RUST ZERG LIFEClan war room · live
No limit8 · game default
Deployment dossierOnline

Raiders of the Deep

213.133.102.113:28035 checked 9m ago

moddedoxide
Deploy
Zerg meter0%empty
0/40 troops
7-day average0
peak 2
Rank#6,186
top 28%
Last wipe13d ago
no schedule published
Next wipe · H-hour–
no rhythm it keeps

Players

AveragePeak
00.511.5219:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

Server performance

010020030040019:0004:0013:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 28% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.5 days
between real wipes
on rhythm0%
of its recent wipes
wipe-day peak2
players, last three wipes
crowd held100%
of its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 1 OctSun 20 SepSat 19 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 22 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:57 UTC FW13d ago 1 – running 0
Sun 20 Sep, 19:55 UTC23d ago 2 held half 10.9 days 1
Sat 19 Sep, 17:10 UTC25d ago 4 – 1.1 days 1
Thu 17 Sep, 17:45 UTC27d ago 3 held half 2 days 2
Wed 16 Sep, 18:38 UTC28d ago 3 – 1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Unknownnot published
ShockRust | Blue | NoLimit no group limit · 127 on average
153/300
Zergmax 16
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10 EU · groups of 16+ · weekly · 107 on average
187/225
No limit8 · game default
МИНИ-КАРТА 2Х | STORM | FPS+ 14.10 EU · groups of 8+ · weekly · 90 on average
89/100
Zergmax 16
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10 EU · groups of 16+ · monthly · 87 on average
33/1000
Zergmax 16
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10 EU · groups of 16+ · monthly · 76 on average
13/1000
Zergmax 16
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10 EU · groups of 16+ · monthly · 72 on average
60/700

Quick answers

from the figures on this page

Rules and settings

Which settings and rules apply on Raiders of the Deep?

There is no gather rate in the name Raiders of the Deep. Up to 8 players can group, which is the game's default. survival is the game mode, gather, build, raid: the regular game. Other players can be fought and raided. The server browser lists it under Modded: the game is changed by plugins or settings. Oxide plugins are running on it. VAC, Valve's anti-cheat, is switched on.

Which map is active on Raiders of the Deep?

Size 3,000, custom map: Raiders of the Deep publishes the map file, downloadable from this page.

Player count

How many players are on Raiders of the Deep?

Raiders of the Deep has 0 of its 40 slots filled right now. Its weekly average is 0 players and its highest point was 2. The highest average over the last 48 hours came at 09:00 UTC, with 1 players.

What is Raiders of the Deep's ranking?

For player hours over the last week, Raiders of the Deep is #6,186, which puts it in the top 28% of all ranked servers.

Tags and filters

How should you read the tags on Raiders of the Deep?

For the game's server browser, Raiders of the Deep publishes these tags: gmrust (Game mode): Survival in the standard Rust mode; mp40 (Max players): The server has 40 slots; ts8 (Group limit): Teams max out at 8—the default setting for Rust; v2634 (Protocol): Protocol 2634—only players on that version can get in; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, which is standard; $r? (Region code): Region code left unset; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Modded category: the game is altered by plugins or settings; rustmaps (Custom tag): Custom tag: added by the owner or a plugin, outside Rust's standard set. At the top of this page you see its players now, its queue and the time its world was made, which are in the tags too.

Where does Raiders of the Deep appear in Rust Zerg Life lists?

These Rust Zerg Life lists include Raiders of the Deep: Modded Rust servers for clans and zergs. Under these filters it shows on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Server info

What is the uptime and reliability of Raiders of the Deep?

You can join Raiders of the Deep now: it is online. Based on the uptime it reports, the last restart was about 12 hours ago. Over the last 7 full days, uptime was 98%: 164 hours up out of 168. Its first appearance in Rust Zerg Life records is 13 September 2026.

What is the performance like on Raiders of the Deep?

It averaged 225 server fps over the last 48 hours, and the lowest it got was 147. It reached a maximum of 24,282 entities, covering buildings, deployables and the rest of the world. At its highest, memory usage hit 2,498 MB. Lag, as players feel it, is caused by low fps and an increasing number of entities.

What Rust version is Raiders of the Deep on?

On Linux, Raiders of the Deep runs Rust network protocol 2634 and build 167781. You can only join if your game uses the same protocol, and Steam takes care of updating it.

What is the location of Raiders of the Deep?

From Raiders of the Deep, no region is published. The location shown by Rust Zerg Life is what a server says; it does not check where the machine stands. You can reach it at 213.133.102.113:28035.

Wipe schedule

What happens on wipe day on Raiders of the Deep?

The average peak for its recent wipes was 2 players. On the latest wipe, 22 hours after the wipe, the crowd hit its peak. The crowd kept above half that peak until the next wipe in 100% of its recent wipes.

When does Raiders of the Deep wipe?

No next wipe can be predicted for Raiders of the Deep because it wipes at irregular times. Next on Thursday 5 November at 19:00 UTC: the monthly force wipe that every Rust server gets. The world in play right now was made 13 days ago.

How to join

How can I connect to Raiders of the Deep?

Enter client.connect 213.133.102.113:28035 in the F1 console. Another way: use Launch Rust on this page, which opens Rust through Steam and connects you. You can find its website at https://dauerdrauf.com/.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z,rustmaps

Game

gmrust
Game mode Survival in the standard Rust mode.
mp40
Max players The server has 40 slots.
ts8
Group limit Teams max out at 8—the default setting for Rust.
v2634
Protocol Protocol 2634—only players on that version can get in.
cs167781
Build The game build is 167781.
ptrak
Networking The network layer is RakNet, which is standard.
$r?
Region code Region code left unset.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Modded category: the game is altered by plugins or settings.

Other

rustmaps
Custom tag Custom tag: added by the owner or a plugin, outside Rust's standard set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.