NNN-DEV-01
193.233.254.96:28115 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 32% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 05:22 UTC12d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Rules and settings
What settings does NNN-DEV-01 run?
You will not find a gather rate in the name NNN-DEV-01. That is the game's default: groups of up to 8 players. survival is the game mode, gather, build and raid: the standard game. Raiding and fighting other players are allowed. Community is its section in the server browser. VAC is on, Valve's anti-cheat.
Which map is active on NNN-DEV-01?
The game generates the procedural map of size 2,000 on NNN-DEV-01 with seed 197777. From this page, RustMaps can show it: size and seed produce the same map each time.
Population
How full is NNN-DEV-01?
Right now, 0 players are on NNN-DEV-01, which has 20 slots. The seven-day average is 0 players, with a peak of 1. The highest average over the last 48 hours came at 16:00 UTC, with 1 players.
What position does NNN-DEV-01 hold in the server rankings?
For player hours over the last week, NNN-DEV-01 is #7,015, which puts it in the top 32% of all ranked servers.
Server tags
What do NNN-DEV-01's tags indicate?
For the game's server browser, NNN-DEV-01 publishes these tags: gmrust (Game mode): Survival in the standard Rust mode; mp20 (Max players): Capacity: 20; ts8 (Group limit): The team cap is 8, which is the game's default; v2634 (Protocol): To join, your game must match protocol 2634; cs166494 (Build): Build number: 166494; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code is set. Also in the tags: its players now, its queue and the time its world was made, and the top of this page shows them.
Which Rust Zerg Life filters and lists cover NNN-DEV-01?
These Rust Zerg Life lists include NNN-DEV-01: Rust community servers for clans. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
About the server
What is the uptime and reliability of NNN-DEV-01?
You can join NNN-DEV-01 now: it is online. The uptime figure it gives suggests it restarted around 2 days 10 hours ago. Across the last 7 full days, 168 of 168 hours were online, which is 100%. Rust Zerg Life has been tracking it since 13 September 2026.
How well does NNN-DEV-01 perform?
Server fps held an average of 160 for the last 48 hours, with a minimum of 94. It reached a maximum of 19,575 entities, covering buildings, deployables and the rest of the world. Memory use peaked at 1,249 MB. A climbing entity count and low fps are the source of the lag players feel.
Which Rust build does NNN-DEV-01 use?
Rust network protocol 2634 and build 166494 is what NNN-DEV-01 runs, on Linux. Joining requires your game to be on the same protocol, which Steam updates automatically.
What is the location of NNN-DEV-01?
There is no region published by NNN-DEV-01. The location shown by Rust Zerg Life is what a server says; it does not check where the machine stands. You can reach it at 193.233.254.96:28115.
Wipe days
What happens on wipe day on NNN-DEV-01?
The average peak for its recent wipes was 1 players. 1 hours after the latest wipe, the crowd peaked.
How often does NNN-DEV-01 wipe, and on what days?
So few of NNN-DEV-01's wipes are recorded that its rhythm cannot be told yet. The monthly force wipe hits every Rust server, and on Thursday 5 November at 19:00 UTC it is due next. 12 days 12 hours ago is when its present world was created.
How to join
What steps do I take to join NNN-DEV-01?
Join by entering client.connect 193.233.254.96:28115 in the console (press F1 first). Or use Launch Rust on this page, which opens Rust through Steam and connects you.
Server tags
Published as mp20,ptrak,$r?,v2634,gmrust,cs166494,ts8
Game
gmrust
mp20
ts8
v2634
cs166494
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.