RUST ZERG LIFEClan war room · live
No limit8 · game default
Deployment dossierOnline

Raichu Staging | F1 Spawn | Noclip | DLC Unlocked

EU 185.248.134.200:28014 checked 9m ago

vanilla
Deploy
Zerg meter4%light
1/25 troops
7-day average1
peak 9
Rank#2,765
top 12% · #1036 in EU
Last wipe1d ago
no schedule published
Next wipe · H-hour–
no rhythm it keeps

Players

AveragePeakWipe
02.557.51021:0006:0015:0001:0010:0019:00Wiped Wed 14 Oct, 19:21 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
01020304021:0006:0015:0001:0010:0019:00Wiped Wed 14 Oct, 19:21 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep25 Sep30 Sep5 Oct10 Oct15 Oct

Top 12% of all ranked servers, top 36% in EU. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap5.6 days
between real wipes
on rhythm20%
of its recent wipes
wipe-day peak44
players, last three wipes
crowd held67%
else halves by day 1

The first 48 hours of its last wipes

Thu 1 OctThu 1 OctThu 24 Sep
010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 57, 0 hours in, with 10 in the queue.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 19:21 UTC1d ago – – running 1
Thu 1 Oct, 17:17 UTC FW14d ago 57+10 queue halved by day 1 13.1 days 41
Thu 1 Oct, 09:07 UTC14d ago 57+10 queue – 0.3 days 8
Thu 24 Sep, 11:06 UTC21d ago 18 held half 6.9 days 5
Tue 22 Sep, 19:53 UTC23d ago 18 – 1.6 days 5
Thu 17 Sep, 06:19 UTC28d ago 9 held half 5.6 days 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
No limit8 · game default 154/999
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Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA EU · groups of 30+ · weekly · 30 on average
8/100
No limit8 · game default
AQRUX RUST BUILD | CREATIVE | SANDBOX EU · groups of 8+ · monthly · 29 on average
28/100
No limit8 · game default
Intoxicated EU Sandbox - Creative | Build | Noclip EU · groups of 8+ · 19 on average
21/150
Unknownnot published
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16/50
Zergmax 16
[EU]Luuxens[PVE&RP]Town|Drugs|Quests|Tiers|Roles|RaidBases|Fire EU · groups of 16+ · monthly · 8 on average
7/50

Quick answers

from the figures on this page

Rules and settings

What is the setup on Raichu Staging | F1 Spawn | Noclip | DLC Unlocked when it comes to rules and settings?

There is no gather rate in the name Raichu Staging | F1 Spawn | Noclip | DLC Unlocked. That is the game's default: groups of up to 8 players. build & creative is the game mode, no gathering, just sandbox building. The server browser lists it under Community. Vanilla is what it calls itself: it runs the unmodified game: rates, kits and rules are all standard. VAC is on, Valve's anti-cheat.

What is the map on Raichu Staging | F1 Spawn | Noclip | DLC Unlocked?

A procedural map, size 4,500 with seed 11026, generated by the game, is what Raichu Staging | F1 Spawn | Noclip | DLC Unlocked runs. You can view it on RustMaps from this page, since the same size and seed give the same map.

Player count

What is the population like on Raichu Staging | F1 Spawn | Noclip | DLC Unlocked?

Raichu Staging | F1 Spawn | Noclip | DLC Unlocked has 1 of its 25 slots filled right now. Its weekly average is 1 players and its highest point was 9. In the last two days, the peak hour was 16:00 UTC, with an average of 6 players.

Where does Raichu Staging | F1 Spawn | Noclip | DLC Unlocked sit in the rankings?

For player hours in the last week, Raichu Staging | F1 Spawn | Noclip | DLC Unlocked ranks #2,765 overall and #1,036 in Europe, placing it in the top 12% of ranked servers.

Server tags

Who operates Raichu Staging | F1 Spawn | Noclip | DLC Unlocked?

The same operator most likely runs Raichu Staging | F1 Spawn | Noclip | DLC Unlocked and 1 other server we track, as they all publish a raichu.tv hostname.

How should you read the tags on Raichu Staging | F1 Spawn | Noclip | DLC Unlocked?

