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Deployment dossierOnline

Zombie Land - TEST 1

216.39.241.162:28025 checked 11m ago

moddedoxide
Deploy
Zerg meter2%light
1/50 troops
7-day average0
peak 2
Rank#7,802
top 35%
Last wipe6d ago
no schedule published
Next wipe · H-hour–
no rhythm it keeps

Players

AveragePeak
00.511.5220:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC.

Server performance

0510152020:0005:0014:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 35% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.7 days
between real wipes
on rhythm0%
of its recent wipes
wipe-day peak1
players, last three wipes
crowd held0%
else halves by day 1

The first 48 hours of its last wipes

Thu 8 OctWed 7 OctMon 5 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 8 Oct, 15:24 UTC5d ago 1 – running 1
Wed 7 Oct, 19:03 UTC6d ago 1 – 0.8 days 0
Mon 5 Oct, 14:48 UTC8d ago 2 halved by day 1 2.2 days 0
Mon 5 Oct, 02:29 UTC8d ago 2 – 0.5 days 0
Thu 1 Oct, 18:03 UTC FW12d ago 1 halved by day 1 3.4 days 0
Wed 30 Sep, 21:51 UTC12d ago 1 – 0.8 days 0
Fri 25 Sep, 21:19 UTC17d ago 2 held half 5 days 0
Mon 21 Sep, 19:54 UTC21d ago 4 held half 4.1 days 0
Sun 20 Sep, 15:25 UTC23d ago 1 – 1.2 days 0
Mon 14 Sep, 14:20 UTC29d ago 2 halved by day 3 6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Unknownnot published
ShockRust | Blue | NoLimit no group limit · 128 on average
145/300
Zergmax 16
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10 EU · groups of 16+ · weekly · 108 on average
190/245
No limit8 · game default
МИНИ-КАРТА 2Х | STORM | FPS+ 10.10 EU · groups of 8+ · weekly · 90 on average
90/100
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404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10 EU · groups of 16+ · monthly · 84 on average
97/1000
Zergmax 16
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10 EU · groups of 16+ · monthly · 76 on average
36/1000
Zergmax 30
SURVIVORS.GG | 2 x Vanilla | Monthly groups of 30+ · monthly · 74 on average
81/200

Quick answers

from the figures on this page

Map and rules

What settings does Zombie Land - TEST 1 run?

There is no gather rate in the name Zombie Land - TEST 1. The most a group can hold is 14 players. It runs survival, gather, build, raid: the regular game. Other players can be fought and raided. The server browser lists it under Modded: the game is changed by plugins or settings. Oxide plugins are running on it. VAC is on, Valve's anti-cheat.

Which map is active on Zombie Land - TEST 1?

A procedural map, size 4,500 with seed 1337, generated by the game, is what Zombie Land - TEST 1 runs. From this page, RustMaps can show it: size and seed produce the same map each time. The name of its map: Custom Map.

Population

How many players are on Zombie Land - TEST 1?

Right now, 1 players are on Zombie Land - TEST 1, which has 50 slots. Its weekly average is 0 players and its highest point was 2. The highest average over the last 48 hours came at 22:00 UTC, with 1 players.

What is Zombie Land - TEST 1's ranking?

For player hours over the last week, Zombie Land - TEST 1 is #7,802, which puts it in the top 35% of all ranked servers.

Tags and filters

Who is behind Zombie Land - TEST 1?

The same operator most likely runs Zombie Land - TEST 1 and 2 other servers we track, as they all publish a zombieland.io hostname.

What do Zombie Land - TEST 1's tags indicate?

The game's server browser reads these tags from Zombie Land - TEST 1: gmrust (Game mode): Standard survival gameplay; mp50 (Max players): The server has 50 slots; ts14 (Group limit): Each team can have up to 14 players; v2634 (Protocol): You'll need protocol 2634 on your game to join; cs166652 (Build): It runs build 166652; ptrak (Networking): It uses RakNet, the standard network layer for the game; $rus4 (Region code): The region code for this server is us4; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Modded category: the game is altered by plugins or settings. The tags carry its players now, its queue and the time its world was made as well, and the top of this page displays them.

Which Rust Zerg Life filters and lists cover Zombie Land - TEST 1?

These Rust Zerg Life lists include Zombie Land - TEST 1: Modded Rust servers for clans and zergs and Rust zombie servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Server details

What is the uptime and reliability of Zombie Land - TEST 1?

Right now, Zombie Land - TEST 1 is online. Based on the uptime it reports, the last restart was about 8 hours ago. It was up 100% of the time across the last 7 full days: 168 of 168 hours. Rust Zerg Life has been tracking it since 13 September 2026.

What is the performance like on Zombie Land - TEST 1?

Over the past 48 hours, server fps averaged 20 and never dropped below 19. The world held as many as 104,108 entities, including buildings, deployables and everything else. Memory use peaked at 3,660 MB. A climbing entity count and low fps are the source of the lag players feel.

What version is Zombie Land - TEST 1 using?

The server Zombie Land - TEST 1 runs Rust network protocol 2634 and build 166652 with Windows as its operating system. Joining requires your game to be on the same protocol, which Steam updates automatically.

What is the location of Zombie Land - TEST 1?

No region is given by Zombie Land - TEST 1, and its region code is us4. The location shown by Rust Zerg Life is what a server says; it does not check where the machine stands. Connect to it at 216.39.241.162:28025.

Wipe days

What can you expect on wipe day on Zombie Land - TEST 1?

Across its recent wipes, the busiest times averaged 1 players. On the latest wipe, 0 hours after the wipe, the crowd hit its peak. The crowd kept above half that peak until the next wipe in 0% of its recent wipes. In the cases where it did not hold, the fall below half came by day 1.

How often does Zombie Land - TEST 1 wipe, and on what days?

Zombie Land - TEST 1 wipes without a set pattern, so there is no upcoming wipe to forecast. Come Thursday 5 November at 19:00 UTC, the monthly force wipe arrives for every Rust server. The world in play right now was made 6 days ago.

Connect

What is the process to join Zombie Land - TEST 1?

You can join by opening the console with F1 and typing client.connect 216.39.241.162:28025. Or hit Launch Rust on this page to open Rust through Steam and connect. You can find its website at http://Zombieland.io.

Server tags

what each one means

Published as mp50,ptrak,$rus4,v2634,gmrust,cs166652,ts14,^o^z

Game

gmrust
Game mode Standard survival gameplay.
mp50
Max players The server has 50 slots.
ts14
Group limit Each team can have up to 14 players.
v2634
Protocol You'll need protocol 2634 on your game to join.
cs166652
Build It runs build 166652.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$rus4
Region code The region code for this server is us4.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Modded category: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.