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A Shockbyte x Discord Production Rust Server

202.36.95.30:29498 checked 9m ago

moddedcarbon
Deploy
Zerg meter0%empty
0/125 troops
7-day average0
peak 1
Rank#13,485
top 60%
Last wipe1d ago
no schedule published
Next wipe · H-hour–
too few wipes seen yet

Players

AveragePeakWipe
00.250.50.75102:0011:0020:0005:0014:0023:00Wiped Mon 12 Oct, 06:21 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
010020030040002:0011:0020:0005:0014:0023:00Wiped Mon 12 Oct, 06:21 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 06:21 UTC1d ago – – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
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93/100
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Zergmax 16
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Zergmax 30
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20/200

Quick answers

from the figures on this page

Rules and settings

Which settings and rules apply on A Shockbyte x Discord Production Rust Server?

No gather rate appears in the name A Shockbyte x Discord Production Rust Server. Up to 8 players can group, which is the game's default. It runs survival, the usual game of gathering, building and raiding. Raiding and fighting other players are allowed. The server browser lists it under Modded: the game is changed by plugins or settings. It runs plugins: Carbon. VAC, Valve's anti-cheat, is switched off.

What is the map on A Shockbyte x Discord Production Rust Server?

The game generates the procedural map of size 3,500 on A Shockbyte x Discord Production Rust Server with seed 1322445478. Same size and seed, same map: RustMaps shows it from this page.

Server population

What is the population like on A Shockbyte x Discord Production Rust Server?

The server A Shockbyte x Discord Production Rust Server is currently at 0 players out of 125 slots. Its weekly average is 0 players and its highest point was 1. The highest average over the last 48 hours came at 08:00 UTC, with 1 players.

What is A Shockbyte x Discord Production Rust Server's ranking?

In the top 60% of ranked servers, A Shockbyte x Discord Production Rust Server holds #13,485 for player hours over the last seven days.

Lists and tags

How should you read the tags on A Shockbyte x Discord Production Rust Server?

For the game's server browser, A Shockbyte x Discord Production Rust Server publishes these tags: gmrust (Game mode): Standard survival gameplay; mp125 (Max players): It holds 125 players; ts8 (Group limit): This uses the standard team limit of 8; v2634 (Protocol): You'll need protocol 2634 on your game to join; cs167398 (Build): The game build is 167398; ptrak (Networking): The network layer is RakNet, which is standard; $r? (Region code): There's no region code here; ^z (Modded): Modded category: the game is altered by plugins or settings; ^y (Carbon): Plugins run through Carbon. At the top of this page you see its players now, its queue and the time its world was made, which are in the tags too.

Which Rust Zerg Life filters and lists cover A Shockbyte x Discord Production Rust Server?

The Rust Zerg Life lists that include A Shockbyte x Discord Production Rust Server are Modded Rust servers for clans and zergs. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.

About the server

What is the uptime and reliability of A Shockbyte x Discord Production Rust Server?

A Shockbyte x Discord Production Rust Server is up and running as you read this. It reports an uptime that puts the last restart at roughly 40 hours ago. Over the last 7 full days, uptime was 100%: 168 hours up out of 168. Its first appearance in Rust Zerg Life records is 13 September 2026.

How well does A Shockbyte x Discord Production Rust Server perform?

Over the past 48 hours, server fps averaged 151 and never dropped below 76. It reached a maximum of 68,823 entities, covering buildings, deployables and the rest of the world. At its highest, memory usage hit 6,049 MB. What players experience as lag comes from low fps and a rising entity count.

Which Rust build does A Shockbyte x Discord Production Rust Server use?

On Linux, A Shockbyte x Discord Production Rust Server runs Rust network protocol 2634 and build 167398. You can only join if your game uses the same protocol, and Steam takes care of updating it.

What is the location of A Shockbyte x Discord Production Rust Server?

There is no region published by A Shockbyte x Discord Production Rust Server. The location shown by Rust Zerg Life is what a server says; it does not check where the machine stands. Connect to it at 202.36.95.30:29498.

Wipe schedule

When does A Shockbyte x Discord Production Rust Server wipe?

With so few wipes on record for A Shockbyte x Discord Production Rust Server, its pattern is not yet clear. Come Thursday 5 November at 19:00 UTC, the monthly force wipe arrives for every Rust server. The world it is running now dates from 42 hours ago.

Connect

What steps do I take to join A Shockbyte x Discord Production Rust Server?

Join by entering client.connect 202.36.95.30:29498 in the console (press F1 first). Or use Launch Rust on this page, which opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp125,ptrak,$r?,v2634,gmrust,cs167398,ts8,^z,^y

Game

gmrust
Game mode Standard survival gameplay.
mp125
Max players It holds 125 players.
ts8
Group limit This uses the standard team limit of 8.
v2634
Protocol You'll need protocol 2634 on your game to join.
cs167398
Build The game build is 167398.
ptrak
Networking The network layer is RakNet, which is standard.
$r?
Region code There's no region code here.

Mods and access

^z
Modded Modded category: the game is altered by plugins or settings.
^y
Carbon Plugins run through Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.