Local Test
183.94.166.217:28015 checked 28d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Rules and settings
What is the setup on Local Test when it comes to rules and settings?
No gather rate appears in the name Local Test. That is the game's default: groups of up to 8 players. survival is its mode, the usual game of gathering, building and raiding. Raiding and fighting other players are allowed. You will find it under Community in the server browser. VAC is on, Valve's anti-cheat.
Which map is active on Local Test?
Generated by the game: the procedural map on Local Test.
Player count
How full is Local Test?
The server Local Test is currently offline; it was last seen 28 days 7 hours ago.
Where does Local Test sit in the rankings?
In the top – of ranked servers, Local Test holds #14,448 for player hours over the last seven days.
Lists and tags
What do Local Test's tags indicate?
What the game's server browser gets from Local Test is this tag list: gmrust (Game mode): Survival in the standard Rust mode; mp1 (Max players): Capacity: 1; ts8 (Group limit): The team cap is 8, which is the game's default; v2633 (Protocol): Protocol 2633—only players on that version can get in; cs163794 (Build): It runs build 163794; ptrak (Networking): Standard RakNet networking is in use here; $r? (Region code): Region code left unset. At the top of this page you see its players now, its queue and the time its world was made, which are in the tags too.
Where does Local Test appear in Rust Zerg Life lists?
Rust community servers for clans: that is where you will find Local Test among the Rust Zerg Life rankings. Under these filters it shows on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
About the server
What is the uptime and reliability of Local Test?
Local Test is offline at the moment; the last time it was seen was 28 days 7 hours ago. Over the last 7 full days, uptime was 0%: 0 hours up out of 168. The first time Rust Zerg Life saw it was on 15 September 2026.
What Rust version is Local Test on?
On Windows, Local Test runs Rust network protocol 2633 and build 163794. The protocol must match for you to join, and Steam will update your game to that protocol.
What location does Local Test use?
From Local Test, no region is published. The location shown by Rust Zerg Life is what a server says; it does not check where the machine stands. You can reach it at 183.94.166.217:28015.
Wipe schedule
What schedule does Local Test follow for wipes?
The record of Local Test's wipes is too thin to reveal its rhythm. Next on Thursday 5 November at 19:00 UTC: the monthly force wipe that every Rust server gets. 28 days 7 hours ago is when its present world was created.
Connect
How can I connect to Local Test?
Join by entering client.connect 183.94.166.217:28015 in the console (press F1 first). Or use Launch Rust on this page, which opens Rust through Steam and connects you.
Server tags
Published as mp1,ptrak,$r?,v2633,gmrust,cs163794,ts8
Game
gmrust
mp1
ts8
v2633
cs163794
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.