RUST ZERG LIFEClan war room · live
No limit8 · game default
Deployment dossierOnline

Revenants.gg Rust CoD Zombies

EU 217.182.197.185:28014 checked 9m ago

moddedcarbonpve
Deploy
Zerg meter0%empty
0/100 troops
7-day average0
peak 2
Rank#10,798
top 49% · #2214 in EU
Last wipe12d ago
no schedule published
Next wipe · H-hour–
no rhythm it keeps

Players

AveragePeak
00.250.50.75116:0001:0010:0020:0005:0014:00

Hourly average and peak, UTC.

Server performance

025507510016:0001:0010:0020:0005:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 49% of all ranked servers, top 78% in EU. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap0.9 days
between real wipes
on rhythm25%
of its recent wipes
wipe-day peak19
players, last three wipes
crowd held100%
of its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 1 OctMon 28 SepSun 27 Sep
02.557.510+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 49, 17 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:00 UTC FW12d ago 49 – running 0
Mon 28 Sep, 09:30 UTC16d ago 2 held half 3.4 days 1
Sun 27 Sep, 12:31 UTC17d ago 6 – 0.9 days 1
Sat 26 Sep, 13:20 UTC18d ago 6 – 1 days 1
Fri 25 Sep, 10:43 UTC19d ago 3 – 1.1 days 0
Thu 24 Sep, 18:52 UTC19d ago 2 – 0.7 days 1
Sat 19 Sep, 10:41 UTC25d ago 2 halved by day 1 5.3 days 1
Fri 18 Sep, 20:55 UTC25d ago 2 – 0.6 days 1
Fri 18 Sep, 10:46 UTC26d ago 2 – 0.4 days 1
Thu 17 Sep, 19:14 UTC26d ago 2 – 0.6 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Zergmax 15
EU GOM 25x Monthly PVE Grumpy Old Man |Kits|Skins|BackPack|Shop EU · groups of 15+ · 25x · monthly · 5 on average
6/100
No limit8 · game default
RUSTILA PVE | SKINDROP | RAIDS | SKILL | KIT | TP | WIPED 1.10 groups of 8+ · biweekly · 12 on average
15/100
Zergmax 100
BladeRust #PvE MARAUDER [ SKILLS | MODS | BOSS | CUSTOM WEAPONS groups of 100+ · biweekly · 10 on average
10/200
Zergmax 16
№[2] D2S Chaotica PvE 1000 Zombies|Raidable Bases|Monthly|Sho groups of 16+ · monthly · 4 on average
4/40
No limit8 · game default
Fusion 3.64 PvE|200+ Plugins|Optimized groups of 8+ · monthly · 3 on average
2/50
Zergmax 20
Three stones PVE [x5] Raid base, Events, Eco groups of 20+ · 5x · biweekly · 3 on average
4/55

Quick answers

from the figures on this page

Rules and settings

What is the setup on Revenants.gg Rust CoD Zombies when it comes to rules and settings?

There is no gather rate in the name Revenants.gg Rust CoD Zombies. Up to 8 players can group, which is the game's default. minigames & battle royale is the game mode, parkour, arenas, battle royale and Bedwars. Plugins or settings change the game, and it is listed under Modded in the server browser. The plugins it runs number Carbon. VAC is on, Valve's anti-cheat.

What is the map on Revenants.gg Rust CoD Zombies?

The game generates the procedural map of size 3,500 on Revenants.gg Rust CoD Zombies with seed 28219. Same size and seed, same map: RustMaps shows it from this page. The name of its map: Revenants.gg COD ZOMBIES.

Player count

How many players are on Revenants.gg Rust CoD Zombies?

Revenants.gg Rust CoD Zombies has 0 of its 100 slots filled right now. Its weekly average is 0 players and its highest point was 2. In the last two days, the peak hour was 21:00 UTC, with an average of 0 players.

What is Revenants.gg Rust CoD Zombies's ranking?

For player hours in the last week, Revenants.gg Rust CoD Zombies ranks #10,798 overall and #2,214 in Europe, placing it in the top 49% of ranked servers.

Server tags

Who is behind Revenants.gg Rust CoD Zombies?

No other server we track uses the revenants.gg hostname that Revenants.gg Rust CoD Zombies publishes.

