[U.S]OzziGaming 10x | Bi-Weekly |
193.31.31.104:28035 checked 13m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 14:23 UTC8d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Map and rules
What is the setup on [U.S]OzziGaming 10x | Bi-Weekly | when it comes to rules and settings?
The name [U.S]OzziGaming 10x | Bi-Weekly | tells you the gather rate: 10x. The group cap is 8 players, the default for the game. survival is its mode, the usual game of gathering, building and raiding. You can fight and raid other players here. This one sits under Modded in the browser: the game is changed by plugins or settings. The plugins it runs number Oxide. VAC, Valve's anti-cheat, is switched on.
What is the map on [U.S]OzziGaming 10x | Bi-Weekly |?
The game generates the procedural map of size 5,000 on [U.S]OzziGaming 10x | Bi-Weekly | with seed 3225711. Same size and seed, same map: RustMaps shows it from this page.
Server population
What is the population like on [U.S]OzziGaming 10x | Bi-Weekly |?
[U.S]OzziGaming 10x | Bi-Weekly | has 0 of its 100 slots filled right now. Its seven-day average stands at 0 players.
Where does [U.S]OzziGaming 10x | Bi-Weekly | sit in the rankings?
In the top 71% of ranked servers, [U.S]OzziGaming 10x | Bi-Weekly | holds #15,967 for player hours over the last seven days.
Lists and tags
How should you read the tags on [U.S]OzziGaming 10x | Bi-Weekly |?
For the game's server browser, [U.S]OzziGaming 10x | Bi-Weekly | publishes these tags: gmrust (Game mode): Standard survival gameplay; mp100 (Max players): The server has 100 slots; ts8 (Group limit): Teams max out at 8—the default setting for Rust; v2634 (Protocol): Protocol 2634—only players on that version can get in; cs166652 (Build): Build number: 166652; ptrak (Networking): The network layer is RakNet, which is standard; $r? (Region code): Region code left unset; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The Modded listing means plugins or settings have changed the game. The tags carry its players now, its queue and the time its world was made as well, and the top of this page displays them.
Where does [U.S]OzziGaming 10x | Bi-Weekly | appear in Rust Zerg Life lists?
These Rust Zerg Life lists include [U.S]OzziGaming 10x | Bi-Weekly |: 10x Rust servers for clans and zergs and Modded Rust servers for clans and zergs. Under these filters it shows on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks; Gather rate: 10x.
About the server
What is the uptime and reliability of [U.S]OzziGaming 10x | Bi-Weekly |?
You can join [U.S]OzziGaming 10x | Bi-Weekly | now: it is online. The uptime figure it gives suggests it restarted around 8 days 5 hours ago. It was up 100% of the time across the last 7 full days: 168 of 168 hours. The first time Rust Zerg Life saw it was on 5 October 2026.
What is the performance like on [U.S]OzziGaming 10x | Bi-Weekly |?
Over the past 48 hours, server fps averaged 63 and never dropped below 40. It reached a maximum of 144,548 entities, covering buildings, deployables and the rest of the world. The maximum memory it used was 7,650 MB. A climbing entity count and low fps are the source of the lag players feel.
What Rust version is [U.S]OzziGaming 10x | Bi-Weekly | on?
Rust network protocol 2634 and build 166652 is what [U.S]OzziGaming 10x | Bi-Weekly | runs, on Linux. You can only join if your game uses the same protocol, and Steam takes care of updating it.
Where can you find [U.S]OzziGaming 10x | Bi-Weekly |?
From [U.S]OzziGaming 10x | Bi-Weekly |, no region is published. Rust Zerg Life displays the location a server claims, not where the machine actually stands. You can reach it at 193.31.31.104:28035.
Wipe schedule
What can you expect on wipe day on [U.S]OzziGaming 10x | Bi-Weekly |?
At their busiest, its recent wipes drew an average of 0 players. On the latest wipe, 0 hours after the wipe, the crowd hit its peak.
When does [U.S]OzziGaming 10x | Bi-Weekly | wipe?
The record of [U.S]OzziGaming 10x | Bi-Weekly |'s wipes is too thin to reveal its rhythm. The monthly force wipe hits every Rust server, and on Thursday 5 November at 19:00 UTC it is due next. The world it is running now dates from 8 days 8 hours ago.
How to join
What steps do I take to join [U.S]OzziGaming 10x | Bi-Weekly |?
Enter client.connect 193.31.31.104:28035 in the F1 console. Another way: use Launch Rust on this page, which opens Rust through Steam and connects you. You can find its website at https://ozzigaming.com.
Server tags
Published as mp100,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z
Game
gmrust
mp100
ts8
v2634
cs166652
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.