Freddies Hell Re-Run
208.52.146.13:10015 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 21d 23h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 25 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 15:49 UTC11d ago | 3 | – | running | 2 |
| Thu 24 Sep, 20:31 UTC19d ago | 4 | – | 8.8 days | 2 |
| Wed 23 Sep, 16:15 UTC21d ago | 4 | – | 1.2 days | 1 |
| Tue 22 Sep, 00:15 UTC22d ago | 3 | – | 1.7 days | 3 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Map and rules
What settings does Freddies Hell Re-Run run?
No gather rate appears in the name Freddies Hell Re-Run. Up to 8 players can group, which is the game's default. It runs survival, gather, build, raid: the regular game. Raiding and fighting other players are allowed. Plugins or settings change the game, and it is listed under Modded in the server browser. The plugins it runs number Oxide. Its own label is vanilla: nothing is altered from the base game—no custom rates, kits or rules. VAC, Valve's anti-cheat, is switched on.
Which map is active on Freddies Hell Re-Run?
The game generates the procedural map of size 3,300 on Freddies Hell Re-Run with seed 1. You can view it on RustMaps from this page, since the same size and seed give the same map.
Population
How full is Freddies Hell Re-Run?
The server Freddies Hell Re-Run is currently at 0 players out of 20 slots. Its weekly average is 0 players and its highest point was 1.
What is Freddies Hell Re-Run's ranking?
For player hours over the last week, Freddies Hell Re-Run is #15,735, which puts it in the top 71% of all ranked servers.
Server tags
What do Freddies Hell Re-Run's tags indicate?
For the game's server browser, Freddies Hell Re-Run publishes these tags: gmrust (Game mode): Standard survival gameplay; mp20 (Max players): The server has 20 slots; ts8 (Group limit): The team cap is 8, which is the game's default; v2634 (Protocol): To join, your game must match protocol 2634; cs167398 (Build): The game build is 167398; ptrak (Networking): Standard RakNet networking is in use here; $r? (Region code): No region code is set; ^m (Monthly): You get a wipe once a month, together with the force wipe; ^v (Vanilla): Nothing is altered from the base game—no custom rates, kits or rules; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The Modded listing means plugins or settings have changed the game. Also in the tags: its players now, its queue and the time its world was made, and the top of this page shows them.
Where does Freddies Hell Re-Run appear in Rust Zerg Life lists?
The Rust Zerg Life lists that include Freddies Hell Re-Run are Modded Rust servers for clans and zergs. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
About the server
Is Freddies Hell Re-Run currently online and stable?
You can join Freddies Hell Re-Run now: it is online. Based on the uptime it reports, the last restart was about 5 days 7 hours ago. Over the last 7 full days, uptime was 75%: 126 hours up out of 168. The first time Rust Zerg Life saw it was on 21 September 2026.
What is the performance like on Freddies Hell Re-Run?
Over the past 48 hours, server fps averaged 120 and never dropped below 71. It reached a maximum of 58,002 entities, covering buildings, deployables and the rest of the world. At its highest, memory usage hit 3,174 MB. A climbing entity count and low fps are the source of the lag players feel.
Which Rust build does Freddies Hell Re-Run use?
The server Freddies Hell Re-Run runs Rust network protocol 2634 and build 167398 with Linux as its operating system. The protocol must match for you to join, and Steam will update your game to that protocol.
What location does Freddies Hell Re-Run use?
No region is published by Freddies Hell Re-Run. Rust Zerg Life displays the location a server claims, not where the machine actually stands. You can reach it at 208.52.146.13:10015.
Wipe cycle
What happens on wipe day on Freddies Hell Re-Run?
At their busiest, its recent wipes drew an average of 4 players. 25 hours after the latest wipe, the crowd peaked.
What schedule does Freddies Hell Re-Run follow for wipes?
Once a month Freddies Hell Re-Run wipes, along with the force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, which every Rust server takes. The world it is running now dates from 11 days 3 hours ago. The tags carry a monthly wipe schedule.
Connect
How can I connect to Freddies Hell Re-Run?
Enter client.connect 208.52.146.13:10015 in the F1 console. Another way: use Launch Rust on this page, which opens Rust through Steam and connects you.
Server tags
Published as mp20,ptrak,$r?,v2634,^m,^v,gmrust,cs167398,ts8,^o^z
Game
gmrust
mp20
ts8
v2634
cs167398
ptrak
$r?
Wipe schedule
^m
Difficulty
^v
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.