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Deployment dossierOnline

Divine Nation

207.48.196.211:28015 checked 8m ago

Deploy
Zerg meter0%empty
0/75 troops
7-day average0
peak 1
Rank#13,145
top 59%
Last wipe12d ago
no schedule published
Next wipe · H-hour22d 22h
Thu 5 Nov, 19:00 UTC FW

Players

AveragePeak
00.250.50.75121:0006:0015:0001:0010:0019:00

Hourly average and peak, UTC.

Server performance

05010015020021:0006:0015:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 59% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 22d 22h. The force wipe · high confidence

wipe-day peak2
players, last three wipes

Coming wipes

22d 22hThu 5 Nov, 19:00 UTCFW

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 19:40 UTC FW12d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Zergmax 12
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 410 on average
404/450
Zergmax 12
Rusty Moose |EU Monthly| EU · groups of 12+ · monthly · 362 on average
407/475
Zergmax 12
Rusty Moose |US Monthly| NA · groups of 12+ · monthly · 347 on average
287/300
Zergmax 14
Rustoria.co - EU Long EU · groups of 14+ · monthly · 337 on average
385/425
Zergmax 16
Rustoria.co - EU Main EU · groups of 16+ · weekly · 300 on average
76/250
Zergmax 16
Rustafied.com - EU Long - Large EU · groups of 16+ · monthly · 283 on average
307/425

Quick answers

from the figures on this page

Rules and settings

Which settings and rules apply on Divine Nation?

You will not find a gather rate in the name Divine Nation. That is the game's default: groups of up to 8 players. It runs survival, the usual game of gathering, building and raiding. Raiding and fighting other players are allowed. Community is its section in the server browser. VAC, Valve's anti-cheat, is switched on.

What is the map on Divine Nation?

Size 4,000, seed 12619, generated by the game: the procedural map on Divine Nation. You can view it on RustMaps from this page, since the same size and seed give the same map.

Player count

What is the population like on Divine Nation?

Right now, 0 players are on Divine Nation, which has 75 slots. Its weekly average is 0 players and its highest point was 1. The highest average over the last 48 hours came at 16:00 UTC, with 0 players.

What position does Divine Nation hold in the server rankings?

In the top 59% of ranked servers, Divine Nation holds #13,145 for player hours over the last seven days.

Server tags

What is the meaning of the tags on Divine Nation?

The game's server browser reads these tags from Divine Nation: gmvanilla (Game mode): This is vanilla survival; mp75 (Max players): Capacity: 75; ts8 (Group limit): Teams max out at 8—the default setting for Rust; v2634 (Protocol): To join, your game must match protocol 2634; cs166494 (Build): It runs build 166494; ptrak (Networking): The network layer is RakNet, which is standard; $r? (Region code): No region code is set. The tags carry its players now, its queue and the time its world was made as well, and the top of this page displays them.

Which Rust Zerg Life filters and lists cover Divine Nation?

Rust community servers for clans: that is where you will find Divine Nation among the Rust Zerg Life rankings. Under these filters it shows on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Server details

Is Divine Nation currently online and stable?

Right now, Divine Nation is online. Based on the uptime it reports, the last restart was about 10 days 2 hours ago. Over the last 7 full days, uptime was 100%: 168 hours up out of 168. Rust Zerg Life has been tracking it since 13 September 2026.

How well does Divine Nation perform?

Server fps held an average of 114 for the last 48 hours, with a minimum of 97. It reached a maximum of 92,829 entities, covering buildings, deployables and the rest of the world. At its highest, memory usage hit 4,473 MB. What players experience as lag comes from low fps and a rising entity count.

What Rust version is Divine Nation on?

The server Divine Nation runs Rust network protocol 2634 and build 166494 with Linux as its operating system. Joining requires your game to be on the same protocol, which Steam updates automatically.

Where can you find Divine Nation?

No region is published by Divine Nation. Rust Zerg Life displays the location a server claims, not where the machine actually stands. Connect to it at 207.48.196.211:28015.

Wipe cycle

What happens on wipe day on Divine Nation?

At their busiest, its recent wipes drew an average of 2 players. The crowd on the latest wipe peaked 1 hours in.

How often does Divine Nation wipe, and on what days?

The force wipe is the only wipe for Divine Nation, coming once a month. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. The world in play right now was made 12 days ago.

Connect

What is the process to join Divine Nation?

You can join by opening the console with F1 and typing client.connect 207.48.196.211:28015. Or hit Launch Rust on this page to open Rust through Steam and connect. For more, visit its website: https://divinenation.com.

Server tags

what each one means

Published as mp75,ptrak,$r?,v2634,gmvanilla,cs166494,ts8

Game

gmvanilla
Game mode This is vanilla survival.
mp75
Max players Capacity: 75.
ts8
Group limit Teams max out at 8—the default setting for Rust.
v2634
Protocol To join, your game must match protocol 2634.
cs166494
Build It runs build 166494.
ptrak
Networking The network layer is RakNet, which is standard.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.