For the game's server browser, Raichu Staging | F1 Spawn | Noclip | DLC Unlocked publishes these tags: gmrust (Game mode): Standard survival gameplay; mp25 (Max players): The server has 25 slots; ts8 (Group limit): This uses the standard team limit of 8; v2635 (Protocol): Protocol 2635—only players on that version can get in; cs168160 (Build): The game build is 168160; ptrak (Networking): The network layer is RakNet, which is standard; $r? (Region code): Region code left unset; ^v (Vanilla): It runs the unmodified game: rates, kits and rules are all standard; ^c (Creative): Creative: no gathering, just build; ^k (Build server): Build practice and base design; EU (Europe): In the server browser this one sits under Europe; sc1 (Custom tag): Custom tag: added by the owner or a plugin, outside Rust's standard set. Also in the tags: its players now, its queue and the time its world was made, and the top of this page shows them.

Where does Raichu Staging | F1 Spawn | Noclip | DLC Unlocked appear in Rust Zerg Life lists?

These Rust Zerg Life lists include Raichu Staging | F1 Spawn | Noclip | DLC Unlocked: EU Rust servers for clans, Rust build and creative servers, Rust creative servers and Vanilla servers for clans and zergs. Under these filters it shows on the server list: Region: Europe; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v, Creative ^c and Build server ^k; Group limit: 5 or more; Last wipe: In the last 3 days.

Server info

What is the uptime and reliability of Raichu Staging | F1 Spawn | Noclip | DLC Unlocked?

You can join Raichu Staging | F1 Spawn | Noclip | DLC Unlocked now: it is online. It reports an uptime that puts the last restart at roughly 2 hours ago. Across the last 7 full days, 167 of 168 hours were online, which is 99%. The first time Rust Zerg Life saw it was on 13 September 2026.

How well does Raichu Staging | F1 Spawn | Noclip | DLC Unlocked perform?

Over the past 48 hours, server fps averaged 30 and never dropped below 30. It reached a maximum of 115,000 entities, covering buildings, deployables and the rest of the world. At its highest, memory usage hit 3,060 MB. A climbing entity count and low fps are the source of the lag players feel.

What version is Raichu Staging | F1 Spawn | Noclip | DLC Unlocked using?

The server Raichu Staging | F1 Spawn | Noclip | DLC Unlocked runs Rust network protocol 2635 and build 168160 with Linux as its operating system. You can only join if your game uses the same protocol, and Steam takes care of updating it.

What is the location of Raichu Staging | F1 Spawn | Noclip | DLC Unlocked?

The EU tag is what Raichu Staging | F1 Spawn | Noclip | DLC Unlocked uses to list itself in Europe. The location shown by Rust Zerg Life is what a server says; it does not check where the machine stands. You can reach it at 185.248.134.200:28014.

Wipe days

What happens on wipe day on Raichu Staging | F1 Spawn | Noclip | DLC Unlocked?

The average peak for its recent wipes was 44 players. 0 hours into the latest wipe the crowd peaked, and 10 waited in the queue. The crowd kept above half that peak until the next wipe in 67% of its recent wipes. In the cases where it did not hold, the fall below half came by day 1.

How often does Raichu Staging | F1 Spawn | Noclip | DLC Unlocked wipe, and on what days?

There is no next wipe to predict: Raichu Staging | F1 Spawn | Noclip | DLC Unlocked wipes at irregular times. The monthly force wipe hits every Rust server, and on Thursday 5 November at 19:00 UTC it is due next. The world it is running now dates from 24 hours ago.

How to join

What is the process to join Raichu Staging | F1 Spawn | Noclip | DLC Unlocked?

You can join by opening the console with F1 and typing client.connect 185.248.134.200:28014. Or hit Launch Rust on this page to open Rust through Steam and connect. For more, visit its website: https://discord.com/invite/rustality.

Server tags

what each one means

Published as mp25,ptrak,$r?,v2635,^v,^c,^k,EU,gmrust,cs168160,sc1,ts8

Game

gmrust
Game mode Standard survival gameplay.
mp25
Max players The server has 25 slots.
ts8
Group limit This uses the standard team limit of 8.
v2635
Protocol Protocol 2635—only players on that version can get in.
cs168160
Build The game build is 168160.
ptrak
Networking The network layer is RakNet, which is standard.
$r?
Region code Region code left unset.

Difficulty

^v
Vanilla It runs the unmodified game: rates, kits and rules are all standard.

Gameplay

^c
Creative Creative: no gathering, just build.
^k
Build server Build practice and base design.

Region

EU
Europe In the server browser this one sits under Europe.

Other

sc1
Custom tag Custom tag: added by the owner or a plugin, outside Rust's standard set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.