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Tin & Blood

2.84.252.145:35005 checked 22d ago

Deploy
Zerg meter0%empty
0/100 troops
7-day average0
peak –
Rank#15,445
top 67%
Last wipe32d ago
no schedule published
Next wipe · H-hour–
no wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Sep22 Sep24 Sep25 Sep27 Sep28 Sep

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Zergmax 12
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 408 on average
169/200
Zergmax 12
Rusty Moose |EU Monthly| EU · groups of 12+ · monthly · 357 on average
93/200
Zergmax 12
Rusty Moose |US Monthly| NA · groups of 12+ · monthly · 339 on average
372/400
Zergmax 14
Rustoria.co - EU Long EU · groups of 14+ · monthly · 335 on average
94/200
Zergmax 16
Rustoria.co - EU Main EU · groups of 16+ · weekly · 299 on average
18/250
Zergmax 16
Rustafied.com - EU Long - Large EU · groups of 16+ · monthly · 282 on average
92/125

Quick answers

from the figures on this page

Rules and settings

Which settings and rules apply on Tin & Blood?

You will not find a gather rate in the name Tin & Blood. That is the game's default: groups of up to 8 players. survival is the game mode, gather, build, raid: the regular game. Other players can be fought and raided. Community is its section in the server browser. VAC is on, Valve's anti-cheat.

What is the map on Tin & Blood?

A procedural map, size 6,000 with seed 1789661113, generated by the game, is what Tin & Blood runs. Same size and seed, same map: RustMaps shows it from this page.

Population

How full is Tin & Blood?

The server Tin & Blood is currently offline; it was last seen 22 days 13 hours ago.

What is Tin & Blood's ranking?

In the top 67% of ranked servers, Tin & Blood holds #15,445 for player hours over the last seven days.

Lists and tags

How should you read the tags on Tin & Blood?

For the game's server browser, Tin & Blood publishes these tags: gmrust (Game mode): Standard survival gameplay; mp100 (Max players): Capacity: 100; ts8 (Group limit): This uses the standard team limit of 8; v2633 (Protocol): You'll need protocol 2633 on your game to join; cs164530 (Build): Build number: 164530; ptrak (Networking): The network layer is RakNet, which is standard; $r? (Region code): No region code is set. At the top of this page you see its players now, its queue and the time its world was made, which are in the tags too.

Which Rust Zerg Life filters and lists cover Tin & Blood?

Rust community servers for clans: that is where you will find Tin & Blood among the Rust Zerg Life rankings. Under these filters it shows on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Server details

Is Tin & Blood currently online and stable?

Currently offline, Tin & Blood was last seen 22 days 13 hours ago. Across the last 7 full days, 0 of 168 hours were online, which is 0%. The first time Rust Zerg Life saw it was on 21 September 2026.

What version is Tin & Blood using?

Rust network protocol 2633 and build 164530 is what Tin & Blood runs, on Linux. The protocol must match for you to join, and Steam will update your game to that protocol.

What location does Tin & Blood use?

From Tin & Blood, no region is published. The location shown by Rust Zerg Life is what a server says; it does not check where the machine stands. Connect to it at 2.84.252.145:35005.

Wipe schedule

What schedule does Tin & Blood follow for wipes?

So few of Tin & Blood's wipes are recorded that its rhythm cannot be told yet. The monthly force wipe hits every Rust server, and on Thursday 5 November at 19:00 UTC it is due next. 32 days 7 hours ago is when its present world was created.

Join the server

What is the process to join Tin & Blood?

You can join by opening the console with F1 and typing client.connect 2.84.252.145:35005. Or hit Launch Rust on this page to open Rust through Steam and connect.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2633,gmrust,cs164530,ts8

Game

gmrust
Game mode Standard survival gameplay.
mp100
Max players Capacity: 100.
ts8
Group limit This uses the standard team limit of 8.
v2633
Protocol You'll need protocol 2633 on your game to join.
cs164530
Build Build number: 164530.
ptrak
Networking The network layer is RakNet, which is standard.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.