RUST ZERG LIFEClan war room · live
No limit8 · game default
Deployment dossierOnline

RR Physgun DEV

NA · uk1 194.69.160.15:28043 checked 14m ago

vanillamoddedcarbon
Deploy
Zerg meter0%empty
0/100 troops
7-day average0
peak 1
Rank#15,164
top 68% · #1480 in NA
Last wipe2d ago
no schedule published
Next wipe · H-hour–
too few wipes seen yet

Players

AveragePeak
00.250.50.75117:0002:0011:0021:0006:0015:00

Hourly average and peak, UTC.

Server performance

02040608017:0002:0011:0021:0006:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 68% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1
players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 09:12 UTC2d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
No limit8 · game default
[NA] Willjum's Casual Solo/Duo Monthly NA · groups of 8+ · monthly · 51 on average
25/175
No limit8 · game default
[US] Enardo - Random Farming - Small One Grid | OneGrid NA · groups of 8+ · 31 on average
7/50
No limit8 · game default
[NA] Willjum's Solo Only | Thursday Wipes NA · groups of 8+ · weekly · 26 on average
12/100
No limit8 · game default
Friendly Seattle: No KOS | Chill | Noob Friendly NA · groups of 8+ · biweekly · 19 on average
5/100
No limit8 · game default
Hempville 420 No Kos Low Decay / Limited PvP NA · groups of 8+ · monthly · 17 on average
8/90
No limit8 · game default
Rust Degens - US Vanilla | Fridays NA · groups of 8+ · weekly · 16 on average
4/150

Quick answers

from the figures on this page

Server rules

What is the setup on RR Physgun DEV when it comes to rules and settings?

There is no gather rate in the name RR Physgun DEV. That is the game's default: groups of up to 8 players. survival is its mode, gather, build, raid: the regular game. Raiding and fighting other players are allowed. The server browser lists it under Modded: the game is changed by plugins or settings. Carbon plugins are running on it. The word it uses for itself is vanilla: vanilla: the standard game, with no changes to rates, kits or rules. Anti-cheat is on: VAC, from Valve.

Which map is active on RR Physgun DEV?

The game generates the procedural map of size 1,500 on RR Physgun DEV with seed 1234567. Same size and seed, same map: RustMaps shows it from this page.

Player count

How many players are on RR Physgun DEV?

RR Physgun DEV has 0 of its 100 slots filled right now. Averaging 0 players over seven days, it peaked at 1. In the last two days, the peak hour was 09:00 UTC, with an average of 0 players.

What position does RR Physgun DEV hold in the server rankings?

With a global rank of #15,164 for player hours over the last week, RR Physgun DEV is #1,480 in North America and in the top 68% of ranked servers.

Tags and filters

Who is behind RR Physgun DEV?

The same operator most likely runs RR Physgun DEV and 16 other servers we track, as they all publish a joinmyga.me hostname.

How should you read the tags on RR Physgun DEV?

The game's server browser reads these tags from RR Physgun DEV: gmrust (Game mode): Survival in the standard Rust mode; mp100 (Max players): It holds 100 players; ts8 (Group limit): This uses the standard team limit of 8; v2634 (Protocol): Protocol 2634—only players on that version can get in; cs167584 (Build): The game build is 167584; ptrak (Networking): It uses RakNet, the standard network layer for the game; $ruk1 (Region code): Its region code is uk1; ^v (Vanilla): Vanilla: the standard game, with no changes to rates, kits or rules; ^z (Modded): The Modded listing means plugins or settings have changed the game; ^y (Carbon): Carbon plugin framework is running; NA (North America): In the server browser this one sits under North America. The tags carry its players now, its queue and the time its world was made as well, and the top of this page displays them.

Where does RR Physgun DEV appear in Rust Zerg Life lists?

The Rust Zerg Life lists that include RR Physgun DEV are Modded Rust servers for clans and zergs and North American Rust servers. Under these filters it shows on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.

Server info

How reliable is RR Physgun DEV, and is it up?

You can join RR Physgun DEV now: it is online. Based on the uptime it reports, the last restart was about 2 days 5 hours ago. It was up 31% of the time across the last 7 full days: 52 of 168 hours. Its first appearance in Rust Zerg Life records is 13 September 2026.

What is the performance like on RR Physgun DEV?

Over the past 48 hours, server fps averaged 60 and never dropped below 60. The world held as many as 9,099 entities, including buildings, deployables and everything else. Memory use peaked at 1,365 MB. A climbing entity count and low fps are the source of the lag players feel.

What Rust version is RR Physgun DEV on?

Rust network protocol 2634 and build 167584 is what RR Physgun DEV runs, on Linux. You can only join if your game uses the same protocol, and Steam takes care of updating it.

What is the location of RR Physgun DEV?

With the NA tag, RR Physgun DEV places itself in North America; its region code is uk1. Rust Zerg Life displays the location a server claims, not where the machine actually stands. You can reach it at 194.69.160.15:28043.

Wipe cycle

What happens on wipe day on RR Physgun DEV?

At their busiest, its recent wipes drew an average of 1 players. On the latest wipe, 0 hours after the wipe, the crowd hit its peak.

When does RR Physgun DEV wipe?

So few of RR Physgun DEV's wipes are recorded that its rhythm cannot be told yet. The monthly force wipe hits every Rust server, and on Thursday 5 November at 19:00 UTC it is due next. The world it is running now dates from 2 days 7 hours ago.

Join the server

What steps do I take to join RR Physgun DEV?

You can join by opening the console with F1 and typing client.connect 194.69.160.15:28043. Or hit Launch Rust on this page to open Rust through Steam and connect.

Server tags

what each one means

Published as mp100,ptrak,$ruk1,v2634,^z,^y,^v,NA,gmrust,cs167584,ts8

Game

gmrust
Game mode Survival in the standard Rust mode.
mp100
Max players It holds 100 players.
ts8
Group limit This uses the standard team limit of 8.
v2634
Protocol Protocol 2634—only players on that version can get in.
cs167584
Build The game build is 167584.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$ruk1
Region code Its region code is uk1.

Difficulty

^v
Vanilla Vanilla: the standard game, with no changes to rates, kits or rules.

Mods and access

^z
Modded The Modded listing means plugins or settings have changed the game.
^y
Carbon Carbon plugin framework is running.

Region

NA
North America In the server browser this one sits under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.