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Deployment dossierOnline

A Shockbyte Rust Server

202.36.95.166:26506 checked 12m ago

Deploy
Zerg meter0%empty
0/10 troops
7-day average0
peak –
Rank#15,971
top 72%
Last wipe19d ago
no schedule published
Next wipe · H-hour–
too few wipes seen yet

Players

AveragePeak
0123403:0012:0021:0007:0016:0001:00

Hourly average and peak, UTC.

Server performance

010020030040003:0012:0021:0007:0016:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Sep26 Sep1 Oct5 Oct10 Oct14 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak5
players, last three wipes

The first 48 hours of its last wipes

02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 24 Sep, 20:03 UTC19d ago 5 – running 4

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Zergmax 12
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 409 on average
153/200
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Rusty Moose |EU Monthly| EU · groups of 12+ · monthly · 358 on average
97/200
Zergmax 12
Rusty Moose |US Monthly| NA · groups of 12+ · monthly · 340 on average
412/450
Zergmax 14
Rustoria.co - EU Long EU · groups of 14+ · monthly · 335 on average
106/200
Zergmax 16
Rustoria.co - EU Main EU · groups of 16+ · weekly · 299 on average
29/250
Zergmax 16
Rustafied.com - EU Long - Large EU · groups of 16+ · monthly · 282 on average
110/150

Quick answers

from the figures on this page

Map and rules

What is the setup on A Shockbyte Rust Server when it comes to rules and settings?

No gather rate appears in the name A Shockbyte Rust Server. Up to 8 players can group, which is the game's default. It runs survival, the usual game of gathering, building and raiding. Other players can be fought and raided. Community is its section in the server browser. Anti-cheat is on: VAC, from Valve.

Which map is active on A Shockbyte Rust Server?

A procedural map, size 3,000 with seed 50000, generated by the game, is what A Shockbyte Rust Server runs. Same size and seed, same map: RustMaps shows it from this page.

Server population

How many players are on A Shockbyte Rust Server?

Right now, 0 players are on A Shockbyte Rust Server, which has 10 slots. Its seven-day average stands at 0 players.

Where does A Shockbyte Rust Server sit in the rankings?

For player hours over the last week, A Shockbyte Rust Server is #15,971, which puts it in the top 72% of all ranked servers.

Server tags

What is the meaning of the tags on A Shockbyte Rust Server?

The game's server browser reads these tags from A Shockbyte Rust Server: gmrust (Game mode): Survival in the standard Rust mode; mp10 (Max players): The server has 10 slots; ts8 (Group limit): This uses the standard team limit of 8; v2633 (Protocol): You'll need protocol 2633 on your game to join; cs165217 (Build): It runs build 165217; ptrak (Networking): Standard RakNet networking is in use here; $r? (Region code): No region code is set. At the top of this page you see its players now, its queue and the time its world was made, which are in the tags too.

Which Rust Zerg Life filters and lists cover A Shockbyte Rust Server?

The Rust Zerg Life lists that include A Shockbyte Rust Server are Rust community servers for clans. Under these filters it shows on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Server info

How reliable is A Shockbyte Rust Server, and is it up?

A Shockbyte Rust Server is up and running as you read this. It reports an uptime that puts the last restart at roughly 17 days 8 hours ago. It was up 100% of the time across the last 7 full days: 168 of 168 hours. Rust Zerg Life has been tracking it since 22 September 2026.

How well does A Shockbyte Rust Server perform?

Over the past 48 hours, server fps averaged 184 and never dropped below 145. It reached a maximum of 48,244 entities, covering buildings, deployables and the rest of the world. The maximum memory it used was 4,411 MB. What players experience as lag comes from low fps and a rising entity count.

Which Rust build does A Shockbyte Rust Server use?

On Linux, A Shockbyte Rust Server runs Rust network protocol 2633 and build 165217. Joining requires your game to be on the same protocol, which Steam updates automatically.

What location does A Shockbyte Rust Server use?

No region is published by A Shockbyte Rust Server. Rust Zerg Life displays the location a server claims, not where the machine actually stands. Connect to it at 202.36.95.166:26506.

Wipe days

What can you expect on wipe day on A Shockbyte Rust Server?

The average peak for its recent wipes was 5 players. The crowd on the latest wipe peaked 0 hours in.

How often does A Shockbyte Rust Server wipe, and on what days?

The record of A Shockbyte Rust Server's wipes is too thin to reveal its rhythm. Come Thursday 5 November at 19:00 UTC, the monthly force wipe arrives for every Rust server. The world in play right now was made 19 days 6 hours ago.

Join the server

What steps do I take to join A Shockbyte Rust Server?

Enter client.connect 202.36.95.166:26506 in the F1 console. Another way: use Launch Rust on this page, which opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Survival in the standard Rust mode.
mp10
Max players The server has 10 slots.
ts8
Group limit This uses the standard team limit of 8.
v2633
Protocol You'll need protocol 2633 on your game to join.
cs165217
Build It runs build 165217.
ptrak
Networking Standard RakNet networking is in use here.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.