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Deployment dossierOffline

4Netplayers Rust Server MN

213.202.205.29:24000 checked 9d ago

Deploy
Zerg meter0%empty
0/10 troops
7-day average0
peak –
Rank#15,966
top 71%
Last wipe12d ago
no schedule published
Next wipe · H-hour–
too few wipes seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep29 Sep3 Oct8 Oct12 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0
players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 03:35 UTC12d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
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Quick answers

from the figures on this page

Rules and settings

What is the setup on 4Netplayers Rust Server MN when it comes to rules and settings?

There is no gather rate in the name 4Netplayers Rust Server MN. Up to 8 players can group, which is the game's default. survival is its mode, gather, build and raid: the standard game. Raiding and fighting other players are allowed. You will find it under Community in the server browser. Anti-cheat is on: VAC, from Valve.

What is the map on 4Netplayers Rust Server MN?

The game generates the procedural map of size 6,000 on 4Netplayers Rust Server MN with seed 1234567890. You can view it on RustMaps from this page, since the same size and seed give the same map.

Server population

How many players are on 4Netplayers Rust Server MN?

The server 4Netplayers Rust Server MN is currently offline; it was last seen 9 days 2 hours ago.

What position does 4Netplayers Rust Server MN hold in the server rankings?

In the top 71% of ranked servers, 4Netplayers Rust Server MN holds #15,966 for player hours over the last seven days.

Tags and filters

What is the meaning of the tags on 4Netplayers Rust Server MN?

The game's server browser reads these tags from 4Netplayers Rust Server MN: gmvanilla (Game mode): Survival in vanilla mode; mp10 (Max players): Capacity: 10; ts8 (Group limit): The team cap is 8, which is the game's default; v2634 (Protocol): You'll need protocol 2634 on your game to join; cs166494 (Build): The game build is 166494; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): Region code left unset. The tags carry its players now, its queue and the time its world was made as well, and the top of this page displays them.

Where does 4Netplayers Rust Server MN appear in Rust Zerg Life lists?

These Rust Zerg Life lists include 4Netplayers Rust Server MN: Rust community servers for clans. Under these filters it shows on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Server info

What is the uptime and reliability of 4Netplayers Rust Server MN?

No sign of 4Netplayers Rust Server MN at present: it was last seen 9 days 2 hours ago. Across the last 7 full days, 0 of 168 hours were online, which is 0%. The first time Rust Zerg Life saw it was on 13 September 2026.

Which Rust build does 4Netplayers Rust Server MN use?

The server 4Netplayers Rust Server MN runs Rust network protocol 2634 and build 166494 with Linux as its operating system. Joining requires your game to be on the same protocol, which Steam updates automatically.

Where can you find 4Netplayers Rust Server MN?

From 4Netplayers Rust Server MN, no region is published. Rust Zerg Life displays the location a server claims, not where the machine actually stands. Connect to it at 213.202.205.29:24000.

Wipe schedule

What happens on wipe day on 4Netplayers Rust Server MN?

Across its recent wipes, the busiest times averaged 0 players. 0 hours after the latest wipe, the crowd peaked.

What schedule does 4Netplayers Rust Server MN follow for wipes?

The record of 4Netplayers Rust Server MN's wipes is too thin to reveal its rhythm. Next on Thursday 5 November at 19:00 UTC: the monthly force wipe that every Rust server gets. The world it is running now dates from 12 days 16 hours ago.

Join the server

What steps do I take to join 4Netplayers Rust Server MN?

You can join by opening the console with F1 and typing client.connect 213.202.205.29:24000. Or hit Launch Rust on this page to open Rust through Steam and connect.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmvanilla,cs166494,ts8

Game

gmvanilla
Game mode Survival in vanilla mode.
mp10
Max players Capacity: 10.
ts8
Group limit The team cap is 8, which is the game's default.
v2634
Protocol You'll need protocol 2634 on your game to join.
cs166494
Build The game build is 166494.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code Region code left unset.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.