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DeepSea Algorithm Test

213.34.226.146:28015 checked 18d ago

Deploy
Zerg meter10%light
1/10 troops
7-day average0
peak –
Rank#14,087
top 61%
Last wipe18d ago
no schedule published
Next wipe · H-hour–
no wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Sep26 Sep28 Sep29 Sep1 Oct2 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Zergmax 12
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 398 on average
474/550
Zergmax 12
Rusty Moose |EU Monthly| EU · groups of 12+ · monthly · 339 on average
440/475
Zergmax 12
Rusty Moose |US Monthly| NA · groups of 12+ · monthly · 331 on average
272/275
Zergmax 14
Rustoria.co - EU Long EU · groups of 14+ · monthly · 320 on average
283/450
Zergmax 16
Rustoria.co - EU Main EU · groups of 16+ · weekly · 297 on average
48/250
Zergmax 16
Rustafied.com - EU Long - Large EU · groups of 16+ · monthly · 271 on average
347/450

Quick answers

from the figures on this page

Server rules

Which settings and rules apply on DeepSea Algorithm Test?

No gather rate appears in the name DeepSea Algorithm Test. That is the game's default: groups of up to 8 players. It runs survival, gather, build, raid: the regular game. You can fight and raid other players here. Community is its section in the server browser. Anti-cheat is on: VAC, from Valve.

Which map is active on DeepSea Algorithm Test?

Generated by the game: the procedural map on DeepSea Algorithm Test.

Server population

What is the population like on DeepSea Algorithm Test?

At present, DeepSea Algorithm Test is offline and its last appearance was 18 days 21 hours ago.

Where does DeepSea Algorithm Test sit in the rankings?

For player hours over the last week, DeepSea Algorithm Test is #14,087, which puts it in the top 61% of all ranked servers.

Server tags

What is the meaning of the tags on DeepSea Algorithm Test?

For the game's server browser, DeepSea Algorithm Test publishes these tags: gmrust (Game mode): Survival in the standard Rust mode; mp10 (Max players): It holds 10 players; ts8 (Group limit): Teams max out at 8—the default setting for Rust; v2633 (Protocol): You'll need protocol 2633 on your game to join; cs165217 (Build): It runs build 165217; ptrak (Networking): The network layer is RakNet, which is standard; $r? (Region code): There's no region code here. At the top of this page you see its players now, its queue and the time its world was made, which are in the tags too.

Which Rust Zerg Life filters and lists cover DeepSea Algorithm Test?

Rust community servers for clans: that is where you will find DeepSea Algorithm Test among the Rust Zerg Life rankings. Under these filters it shows on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Server info

What is the uptime and reliability of DeepSea Algorithm Test?

No sign of DeepSea Algorithm Test at present: it was last seen 18 days 21 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. Rust Zerg Life has been tracking it since 25 September 2026.

What Rust version is DeepSea Algorithm Test on?

The server DeepSea Algorithm Test runs Rust network protocol 2633 and build 165217 with Windows as its operating system. You can only join if your game uses the same protocol, and Steam takes care of updating it.

What is the location of DeepSea Algorithm Test?

From DeepSea Algorithm Test, no region is published. The location shown by Rust Zerg Life is what a server says; it does not check where the machine stands. You can reach it at 213.34.226.146:28015.

Wipe cycle

How often does DeepSea Algorithm Test wipe, and on what days?

With so few wipes on record for DeepSea Algorithm Test, its pattern is not yet clear. The monthly force wipe hits every Rust server, and on Thursday 5 November at 19:00 UTC it is due next. 18 days 22 hours ago is when its present world was created.

Join the server

What is the process to join DeepSea Algorithm Test?

You can join by opening the console with F1 and typing client.connect 213.34.226.146:28015. Or hit Launch Rust on this page to open Rust through Steam and connect.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Survival in the standard Rust mode.
mp10
Max players It holds 10 players.
ts8
Group limit Teams max out at 8—the default setting for Rust.
v2633
Protocol You'll need protocol 2633 on your game to join.
cs165217
Build It runs build 165217.
ptrak
Networking The network layer is RakNet, which is standard.
$r?
Region code There's no region code here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.