[RU] FANRust RAID SIMULATOR 1.0
185.189.255.210:35100 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 44% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 21d 3h. The force wipe · high confidence
Coming wipes
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 19:49 UTC19h ago | – | – | running | 1 |
| Wed 14 Oct, 06:48 UTC1d ago | – | – | – | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Rules and settings
What settings does [RU] FANRust RAID SIMULATOR 1.0 run?
No gather rate appears in the name [RU] FANRust RAID SIMULATOR 1.0. 16 players is the most a group can hold. survival is the game mode, gather, build, raid: the regular game. Raiding and fighting other players are allowed. The server browser lists it under Modded: the game is changed by plugins or settings. Oxide plugins are running on it. VAC is on, Valve's anti-cheat.
Which map is active on [RU] FANRust RAID SIMULATOR 1.0?
Size 4,096, seed 121315421, generated by the game: the procedural map on [RU] FANRust RAID SIMULATOR 1.0. You can view it on RustMaps from this page, since the same size and seed give the same map. The name of its map: Custom Map.
Population
What is the population like on [RU] FANRust RAID SIMULATOR 1.0?
The server [RU] FANRust RAID SIMULATOR 1.0 is currently at 0 players out of 200 slots. Averaging 0 players over seven days, it peaked at 2. The highest average over the last 48 hours came at 08:00 UTC, with 1 players.
What is [RU] FANRust RAID SIMULATOR 1.0's ranking?
For player hours over the last week, [RU] FANRust RAID SIMULATOR 1.0 is #9,708, which puts it in the top 44% of all ranked servers.
Lists and tags
What is the meaning of the tags on [RU] FANRust RAID SIMULATOR 1.0?
The game's server browser reads these tags from [RU] FANRust RAID SIMULATOR 1.0: gmvanilla (Game mode): This is vanilla survival; mp200 (Max players): It holds 200 players; ts16 (Group limit): Each team can have up to 16 players; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): There's no region code here; ^m (Monthly): You get a wipe once a month, together with the force wipe; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Modded category: the game is altered by plugins or settings. Also in the tags: its players now, its queue and the time its world was made, and the top of this page shows them.
Which Rust Zerg Life filters and lists cover [RU] FANRust RAID SIMULATOR 1.0?
The Rust Zerg Life lists that include [RU] FANRust RAID SIMULATOR 1.0 are EU Rust servers for clans and Modded Rust servers for clans and zergs. Under these filters it shows on the server list: Region: Europe; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours.
Server info
How reliable is [RU] FANRust RAID SIMULATOR 1.0, and is it up?
You can join [RU] FANRust RAID SIMULATOR 1.0 now: it is online. It reports an uptime that puts the last restart at roughly 16 hours ago. Across the last 7 full days, 18 of 168 hours were online, which is 11%. Its first appearance in Rust Zerg Life records is 13 September 2026.
What is the performance like on [RU] FANRust RAID SIMULATOR 1.0?
Server fps held an average of 454 for the last 48 hours, with a minimum of 279. It reached a maximum of 47,045 entities, covering buildings, deployables and the rest of the world. At its highest, memory usage hit 1,658 MB. A climbing entity count and low fps are the source of the lag players feel.
Which Rust build does [RU] FANRust RAID SIMULATOR 1.0 use?
On Windows, [RU] FANRust RAID SIMULATOR 1.0 runs Rust network protocol 2634 and build 167781. You can only join if your game uses the same protocol, and Steam takes care of updating it.
What location does [RU] FANRust RAID SIMULATOR 1.0 use?
No region tag comes from [RU] FANRust RAID SIMULATOR 1.0, but its name points to Europe. Rust Zerg Life displays the location a server claims, not where the machine actually stands. Connect to it at 185.189.255.210:35100.
Wipe cycle
How often does [RU] FANRust RAID SIMULATOR 1.0 wipe, and on what days?
The force wipe is the only wipe for [RU] FANRust RAID SIMULATOR 1.0, coming once a month. When every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, that is its next wipe. The world it is running now dates from 18 hours ago. The tags carry a monthly wipe schedule.
Connect
What steps do I take to join [RU] FANRust RAID SIMULATOR 1.0?
Join by entering client.connect 185.189.255.210:35100 in the console (press F1 first). Or use Launch Rust on this page, which opens Rust through Steam and connects you. You can find its website at https://fanrust.ru.
Server tags
Published as mp200,ptrak,$r?,v2634,^m,gmvanilla,cs167781,ts16,^o^z
Game
gmvanilla
mp200
ts16
v2634
cs167781
ptrak
$r?
Wipe schedule
^m
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
