FunDev Coming Soon...
212.22.93.98:28054 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 39% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 22d 20h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 18:54 UTC3h ago | – | – | running | 1 |
| Mon 5 Oct, 17:54 UTC8d ago | 1 | – | – | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server rules
What is the setup on FunDev Coming Soon... when it comes to rules and settings?
No gather rate appears in the name FunDev Coming Soon.... Up to 8 players can group, which is the game's default. survival is its mode, gather, build and raid: the standard game. Other players can be fought and raided. This one sits under Modded in the browser: the game is changed by plugins or settings. It runs plugins: Oxide. VAC is on, Valve's anti-cheat.
What is the map on FunDev Coming Soon...?
The game generates the procedural map of size 1,600 on FunDev Coming Soon... with seed 1337. You can view it on RustMaps from this page, since the same size and seed give the same map.
Player count
What is the population like on FunDev Coming Soon...?
Right now, 0 players are on FunDev Coming Soon..., which has 10 slots. Averaging 0 players over seven days, it peaked at 1. The busiest time in the last 48 hours was 20:00 UTC, when it averaged 1 players.
Where does FunDev Coming Soon... sit in the rankings?
For player hours over the last week, FunDev Coming Soon... is #8,700, which puts it in the top 39% of all ranked servers.
Lists and tags
How should you read the tags on FunDev Coming Soon...?
What the game's server browser gets from FunDev Coming Soon... is this tag list: gmrust (Game mode): Survival in the standard Rust mode; mp10 (Max players): The server has 10 slots; ts8 (Group limit): Teams max out at 8—the default setting for Rust; v2634 (Protocol): To join, your game must match protocol 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): Standard RakNet networking is in use here; $r? (Region code): There's no region code here; ^m (Monthly): The server wipes monthly, in line with Facepunch's force wipe; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The Modded listing means plugins or settings have changed the game. At the top of this page you see its players now, its queue and the time its world was made, which are in the tags too.
Where does FunDev Coming Soon... appear in Rust Zerg Life lists?
These Rust Zerg Life lists include FunDev Coming Soon...: Modded Rust servers for clans and zergs. Under these filters it shows on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours.
About the server
How reliable is FunDev Coming Soon..., and is it up?
FunDev Coming Soon... is up and running as you read this. Based on the uptime it reports, the last restart was about 1 hours ago. Across the last 7 full days, 168 of 168 hours were online, which is 100%. Rust Zerg Life has been tracking it since 5 October 2026.
What is the performance like on FunDev Coming Soon...?
It averaged 64 server fps over the last 48 hours, and the lowest it got was 42. The world held as many as 29,119 entities, including buildings, deployables and everything else. The maximum memory it used was 2,586 MB. What players experience as lag comes from low fps and a rising entity count.
What Rust version is FunDev Coming Soon... on?
Rust network protocol 2634 and build 166652 is what FunDev Coming Soon... runs, on Windows. The protocol must match for you to join, and Steam will update your game to that protocol.
What is the location of FunDev Coming Soon...?
No region is published by FunDev Coming Soon.... Rust Zerg Life displays the location a server claims, not where the machine actually stands. Connect to it at 212.22.93.98:28054.
Wipe schedule
What happens on wipe day on FunDev Coming Soon...?
At their busiest, its recent wipes drew an average of 1 players. The crowd on the latest wipe peaked 0 hours in. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. Otherwise, it slipped below half by day 1.
How often does FunDev Coming Soon... wipe, and on what days?
The force wipe is the only wipe for FunDev Coming Soon..., coming once a month. When every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, that is its next wipe. The world it is running now dates from 3 hours ago. The tags carry a monthly wipe schedule.
How to join
How can I connect to FunDev Coming Soon...?
Enter client.connect 212.22.93.98:28054 in the F1 console. Another way: use Launch Rust on this page, which opens Rust through Steam and connects you.
Server tags
Published as mp10,ptrak,$r?,v2634,^m,gmrust,cs166652,ts8,^o^z
Game
gmrust
mp10
ts8
v2634
cs166652
ptrak
$r?
Wipe schedule
^m
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.