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Deployment dossierOnline

NNN-DEV-01

193.233.254.96:28115 checked 8m ago

Deploy
Zerg meter0%empty
0/20 troops
7-day average0
peak 1
Rank#7,015
top 32%
Last wipe12d ago
no schedule published
Next wipe · H-hour–
too few wipes seen yet

Players

AveragePeak
00.250.50.75118:0003:0012:0022:0007:0016:00

Hourly average and peak, UTC.

Server performance

010020030040018:0003:0012:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 32% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1
players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 05:22 UTC12d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Zergmax 12
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 399 on average
529/600
Zergmax 12
Rusty Moose |EU Monthly| EU · groups of 12+ · monthly · 340 on average
462/450
Zergmax 12
Rusty Moose |US Monthly| NA · groups of 12+ · monthly · 332 on average
237/225
Zergmax 14
Rustoria.co - EU Long EU · groups of 14+ · monthly · 322 on average
458/450
Zergmax 16
Rustoria.co - EU Main EU · groups of 16+ · weekly · 298 on average
36/250
Zergmax 16
Rustafied.com - EU Long - Large EU · groups of 16+ · monthly · 273 on average
363/450

Quick answers

from the figures on this page

Rules and settings

What settings does NNN-DEV-01 run?

You will not find a gather rate in the name NNN-DEV-01. That is the game's default: groups of up to 8 players. survival is the game mode, gather, build and raid: the standard game. Raiding and fighting other players are allowed. Community is its section in the server browser. VAC is on, Valve's anti-cheat.

Which map is active on NNN-DEV-01?

The game generates the procedural map of size 2,000 on NNN-DEV-01 with seed 197777. From this page, RustMaps can show it: size and seed produce the same map each time.

Population

How full is NNN-DEV-01?

Right now, 0 players are on NNN-DEV-01, which has 20 slots. The seven-day average is 0 players, with a peak of 1. The highest average over the last 48 hours came at 16:00 UTC, with 1 players.

What position does NNN-DEV-01 hold in the server rankings?

For player hours over the last week, NNN-DEV-01 is #7,015, which puts it in the top 32% of all ranked servers.

Server tags

What do NNN-DEV-01's tags indicate?

For the game's server browser, NNN-DEV-01 publishes these tags: gmrust (Game mode): Survival in the standard Rust mode; mp20 (Max players): Capacity: 20; ts8 (Group limit): The team cap is 8, which is the game's default; v2634 (Protocol): To join, your game must match protocol 2634; cs166494 (Build): Build number: 166494; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code is set. Also in the tags: its players now, its queue and the time its world was made, and the top of this page shows them.

Which Rust Zerg Life filters and lists cover NNN-DEV-01?

These Rust Zerg Life lists include NNN-DEV-01: Rust community servers for clans. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

About the server

What is the uptime and reliability of NNN-DEV-01?

You can join NNN-DEV-01 now: it is online. The uptime figure it gives suggests it restarted around 2 days 10 hours ago. Across the last 7 full days, 168 of 168 hours were online, which is 100%. Rust Zerg Life has been tracking it since 13 September 2026.

How well does NNN-DEV-01 perform?

Server fps held an average of 160 for the last 48 hours, with a minimum of 94. It reached a maximum of 19,575 entities, covering buildings, deployables and the rest of the world. Memory use peaked at 1,249 MB. A climbing entity count and low fps are the source of the lag players feel.

Which Rust build does NNN-DEV-01 use?

Rust network protocol 2634 and build 166494 is what NNN-DEV-01 runs, on Linux. Joining requires your game to be on the same protocol, which Steam updates automatically.

What is the location of NNN-DEV-01?

There is no region published by NNN-DEV-01. The location shown by Rust Zerg Life is what a server says; it does not check where the machine stands. You can reach it at 193.233.254.96:28115.

Wipe days

What happens on wipe day on NNN-DEV-01?

The average peak for its recent wipes was 1 players. 1 hours after the latest wipe, the crowd peaked.

How often does NNN-DEV-01 wipe, and on what days?

So few of NNN-DEV-01's wipes are recorded that its rhythm cannot be told yet. The monthly force wipe hits every Rust server, and on Thursday 5 November at 19:00 UTC it is due next. 12 days 12 hours ago is when its present world was created.

How to join

What steps do I take to join NNN-DEV-01?

Join by entering client.connect 193.233.254.96:28115 in the console (press F1 first). Or use Launch Rust on this page, which opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp20,ptrak,$r?,v2634,gmrust,cs166494,ts8

Game

gmrust
Game mode Survival in the standard Rust mode.
mp20
Max players Capacity: 20.
ts8
Group limit The team cap is 8, which is the game's default.
v2634
Protocol To join, your game must match protocol 2634.
cs166494
Build Build number: 166494.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.