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Tin & Blood

2.84.252.144:35005 checked 24d ago

Deploy
Zerg meter0%empty
0/100 troops
7-day average0
peak –
Rank#15,401
no region published
Last wipe32d ago
no schedule published
Next wipe · H-hour–
no wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep24 Sep25 Sep26 Sep

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Zergmax 12
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 409 on average
163/225
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Rusty Moose |EU Monthly| EU · groups of 12+ · monthly · 359 on average
119/200
Zergmax 12
Rusty Moose |US Monthly| NA · groups of 12+ · monthly · 341 on average
416/425
Zergmax 14
Rustoria.co - EU Long EU · groups of 14+ · monthly · 336 on average
141/200
Zergmax 16
Rustoria.co - EU Main EU · groups of 16+ · weekly · 299 on average
23/250
Zergmax 16
Rustafied.com - EU Long - Large EU · groups of 16+ · monthly · 282 on average
119/175

Quick answers

from the figures on this page

Server rules

What is the setup on Tin & Blood when it comes to rules and settings?

No gather rate appears in the name Tin & Blood. That is the game's default: groups of up to 8 players. survival is its mode, the usual game of gathering, building and raiding. Other players can be fought and raided. You will find it under Community in the server browser. VAC is on, Valve's anti-cheat.

Which map is active on Tin & Blood?

Size 6,000, seed 1789661113, generated by the game: the procedural map on Tin & Blood. You can view it on RustMaps from this page, since the same size and seed give the same map.

Player count

How full is Tin & Blood?

The server Tin & Blood is currently offline; it was last seen 24 days 16 hours ago.

Where does Tin & Blood sit in the rankings?

In the top – of ranked servers, Tin & Blood holds #15,401 for player hours over the last seven days.

Lists and tags

What do Tin & Blood's tags indicate?

What the game's server browser gets from Tin & Blood is this tag list: gmrust (Game mode): Survival in the standard Rust mode; mp100 (Max players): It holds 100 players; ts8 (Group limit): Teams max out at 8—the default setting for Rust; v2633 (Protocol): To join, your game must match protocol 2633; cs164530 (Build): The game build is 164530; ptrak (Networking): The network layer is RakNet, which is standard; $r? (Region code): No region code is set. At the top of this page you see its players now, its queue and the time its world was made, which are in the tags too.

Which Rust Zerg Life filters and lists cover Tin & Blood?

Rust community servers for clans: that is where you will find Tin & Blood among the Rust Zerg Life rankings. Under these filters it shows on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Server info

Is Tin & Blood currently online and stable?

Tin & Blood is offline at the moment; the last time it was seen was 24 days 16 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. The first time Rust Zerg Life saw it was on 15 September 2026.

What version is Tin & Blood using?

The server Tin & Blood runs Rust network protocol 2633 and build 164530 with Linux as its operating system. You can only join if your game uses the same protocol, and Steam takes care of updating it.

What location does Tin & Blood use?

From Tin & Blood, no region is published. The location shown by Rust Zerg Life is what a server says; it does not check where the machine stands. You can reach it at 2.84.252.144:35005.

Wipe days

How often does Tin & Blood wipe, and on what days?

With so few wipes on record for Tin & Blood, its pattern is not yet clear. Come Thursday 5 November at 19:00 UTC, the monthly force wipe arrives for every Rust server. The world it is running now dates from 32 days 4 hours ago.

How to join

What steps do I take to join Tin & Blood?

Enter client.connect 2.84.252.144:35005 in the F1 console. Another way: use Launch Rust on this page, which opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2633,gmrust,cs164530,ts8

Game

gmrust
Game mode Survival in the standard Rust mode.
mp100
Max players It holds 100 players.
ts8
Group limit Teams max out at 8—the default setting for Rust.
v2633
Protocol To join, your game must match protocol 2633.
cs164530
Build The game build is 164530.
ptrak
Networking The network layer is RakNet, which is standard.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.