Steve Local
212.60.126.83:28015 checked 16d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 65% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Map and rules
Which settings and rules apply on Steve Local?
You will not find a gather rate in the name Steve Local. Up to 8 players can group, which is the game's default. It runs survival, gather, build, raid: the regular game. Other players can be fought and raided. Community is its section in the server browser. VAC is on, Valve's anti-cheat.
What is the map on Steve Local?
The game generates the procedural map Steve Local runs.
Server population
How full is Steve Local?
At present, Steve Local is offline and its last appearance was 16 days 13 hours ago.
What is Steve Local's ranking?
For player hours over the last week, Steve Local is #15,523, which puts it in the top 65% of all ranked servers.
Server tags
What do Steve Local's tags indicate?
For the game's server browser, Steve Local publishes these tags: gmrust (Game mode): Survival in the standard Rust mode; mp10 (Max players): Capacity: 10; ts8 (Group limit): Teams max out at 8—the default setting for Rust; v2633 (Protocol): Protocol 2633—only players on that version can get in; cs164530 (Build): It runs build 164530; ptrak (Networking): The network layer is RakNet, which is standard; $r? (Region code): Region code left unset. At the top of this page you see its players now, its queue and the time its world was made, which are in the tags too.
Where does Steve Local appear in Rust Zerg Life lists?
The Rust Zerg Life lists that include Steve Local are Rust community servers for clans. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Server info
How reliable is Steve Local, and is it up?
Steve Local is offline at the moment; the last time it was seen was 16 days 13 hours ago. Over the last 7 full days, uptime was 0%: 0 hours up out of 168. Its first appearance in Rust Zerg Life records is 20 September 2026.
What Rust version is Steve Local on?
On Windows, Steve Local runs Rust network protocol 2633 and build 164530. The protocol must match for you to join, and Steam will update your game to that protocol.
Where can you find Steve Local?
No region is published by Steve Local. The location shown by Rust Zerg Life is what a server says; it does not check where the machine stands. You can reach it at 212.60.126.83:28015.
Wipe schedule
When does Steve Local wipe?
So few of Steve Local's wipes are recorded that its rhythm cannot be told yet. Next on Thursday 5 November at 19:00 UTC: the monthly force wipe that every Rust server gets. The world it is running now dates from 23 days 19 hours ago.
How to join
What is the process to join Steve Local?
You can join by opening the console with F1 and typing client.connect 212.60.126.83:28015. Or hit Launch Rust on this page to open Rust through Steam and connect.
Server tags
Published as mp10,ptrak,$r?,v2633,gmrust,cs164530,ts8
Game
gmrust
mp10
ts8
v2633
cs164530
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.