What is the meaning of the tags on Revenants.gg Rust CoD Zombies?

What the game's server browser gets from Revenants.gg Rust CoD Zombies is this tag list: gmrust (Game mode): Standard survival gameplay; mp100 (Max players): The server has 100 slots; ts8 (Group limit): The team cap is 8, which is the game's default; v2634 (Protocol): You'll need protocol 2634 on your game to join; cs167781 (Build): Build number: 167781; ptrak (Networking): The network layer is RakNet, which is standard; $r? (Region code): Region code left unset; ^e (Minigames): Minigames including arenas, Bedwars and parkour; ^d (Combat training): Training server: practice aim and PvP with provided loot; ^p (PvE): No player-versus-player combat; the environment is the threat; ^z (Modded): Modded category: the game is altered by plugins or settings; ^y (Carbon): Carbon plugin framework is running; EU (Europe): In the server browser this one sits under Europe. Also in the tags: its players now, its queue and the time its world was made, and the top of this page shows them.

Where does Revenants.gg Rust CoD Zombies appear in Rust Zerg Life lists?

The Rust Zerg Life lists that include Revenants.gg Rust CoD Zombies are EU Rust servers for clans, Modded Rust servers for clans and zergs, Best Rust aim training servers, Best Rust PvE servers and Rust zombie servers. Under these filters it shows on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Server details

What is the uptime and reliability of Revenants.gg Rust CoD Zombies?

Right now, Revenants.gg Rust CoD Zombies is online. Based on the uptime it reports, the last restart was about 3 hours ago. It was up 100% of the time across the last 7 full days: 168 of 168 hours. The first time Rust Zerg Life saw it was on 16 September 2026.

Is Revenants.gg Rust CoD Zombies smooth to play on?

It averaged 98 server fps over the last 48 hours, and the lowest it got was 91. It reached a maximum of 749 entities, covering buildings, deployables and the rest of the world. At its highest, memory usage hit 2,643 MB. A climbing entity count and low fps are the source of the lag players feel.

What Rust version is Revenants.gg Rust CoD Zombies on?

The server Revenants.gg Rust CoD Zombies runs Rust network protocol 2634 and build 167781 with Windows as its operating system. You can only join if your game uses the same protocol, and Steam takes care of updating it.

What location does Revenants.gg Rust CoD Zombies use?

The EU tag is what Revenants.gg Rust CoD Zombies uses to list itself in Europe. The location shown by Rust Zerg Life is what a server says; it does not check where the machine stands. You can reach it at 217.182.197.185:28014.

Wipe schedule

What can you expect on wipe day on Revenants.gg Rust CoD Zombies?

The average peak for its recent wipes was 19 players. On the latest wipe, 17 hours after the wipe, the crowd hit its peak. Until the next wipe, the crowd stayed above half that peak in 100% of its recent wipes.

When does Revenants.gg Rust CoD Zombies wipe?

Revenants.gg Rust CoD Zombies wipes without a set pattern, so there is no upcoming wipe to forecast. Come Thursday 5 November at 19:00 UTC, the monthly force wipe arrives for every Rust server. The world in play right now was made 12 days 21 hours ago.

How to join

How can I connect to Revenants.gg Rust CoD Zombies?

Enter client.connect 217.182.197.185:28014 in the F1 console. Another way: use Launch Rust on this page, which opens Rust through Steam and connects you. You can find its website at https://revenants.gg.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,^z,^y,^e,^d,EU,^p,gmrust,cs167781,ts8

Game

gmrust
Game mode Standard survival gameplay.
mp100
Max players The server has 100 slots.
ts8
Group limit The team cap is 8, which is the game's default.
v2634
Protocol You'll need protocol 2634 on your game to join.
cs167781
Build Build number: 167781.
ptrak
Networking The network layer is RakNet, which is standard.
$r?
Region code Region code left unset.

Gameplay

^e
Minigames Minigames including arenas, Bedwars and parkour.
^d
Combat training Training server: practice aim and PvP with provided loot.
^p
PvE No player-versus-player combat; the environment is the threat.

Mods and access

^z
Modded Modded category: the game is altered by plugins or settings.
^y
Carbon Carbon plugin framework is running.

Region

EU
Europe In the server browser this one sits under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.