RUST ZERG LIFEClan war room · live
No limit8 · game default
Deployment dossierOnline

MARs JP

220.158.22.122:28015 checked 12m ago

Deploy
Zerg meter0%empty
0/50 troops
7-day average0
peak 2
Rank#14,281
top 64%
Last wipe3d ago
no schedule published
Next wipe · H-hour–
too few wipes seen yet

Players

AveragePeak
0123414:0023:0008:0017:0002:0011:00

Hourly average and peak, UTC.

Server performance

025507510014:0023:0008:0017:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Sep30 Sep3 Oct7 Oct10 Oct14 Oct

Top 64% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap13.5 days
between real wipes
wipe-day peak2
players, last three wipes
crowd held0%
else halves by day 2

The first 48 hours of its last wipes

Sun 11 OctSun 27 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 00:54 UTC3d ago 2 – running 0
Sun 27 Sep, 12:15 UTC17d ago 1 halved by day 2 13.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Zergmax 12
Rustoria.co - SEA Long EA · groups of 12+ · monthly · 198 on average
247/275
Zergmax 16
Rustoria.co - SEA Main EA · groups of 16+ · weekly · 144 on average
44/200
Zergmax 16
Rustafied.com - SEA Long EA · groups of 16+ · monthly · 97 on average
133/200
Zergmax 16
Japan Tokyo - Main|10/09|JP/KR/SEA|金曜日|JumpRust.com EA · groups of 16+ · weekly · 96 on average
31/415
Zergmax 16
Rustafied.com - SEA Main EA · groups of 16+ · weekly · 76 on average
13/100
No limit8 · game default
[SEA] Facepunch Premium 1 EA · groups of 8+ · monthly · 59 on average
60/250

Quick answers

from the figures on this page

Server rules

Which settings and rules apply on MARs JP?

No gather rate appears in the name MARs JP. Up to 8 players can group, which is the game's default. survival is its mode, gather, build, raid: the regular game. Raiding and fighting other players are allowed. You will find it under Community in the server browser. Anti-cheat is on: VAC, from Valve.

What is the map on MARs JP?

A procedural map, size 4,500 with seed 19686, generated by the game, is what MARs JP runs. From this page, RustMaps can show it: size and seed produce the same map each time.

Server population

How full is MARs JP?

MARs JP has 0 of its 50 slots filled right now. Its weekly average is 0 players and its highest point was 2.

Where does MARs JP sit in the rankings?

In the top 64% of ranked servers, MARs JP holds #14,281 for player hours over the last seven days.

Server tags

What do MARs JP's tags indicate?

For the game's server browser, MARs JP publishes these tags: gmrust (Game mode): Survival in the standard Rust mode; mp50 (Max players): It holds 50 players; ts8 (Group limit): This uses the standard team limit of 8; v2634 (Protocol): You'll need protocol 2634 on your game to join; cs167398 (Build): It runs build 167398; ptrak (Networking): The network layer is RakNet, which is standard; $r? (Region code): There's no region code here. Also in the tags: its players now, its queue and the time its world was made, and the top of this page shows them.

Where does MARs JP appear in Rust Zerg Life lists?

Rust community servers for clans: that is where you will find MARs JP among the Rust Zerg Life rankings. These filters bring it up on the server list: Region: Asia; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Server details

Is MARs JP currently online and stable?

Right now, MARs JP is online. Based on the uptime it reports, the last restart was about 3 days 10 hours ago. Across the last 7 full days, 168 of 168 hours were online, which is 100%. Its first appearance in Rust Zerg Life records is 26 September 2026.

How well does MARs JP perform?

It averaged 63 server fps over the last 48 hours, and the lowest it got was 37. The world held as many as 122,144 entities, including buildings, deployables and everything else. At its highest, memory usage hit 4,151 MB. Lag, as players feel it, is caused by low fps and an increasing number of entities.

Which Rust build does MARs JP use?

On Linux, MARs JP runs Rust network protocol 2634 and build 167398. The protocol must match for you to join, and Steam will update your game to that protocol.

What is the location of MARs JP?

Without a region tag from MARs JP, its name still points to Asia. The location shown by Rust Zerg Life is what a server says; it does not check where the machine stands. Connect to it at 220.158.22.122:28015.

Wipe schedule

What happens on wipe day on MARs JP?

The average peak for its recent wipes was 2 players. On the latest wipe, 1 hours after the wipe, the crowd hit its peak. The crowd kept above half that peak until the next wipe in 0% of its recent wipes. If not, the crowd fell below half by day 2.

What schedule does MARs JP follow for wipes?

So few of MARs JP's wipes are recorded that its rhythm cannot be told yet. The monthly force wipe hits every Rust server, and on Thursday 5 November at 19:00 UTC it is due next. The world in play right now was made 3 days 12 hours ago.

Connect

What steps do I take to join MARs JP?

You can join by opening the console with F1 and typing client.connect 220.158.22.122:28015. Or hit Launch Rust on this page to open Rust through Steam and connect.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs167398,ts8

Game

gmrust
Game mode Survival in the standard Rust mode.
mp50
Max players It holds 50 players.
ts8
Group limit This uses the standard team limit of 8.
v2634
Protocol You'll need protocol 2634 on your game to join.
cs167398
Build It runs build 167398.
ptrak
Networking The network layer is RakNet, which is standard.
$r?
Region code There's no region code here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.