RR Physgun DEV
NA · uk1 194.69.160.15:28043 checked 14m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 68% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 09:12 UTC2d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server rules
What is the setup on RR Physgun DEV when it comes to rules and settings?
There is no gather rate in the name RR Physgun DEV. That is the game's default: groups of up to 8 players. survival is its mode, gather, build, raid: the regular game. Raiding and fighting other players are allowed. The server browser lists it under Modded: the game is changed by plugins or settings. Carbon plugins are running on it. The word it uses for itself is vanilla: vanilla: the standard game, with no changes to rates, kits or rules. Anti-cheat is on: VAC, from Valve.
Which map is active on RR Physgun DEV?
The game generates the procedural map of size 1,500 on RR Physgun DEV with seed 1234567. Same size and seed, same map: RustMaps shows it from this page.
Player count
How many players are on RR Physgun DEV?
RR Physgun DEV has 0 of its 100 slots filled right now. Averaging 0 players over seven days, it peaked at 1. In the last two days, the peak hour was 09:00 UTC, with an average of 0 players.
What position does RR Physgun DEV hold in the server rankings?
With a global rank of #15,164 for player hours over the last week, RR Physgun DEV is #1,480 in North America and in the top 68% of ranked servers.
Tags and filters
Who is behind RR Physgun DEV?
The same operator most likely runs RR Physgun DEV and 16 other servers we track, as they all publish a joinmyga.me hostname.
How should you read the tags on RR Physgun DEV?
The game's server browser reads these tags from RR Physgun DEV: gmrust (Game mode): Survival in the standard Rust mode; mp100 (Max players): It holds 100 players; ts8 (Group limit): This uses the standard team limit of 8; v2634 (Protocol): Protocol 2634—only players on that version can get in; cs167584 (Build): The game build is 167584; ptrak (Networking): It uses RakNet, the standard network layer for the game; $ruk1 (Region code): Its region code is uk1; ^v (Vanilla): Vanilla: the standard game, with no changes to rates, kits or rules; ^z (Modded): The Modded listing means plugins or settings have changed the game; ^y (Carbon): Carbon plugin framework is running; NA (North America): In the server browser this one sits under North America. The tags carry its players now, its queue and the time its world was made as well, and the top of this page displays them.
Where does RR Physgun DEV appear in Rust Zerg Life lists?
The Rust Zerg Life lists that include RR Physgun DEV are Modded Rust servers for clans and zergs and North American Rust servers. Under these filters it shows on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
Server info
How reliable is RR Physgun DEV, and is it up?
You can join RR Physgun DEV now: it is online. Based on the uptime it reports, the last restart was about 2 days 5 hours ago. It was up 31% of the time across the last 7 full days: 52 of 168 hours. Its first appearance in Rust Zerg Life records is 13 September 2026.
What is the performance like on RR Physgun DEV?
Over the past 48 hours, server fps averaged 60 and never dropped below 60. The world held as many as 9,099 entities, including buildings, deployables and everything else. Memory use peaked at 1,365 MB. A climbing entity count and low fps are the source of the lag players feel.
What Rust version is RR Physgun DEV on?
Rust network protocol 2634 and build 167584 is what RR Physgun DEV runs, on Linux. You can only join if your game uses the same protocol, and Steam takes care of updating it.
What is the location of RR Physgun DEV?
With the NA tag, RR Physgun DEV places itself in North America; its region code is uk1. Rust Zerg Life displays the location a server claims, not where the machine actually stands. You can reach it at 194.69.160.15:28043.
Wipe cycle
What happens on wipe day on RR Physgun DEV?
At their busiest, its recent wipes drew an average of 1 players. On the latest wipe, 0 hours after the wipe, the crowd hit its peak.
When does RR Physgun DEV wipe?
So few of RR Physgun DEV's wipes are recorded that its rhythm cannot be told yet. The monthly force wipe hits every Rust server, and on Thursday 5 November at 19:00 UTC it is due next. The world it is running now dates from 2 days 7 hours ago.
Join the server
What steps do I take to join RR Physgun DEV?
You can join by opening the console with F1 and typing client.connect 194.69.160.15:28043. Or hit Launch Rust on this page to open Rust through Steam and connect.
Server tags
Published as mp100,ptrak,$ruk1,v2634,^z,^y,^v,NA,gmrust,cs167584,ts8
Game
gmrust
mp100
ts8
v2634
cs167584
ptrak
$ruk1
Difficulty
^v
Mods and access
^z
^y
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.