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Development Test Server

216.225.150.192:27020 checked 11d ago

monthly wipes vanillamoddedoxide
Deploy
Zerg meter0%empty
0/100 troops
7-day average0
peak –
Rank#15,958
top 70%
Last wipe11d ago
monthly schedule
Next wipe · H-hour21d 20h
Thu 5 Nov, 19:00 UTC FW

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep1 Oct5 Oct9 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 21d 20h. The force wipe · high confidence

usual gap9.6 days
between real wipes
wipe-day peak0
players, last three wipes
crowd held0%
else halves by day 1

Coming wipes

21d 20hThu 5 Nov, 19:00 UTCFW

The first 48 hours of its last wipes

Fri 2 OctWed 23 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 22:13 UTC11d ago 0 – running 0
Wed 23 Sep, 08:32 UTC21d ago 1 halved by day 1 9.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Rules and settings

What settings does Development Test Server run?

You will not find a gather rate in the name Development Test Server. The group cap is 8 players, the default for the game. survival is the game mode, gather, build and raid: the standard game. You can fight and raid other players here. Plugins or settings change the game, and it is listed under Modded in the server browser. The plugins it runs number Oxide. The word it uses for itself is vanilla: nothing is altered from the base game—no custom rates, kits or rules. VAC, Valve's anti-cheat, is switched on.

Which map is active on Development Test Server?

A procedural map, size 4,000 with seed 560908955, generated by the game, is what Development Test Server runs. From this page, RustMaps can show it: size and seed produce the same map each time.

Player count

How full is Development Test Server?

The server Development Test Server is currently offline; it was last seen 11 days 21 hours ago.

What position does Development Test Server hold in the server rankings?

In the top 70% of ranked servers, Development Test Server holds #15,958 for player hours over the last seven days.

Lists and tags

What is the meaning of the tags on Development Test Server?

For the game's server browser, Development Test Server publishes these tags: gmrust (Game mode): Survival in the standard Rust mode; mp100 (Max players): The server has 100 slots; ts8 (Group limit): Teams max out at 8—the default setting for Rust; v2634 (Protocol): You'll need protocol 2634 on your game to join; cs166652 (Build): Build number: 166652; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): There's no region code here; ^m (Monthly): Monthly wipes, timed with the force wipe from Facepunch; ^v (Vanilla): Nothing is altered from the base game—no custom rates, kits or rules; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Modded category: the game is altered by plugins or settings. Also in the tags: its players now, its queue and the time its world was made, and the top of this page shows them.

Where does Development Test Server appear in Rust Zerg Life lists?

Modded Rust servers for clans and zergs: that is where you will find Development Test Server among the Rust Zerg Life rankings. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

Server info

What is the uptime and reliability of Development Test Server?

Currently offline, Development Test Server was last seen 11 days 21 hours ago. Across the last 7 full days, 0 of 168 hours were online, which is 0%. Rust Zerg Life has been tracking it since 13 September 2026.

What Rust version is Development Test Server on?

The server Development Test Server runs Rust network protocol 2634 and build 166652 with Linux as its operating system. You can only join if your game uses the same protocol, and Steam takes care of updating it.

What is the location of Development Test Server?

From Development Test Server, no region is published. The location shown by Rust Zerg Life is what a server says; it does not check where the machine stands. You can reach it at 216.225.150.192:27020.

Wipe schedule

What can you expect on wipe day on Development Test Server?

Across its recent wipes, the busiest times averaged 0 players. The crowd on the latest wipe peaked 0 hours in. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. In the cases where it did not hold, the fall below half came by day 1.

What schedule does Development Test Server follow for wipes?

The force wipe is the only wipe for Development Test Server, coming once a month. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, which every Rust server takes. 11 days 23 hours ago is when its present world was created. The tags carry a monthly wipe schedule.

How to join

What is the process to join Development Test Server?

Join by entering client.connect 216.225.150.192:27020 in the console (press F1 first). Or use Launch Rust on this page, which opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,^m,^v,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust mode.
mp100
Max players The server has 100 slots.
ts8
Group limit Teams max out at 8—the default setting for Rust.
v2634
Protocol You'll need protocol 2634 on your game to join.
cs166652
Build Build number: 166652.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code There's no region code here.

Wipe schedule

^m
Monthly Monthly wipes, timed with the force wipe from Facepunch.

Difficulty

^v
Vanilla Nothing is altered from the base game—no custom rates, kits or rules.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded Modded category: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.