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Deployment dossierOnline

Complete Build System | by hionet.com

EU 23.81.34.186:25015 checked 9m ago

moddedoxide
Deploy
Zerg meter0%empty
0/10 troops
7-day average0
peak 1
Rank#14,148
top 64% · #2384 in EU
Last wipe12d ago
no schedule published
Next wipe · H-hour–
no rhythm it keeps

Players

AveragePeak
0123413:0022:0007:0017:0002:0011:00

Hourly average and peak, UTC.

Server performance

02040608013:0022:0007:0017:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 64% of all ranked servers, top 84% in EU. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1 days
between real wipes
on rhythm67%
of its recent wipes
wipe-day peak1
players, last three wipes
crowd held0%
else halves by day 1

The first 48 hours of its last wipes

Thu 1 OctTue 15 SepMon 14 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 4 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:24 UTC FW12d ago 1 – running 0
Tue 15 Sep, 15:01 UTC28d ago 1 halved by day 1 16.1 days 0
Mon 14 Sep, 15:01 UTC29d ago 1 – 1 days 0
Sun 13 Sep, 15:01 UTC30d ago 0 – 1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Rules and settings

What settings does Complete Build System | by hionet.com run?

You will not find a gather rate in the name Complete Build System | by hionet.com. That is the game's default: groups of up to 8 players. build & creative is its mode, building sandbox with no gathering. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins are running on it. Anti-cheat is on: VAC, from Valve.

What is the map on Complete Build System | by hionet.com?

A procedural map, size 4,500 with seed 1337, generated by the game, is what Complete Build System | by hionet.com runs. Same size and seed, same map: RustMaps shows it from this page. The name of its map: Custom Map.

Population

How many players are on Complete Build System | by hionet.com?

The server Complete Build System | by hionet.com is currently at 0 players out of 10 slots. The seven-day average is 0 players, with a peak of 1.

What is Complete Build System | by hionet.com's ranking?

In Europe, Complete Build System | by hionet.com is #2,384, and globally it is #14,148 for player hours over the last seven days, within the top 64% of all ranked servers.

Server tags

What do Complete Build System | by hionet.com's tags indicate?

The game's server browser reads these tags from Complete Build System | by hionet.com: gmvanilla (Game mode): Survival in vanilla mode; mp10 (Max players): The server has 10 slots; ts8 (Group limit): Teams max out at 8—the default setting for Rust; v2634 (Protocol): You'll need protocol 2634 on your game to join; cs167781 (Build): Build number: 167781; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code is set; ^c (Creative): Build freely without gathering on this creative server; ^k (Build server): Build practice and base design; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Modded category: the game is altered by plugins or settings; EU (Europe): Europe is the category it falls under in the server browser. The tags carry its players now, its queue and the time its world was made as well, and the top of this page displays them.

Where does Complete Build System | by hionet.com appear in Rust Zerg Life lists?

The Rust Zerg Life lists that include Complete Build System | by hionet.com are EU Rust servers for clans, Modded Rust servers for clans and zergs, Rust build and creative servers and Rust creative servers. Under these filters it shows on the server list: Region: Europe; Type: Modded; Server tag: Creative ^c, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Server details

Is Complete Build System | by hionet.com currently online and stable?

You can join Complete Build System | by hionet.com now: it is online. Based on the uptime it reports, the last restart was about 8 hours ago. Across the last 7 full days, 168 of 168 hours were online, which is 100%. Its first appearance in Rust Zerg Life records is 13 September 2026.

What is the performance like on Complete Build System | by hionet.com?

Server fps held an average of 59 for the last 48 hours, with a minimum of 40. The world held as many as 13,679 entities, including buildings, deployables and everything else. The maximum memory it used was 2,128 MB. A climbing entity count and low fps are the source of the lag players feel.

What version is Complete Build System | by hionet.com using?

The server Complete Build System | by hionet.com runs Rust network protocol 2634 and build 167781 with Linux as its operating system. Joining requires your game to be on the same protocol, which Steam updates automatically.

What is the location of Complete Build System | by hionet.com?

With its EU tag, Complete Build System | by hionet.com lists itself in Europe. The location shown by Rust Zerg Life is what a server says; it does not check where the machine stands. Connect to it at 23.81.34.186:25015.

Wipe schedule

What happens on wipe day on Complete Build System | by hionet.com?

Across its recent wipes, the busiest times averaged 1 players. The crowd on the latest wipe peaked 4 hours in. The crowd kept above half that peak until the next wipe in 0% of its recent wipes. Otherwise, it slipped below half by day 1.

When does Complete Build System | by hionet.com wipe?

There is no next wipe to predict: Complete Build System | by hionet.com wipes at irregular times. Next on Thursday 5 November at 19:00 UTC: the monthly force wipe that every Rust server gets. The world in play right now was made 12 days 18 hours ago.

How to join

How can I connect to Complete Build System | by hionet.com?

Enter client.connect 23.81.34.186:25015 in the F1 console. Another way: use Launch Rust on this page, which opens Rust through Steam and connects you. You can find its website at https://codefling.com/plugins/complete-build-system-sandbox-system.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,^c,^k,EU,gmvanilla,cs167781,ts8,^o^z

Game

gmvanilla
Game mode Survival in vanilla mode.
mp10
Max players The server has 10 slots.
ts8
Group limit Teams max out at 8—the default setting for Rust.
v2634
Protocol You'll need protocol 2634 on your game to join.
cs167781
Build Build number: 167781.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code No region code is set.

Gameplay

^c
Creative Build freely without gathering on this creative server.
^k
Build server Build practice and base design.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded Modded category: the game is altered by plugins or settings.

Region

EU
Europe Europe is the category it falls under in the server browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.