RUST ZERG LIFEClan war room · live
No limit8 · game default
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TJs 4Netplayers Rust Server

213.202.205.4:20700 checked 9d ago

moddedoxidepve
Deploy
Zerg meter0%empty
0/10 troops
7-day average0
peak –
Rank#15,960
top 71%
Last wipe10d ago
no schedule published
Next wipe · H-hour–
no wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k3 Oct5 Oct6 Oct8 Oct9 Oct11 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Map and rules

What is the setup on TJs 4Netplayers Rust Server when it comes to rules and settings?

You will not find a gather rate in the name TJs 4Netplayers Rust Server. That is the game's default: groups of up to 8 players. It runs pve, other players cannot be fought. Plugins or settings change the game, and it is listed under Modded in the server browser. It runs plugins: Oxide. Anti-cheat is on: VAC, from Valve.

Which map is active on TJs 4Netplayers Rust Server?

Size 4,000, seed 1234567890, generated by the game: the procedural map on TJs 4Netplayers Rust Server. From this page, RustMaps can show it: size and seed produce the same map each time.

Player count

How full is TJs 4Netplayers Rust Server?

Last seen 9 days 14 hours ago, TJs 4Netplayers Rust Server is offline at the moment.

Where does TJs 4Netplayers Rust Server sit in the rankings?

For player hours over the last week, TJs 4Netplayers Rust Server is #15,960, which puts it in the top 71% of all ranked servers.

Server tags

How should you read the tags on TJs 4Netplayers Rust Server?

For the game's server browser, TJs 4Netplayers Rust Server publishes these tags: gmvanilla (Game mode): Survival in vanilla mode; mp10 (Max players): Capacity: 10; ts8 (Group limit): The team cap is 8, which is the game's default; v2634 (Protocol): To join, your game must match protocol 2634; cs166652 (Build): Build number: 166652; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): Region code left unset; ^p (PvE): Player combat is off; the world provides the danger; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Modded category: the game is altered by plugins or settings. Also in the tags: its players now, its queue and the time its world was made, and the top of this page shows them.

Which Rust Zerg Life filters and lists cover TJs 4Netplayers Rust Server?

The Rust Zerg Life lists that include TJs 4Netplayers Rust Server are Modded Rust servers for clans and zergs and Best Rust PvE servers. Under these filters it shows on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

About the server

What is the uptime and reliability of TJs 4Netplayers Rust Server?

No sign of TJs 4Netplayers Rust Server at present: it was last seen 9 days 14 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. The first time Rust Zerg Life saw it was on 3 October 2026.

Which Rust build does TJs 4Netplayers Rust Server use?

The server TJs 4Netplayers Rust Server runs Rust network protocol 2634 and build 166652 with Linux as its operating system. Joining requires your game to be on the same protocol, which Steam updates automatically.

What location does TJs 4Netplayers Rust Server use?

No region is published by TJs 4Netplayers Rust Server. Rust Zerg Life displays the location a server claims, not where the machine actually stands. Connect to it at 213.202.205.4:20700.

Wipe cycle

When does TJs 4Netplayers Rust Server wipe?

With so few wipes on record for TJs 4Netplayers Rust Server, its pattern is not yet clear. Come Thursday 5 November at 19:00 UTC, the monthly force wipe arrives for every Rust server. The world in play right now was made 10 days 17 hours ago.

Join the server

What steps do I take to join TJs 4Netplayers Rust Server?

You can join by opening the console with F1 and typing client.connect 213.202.205.4:20700. Or hit Launch Rust on this page to open Rust through Steam and connect.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,^p,gmvanilla,cs166652,ts8,^o^z

Game

gmvanilla
Game mode Survival in vanilla mode.
mp10
Max players Capacity: 10.
ts8
Group limit The team cap is 8, which is the game's default.
v2634
Protocol To join, your game must match protocol 2634.
cs166652
Build Build number: 166652.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code Region code left unset.

Gameplay

^p
PvE Player combat is off; the world provides the danger.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Modded category: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.