| DEV | USAF Battlefield
NA 208.84.102.73:27015 checked 12m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 38% of all ranked servers, top 66% in NA. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 23 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 02:37 UTC12d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Map and rules
What is the setup on | DEV | USAF Battlefield when it comes to rules and settings?
There is no gather rate in the name | DEV | USAF Battlefield. The group cap is 8 players, the default for the game. survival is the game mode, gather, build, raid: the regular game. Raiding and fighting other players are allowed. The server browser lists it under Modded: the game is changed by plugins or settings. Carbon plugins are running on it. VAC is on, Valve's anti-cheat.
Which map is active on | DEV | USAF Battlefield?
Size 6,000, seed 1337, generated by the game: the procedural map on | DEV | USAF Battlefield. Same size and seed, same map: RustMaps shows it from this page.
Player count
What is the population like on | DEV | USAF Battlefield?
| DEV | USAF Battlefield has 0 of its 40 slots filled right now. The seven-day average is 0 players, with a peak of 2. The busiest time in the last 48 hours was 00:00 UTC, when it averaged 0 players.
Where does | DEV | USAF Battlefield sit in the rankings?
With a global rank of #8,384 for player hours over the last week, | DEV | USAF Battlefield is #1,225 in North America and in the top 38% of ranked servers.
Server tags
How should you read the tags on | DEV | USAF Battlefield?
The game's server browser reads these tags from | DEV | USAF Battlefield: gmrust (Game mode): Standard survival gameplay; mp40 (Max players): The server has 40 slots; ts8 (Group limit): The team cap is 8, which is the game's default; v2634 (Protocol): To join, your game must match protocol 2634; cs166652 (Build): It runs build 166652; ptrak (Networking): The network layer is RakNet, which is standard; $r? (Region code): Region code left unset; ^z (Modded): Modded category: the game is altered by plugins or settings; ^y (Carbon): Carbon plugin framework is running; modded (Modded): Modded category: the game is altered by plugins or settings; NA (North America): In the server browser this one sits under North America. At the top of this page you see its players now, its queue and the time its world was made, which are in the tags too.
Which Rust Zerg Life filters and lists cover | DEV | USAF Battlefield?
Modded Rust servers for clans and zergs, Rust battlefield servers, live and North American Rust servers: that is where you will find | DEV | USAF Battlefield among the Rust Zerg Life rankings. Under these filters it shows on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server info
What is the uptime and reliability of | DEV | USAF Battlefield?
You can join | DEV | USAF Battlefield now: it is online. Based on the uptime it reports, the last restart was about 9 days 13 hours ago. Over the last 7 full days, uptime was 100%: 168 hours up out of 168. Rust Zerg Life has been tracking it since 13 September 2026.
Is | DEV | USAF Battlefield smooth to play on?
It averaged 120 server fps over the last 48 hours, and the lowest it got was 85. The world held as many as 210,692 entities, including buildings, deployables and everything else. Memory use peaked at 6,910 MB. Lag, as players feel it, is caused by low fps and an increasing number of entities.
What Rust version is | DEV | USAF Battlefield on?
Rust network protocol 2634 and build 166652 is what | DEV | USAF Battlefield runs, on Linux. Joining requires your game to be on the same protocol, which Steam updates automatically.
What is the location of | DEV | USAF Battlefield?
With its NA tag, | DEV | USAF Battlefield lists itself in North America. Rust Zerg Life displays the location a server claims, not where the machine actually stands. Connect to it at 208.84.102.73:27015.
Wipe days
What happens on wipe day on | DEV | USAF Battlefield?
The average peak for its recent wipes was 2 players. On the latest wipe, 23 hours after the wipe, the crowd hit its peak.
When does | DEV | USAF Battlefield wipe?
The record of | DEV | USAF Battlefield's wipes is too thin to reveal its rhythm. The monthly force wipe hits every Rust server, and on Thursday 5 November at 19:00 UTC it is due next. The world it is running now dates from 12 days 15 hours ago.
Connect
What steps do I take to join | DEV | USAF Battlefield?
Join by entering client.connect 208.84.102.73:27015 in the console (press F1 first). Or use Launch Rust on this page, which opens Rust through Steam and connects you.
Server tags
Published as mp40,ptrak,$r?,v2634,NA,gmrust,cs166652,ts8,^z,^y,modded
Game
gmrust
mp40
ts8
v2634
cs166652
ptrak
$r?
Mods and access
^z
^y
modded
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.