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Squadmax 5
Deployment dossierOnline

Medusa Server [SERVER IN TEST]

213.133.101.13:27016 checked 8m ago

moddedoxide
Deploy
Zerg meter0%empty
0/50 troops
7-day average0
peak 1
Rank#8,440
top 38%
Last wipe3d ago
no schedule published
Next wipe · H-hour–
no wipe seen yet

Players

AveragePeak
00.250.50.75101:0006:0011:0015:0003:0008:00

Hourly average and peak, UTC.

Server performance

05010015020001:0006:0011:0015:0003:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k11 Oct12 Oct13 Oct14 Oct15 Oct

Top 38% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Rules and settings

What is the setup on Medusa Server [SERVER IN TEST] when it comes to rules and settings?

There is no gather rate in the name Medusa Server [SERVER IN TEST]. 5 players is the most a group can hold. survival is the game mode, gather, build, raid: the regular game. Raiding and fighting other players are allowed. The server browser lists it under Modded: the game is changed by plugins or settings. It runs plugins: Oxide. VAC, Valve's anti-cheat, is switched on.

What is the map on Medusa Server [SERVER IN TEST]?

Size 4,500, seed 32323, generated by the game: the procedural map on Medusa Server [SERVER IN TEST]. Same size and seed, same map: RustMaps shows it from this page.

Population

What is the population like on Medusa Server [SERVER IN TEST]?

Medusa Server [SERVER IN TEST] has 0 of its 50 slots filled right now. The seven-day average is 0 players, with a peak of 1. In the last two days, the peak hour was 16:00 UTC, with an average of 1 players.

What is Medusa Server [SERVER IN TEST]'s ranking?

For player hours over the last week, Medusa Server [SERVER IN TEST] is #8,440, which puts it in the top 38% of all ranked servers.

Server tags

How should you read the tags on Medusa Server [SERVER IN TEST]?

What the game's server browser gets from Medusa Server [SERVER IN TEST] is this tag list: gmrust (Game mode): Survival in the standard Rust mode; mp50 (Max players): It holds 50 players; ts5 (Group limit): Teams are capped at 5; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, which is standard; $r? (Region code): No region code is set; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The Modded listing means plugins or settings have changed the game. The tags carry its players now, its queue and the time its world was made as well, and the top of this page displays them.

Which Rust Zerg Life filters and lists cover Medusa Server [SERVER IN TEST]?

These Rust Zerg Life lists include Medusa Server [SERVER IN TEST]: Modded Rust servers for clans and zergs. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Server details

What is the uptime and reliability of Medusa Server [SERVER IN TEST]?

You can join Medusa Server [SERVER IN TEST] now: it is online. It reports an uptime that puts the last restart at roughly 6 hours ago. It was up 65% of the time across the last 3 full days: 47 of 72 hours. The first time Rust Zerg Life saw it was on 11 October 2026.

How well does Medusa Server [SERVER IN TEST] perform?

It averaged 136 server fps over the last 48 hours, and the lowest it got was 106. It reached a maximum of 123,338 entities, covering buildings, deployables and the rest of the world. At its highest, memory usage hit 3,998 MB. Lag, as players feel it, is caused by low fps and an increasing number of entities.

Which Rust build does Medusa Server [SERVER IN TEST] use?

The server Medusa Server [SERVER IN TEST] runs Rust network protocol 2634 and build 167781 with Linux as its operating system. Joining requires your game to be on the same protocol, which Steam updates automatically.

Where can you find Medusa Server [SERVER IN TEST]?

No region is published by Medusa Server [SERVER IN TEST]. Rust Zerg Life displays the location a server claims, not where the machine actually stands. You can reach it at 213.133.101.13:27016.

Wipe schedule

When does Medusa Server [SERVER IN TEST] wipe?

With so few wipes on record for Medusa Server [SERVER IN TEST], its pattern is not yet clear. Next on Thursday 5 November at 19:00 UTC: the monthly force wipe that every Rust server gets. The world it is running now dates from 3 days 19 hours ago.

Join the server

What is the process to join Medusa Server [SERVER IN TEST]?

Enter client.connect 213.133.101.13:27016 in the F1 console. Another way: use Launch Rust on this page, which opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs167781,ts5,^o^z

Game

gmrust
Game mode Survival in the standard Rust mode.
mp50
Max players It holds 50 players.
ts5
Group limit Teams are capped at 5.
v2634
Protocol To join, your game must match protocol 2634.
cs167781
Build The game build is 167781.
ptrak
Networking The network layer is RakNet, which is standard.
$r?
Region code No region code is set.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded The Modded listing means plugins or settings have changed the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.