Tin & Blood
2.84.251.87:35005 checked 19d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Rules and settings
What settings does Tin & Blood run?
There is no gather rate in the name Tin & Blood. Up to 8 players can group, which is the game's default. survival is its mode, gather, build, raid: the regular game. You can fight and raid other players here. You will find it under Community in the server browser. VAC is on, Valve's anti-cheat.
What is the map on Tin & Blood?
The game generates the procedural map Tin & Blood runs.
Population
What is the population like on Tin & Blood?
The server Tin & Blood is currently offline; it was last seen 19 days 23 hours ago.
What is Tin & Blood's ranking?
In the top 71% of ranked servers, Tin & Blood holds #15,643 for player hours over the last seven days.
Lists and tags
What do Tin & Blood's tags indicate?
The game's server browser reads these tags from Tin & Blood: gmrust (Game mode): Standard survival gameplay; mp100 (Max players): The server has 100 slots; ts8 (Group limit): The team cap is 8, which is the game's default; v2633 (Protocol): To join, your game must match protocol 2633; cs165217 (Build): It runs build 165217; ptrak (Networking): Standard RakNet networking is in use here; $r? (Region code): No region code is set. At the top of this page you see its players now, its queue and the time its world was made, which are in the tags too.
Where does Tin & Blood appear in Rust Zerg Life lists?
The Rust Zerg Life lists that include Tin & Blood are Rust community servers for clans. Under these filters it shows on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Server details
What is the uptime and reliability of Tin & Blood?
Tin & Blood is offline at the moment; the last time it was seen was 19 days 23 hours ago. Over the last 7 full days, uptime was 0%: 0 hours up out of 168. Rust Zerg Life has been tracking it since 24 September 2026.
Which Rust build does Tin & Blood use?
On Linux, Tin & Blood runs Rust network protocol 2633 and build 165217. The protocol must match for you to join, and Steam will update your game to that protocol.
What is the location of Tin & Blood?
There is no region published by Tin & Blood. Rust Zerg Life displays the location a server claims, not where the machine actually stands. Connect to it at 2.84.251.87:35005.
Wipe cycle
When does Tin & Blood wipe?
With so few wipes on record for Tin & Blood, its pattern is not yet clear. Next on Thursday 5 November at 19:00 UTC: the monthly force wipe that every Rust server gets. 32 days 12 hours ago is when its present world was created.
Connect
What is the process to join Tin & Blood?
You can join by opening the console with F1 and typing client.connect 2.84.251.87:35005. Or hit Launch Rust on this page to open Rust through Steam and connect.
Server tags
Published as mp100,ptrak,$r?,v2633,gmrust,cs165217,ts8
Game
gmrust
mp100
ts8
v2633
cs165217
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.