HGNetworks Rust Server (In Dev)
31.97.14.111:28015 checked 7m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Sunday 1 November, 00:37 UTC, in 18d 3h. Every 3 weeks on Sunday at 00:37 UTC · low confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 00:37 UTC2d ago | 0 | – | running | 0 |
| Sun 20 Sep, 00:44 UTC23d ago | 0 | – | 21 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server rules
What settings does HGNetworks Rust Server (In Dev) run?
No gather rate appears in the name HGNetworks Rust Server (In Dev). Up to 8 players can group, which is the game's default. survival is the game mode, the usual game of gathering, building and raiding. Other players can be fought and raided. This one sits under Modded in the browser: the game is changed by plugins or settings. Oxide plugins are running on it. Anti-cheat is on: VAC, from Valve.
What is the map on HGNetworks Rust Server (In Dev)?
The game generates the procedural map of size 2,200 on HGNetworks Rust Server (In Dev) with seed 6738. From this page, RustMaps can show it: size and seed produce the same map each time.
Population
How many players are on HGNetworks Rust Server (In Dev)?
Right now, 0 players are on HGNetworks Rust Server (In Dev), which has 50 slots. The average player count for the last seven days is 0.
What position does HGNetworks Rust Server (In Dev) hold in the server rankings?
In the top 71% of ranked servers, HGNetworks Rust Server (In Dev) holds #15,983 for player hours over the last seven days.
Lists and tags
What is the meaning of the tags on HGNetworks Rust Server (In Dev)?
The game's server browser reads these tags from HGNetworks Rust Server (In Dev): gmrust (Game mode): Standard survival gameplay; mp50 (Max players): Capacity: 50; ts8 (Group limit): Teams max out at 8—the default setting for Rust; v2634 (Protocol): Protocol 2634—only players on that version can get in; cs167398 (Build): Build number: 167398; ptrak (Networking): The network layer is RakNet, which is standard; $r? (Region code): No region code is set; ^b (Biweekly): A wipe comes every fortnight; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The Modded listing means plugins or settings have changed the game. Also in the tags: its players now, its queue and the time its world was made, and the top of this page shows them.
Where does HGNetworks Rust Server (In Dev) appear in Rust Zerg Life lists?
The Rust Zerg Life lists that include HGNetworks Rust Server (In Dev) are Modded Rust servers for clans and zergs. These filters bring it up on the server list: Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 3 days.
About the server
What is the uptime and reliability of HGNetworks Rust Server (In Dev)?
You can join HGNetworks Rust Server (In Dev) now: it is online. It reports an uptime that puts the last restart at roughly 2 days 18 hours ago. It was up 29% of the time across the last 7 full days: 48 of 168 hours. Its first appearance in Rust Zerg Life records is 13 September 2026.
What is the performance like on HGNetworks Rust Server (In Dev)?
It averaged 30 server fps over the last 48 hours, and the lowest it got was 30. The world held as many as 20,982 entities, including buildings, deployables and everything else. The maximum memory it used was 1,740 MB. What players experience as lag comes from low fps and a rising entity count.
What version is HGNetworks Rust Server (In Dev) using?
Rust network protocol 2634 and build 167398 is what HGNetworks Rust Server (In Dev) runs, on Linux. You can only join if your game uses the same protocol, and Steam takes care of updating it.
What is the location of HGNetworks Rust Server (In Dev)?
No region is published by HGNetworks Rust Server (In Dev). Rust Zerg Life displays the location a server claims, not where the machine actually stands. Connect to it at 31.97.14.111:28015.
Wipe cycle
What can you expect on wipe day on HGNetworks Rust Server (In Dev)?
The average peak for its recent wipes was 0 players. On the latest wipe, 0 hours after the wipe, the crowd hit its peak.
When does HGNetworks Rust Server (In Dev) wipe?
HGNetworks Rust Server (In Dev) follows a wipe schedule of every 3 weeks on Sunday at 00:37 UTC. It is due to wipe next on Sunday 1 November at 00:37 UTC. The world in play right now was made 2 days 20 hours ago. The tags hold a fortnightly wipe schedule.
Join the server
What steps do I take to join HGNetworks Rust Server (In Dev)?
Join by entering client.connect 31.97.14.111:28015 in the console (press F1 first). Or use Launch Rust on this page, which opens Rust through Steam and connects you.
Server tags
Published as mp50,ptrak,$r?,v2634,^b,gmrust,cs167398,ts8,^o^z
Game
gmrust
mp50
ts8
v2634
cs167398
ptrak
$r?
Wipe schedule
^b
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.