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Magic Test Server

35.132.96.40:28115 checked 7d ago

moddedcarbon
Deploy
Zerg meter0%empty
0/10 troops
7-day average0
peak –
Rank#15,967
top 71%
Last wipe17d ago
no schedule published
Next wipe · H-hour–
no rhythm it keeps

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.4 days
between real wipes
on rhythm0%
of its recent wipes
wipe-day peak1
players, last three wipes
crowd held100%
of its cycles kept half the crowd

The first 48 hours of its last wipes

Sun 27 SepFri 25 SepTue 22 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 27 Sep, 14:39 UTC17d ago 1 – running 1
Fri 25 Sep, 17:58 UTC18d ago 1 – 1.9 days 0
Tue 22 Sep, 21:43 UTC21d ago 1 held half 2.8 days 0
Sat 19 Sep, 15:13 UTC25d ago 1 held half 3.3 days 0
Thu 17 Sep, 21:03 UTC26d ago 1 – 1.8 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
No limit8 · game default
[US East] Facepunch Primitive 1 NA · groups of 8+ · monthly · 26 on average
29/400
No limit8 · game default
[EU East] Facepunch Primitive 1 EU · groups of 8+ · monthly · 18 on average
36/400
Zergmax 16
JumpRust.com - EU 3x|Primitive|Full PVP|Shop|Kits|TP|Clans| EU · groups of 16+ · 3x · biweekly · 4 on average
6/120
Zergmax 16
JumpRust.com - US 3x|Primitive|Full PVP|Shop|Kits|TP|Clans| NA · groups of 16+ · 3x · biweekly · 3 on average
2/120
Duomax 2
Rust4Noobs | Solo/Duo | Primitive Monthly | No BP Wipe EU · duo · monthly · 6 on average
12/100

Quick answers

from the figures on this page

Map and rules

What is the setup on Magic Test Server when it comes to rules and settings?

No gather rate appears in the name Magic Test Server. The group cap is 8 players, the default for the game. primitive is the game mode, bows, spears and melee instead of guns. You can fight and raid other players here. The server browser lists it under Modded: the game is changed by plugins or settings. It runs plugins: Carbon. Anti-cheat is on: VAC, from Valve.

What is the map on Magic Test Server?

A procedural map, generated by the game, is what Magic Test Server runs.

Player count

How full is Magic Test Server?

The server Magic Test Server is currently offline; it was last seen 7 days 19 hours ago.

What is Magic Test Server's ranking?

For player hours over the last week, Magic Test Server is #15,967, which puts it in the top 71% of all ranked servers.

Server tags

What do Magic Test Server's tags indicate?

The game's server browser reads these tags from Magic Test Server: gmprimitive (Game mode): No guns here; primitive combat with bows, spears and melee; mp10 (Max players): Capacity: 10; ts8 (Group limit): The team cap is 8, which is the game's default; v2633 (Protocol): To join, your game must match protocol 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): Standard RakNet networking is in use here; $r? (Region code): Region code left unset; ^z (Modded): Modded category: the game is altered by plugins or settings; ^y (Carbon): Carbon plugin framework is running. At the top of this page you see its players now, its queue and the time its world was made, which are in the tags too.

Which Rust Zerg Life filters and lists cover Magic Test Server?

These Rust Zerg Life lists include Magic Test Server: Modded Rust servers for clans and zergs and Top Primitive Rust Servers. Under these filters it shows on the server list: Type: Modded; Game mode: Primitive; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Server info

What is the uptime and reliability of Magic Test Server?

Currently offline, Magic Test Server was last seen 7 days 19 hours ago. Across the last 7 full days, 0 of 168 hours were online, which is 0%. The first time Rust Zerg Life saw it was on 13 September 2026.

What Rust version is Magic Test Server on?

Rust network protocol 2633 and build 165217 is what Magic Test Server runs, on Windows. You can only join if your game uses the same protocol, and Steam takes care of updating it.

What location does Magic Test Server use?

No region is published by Magic Test Server. Rust Zerg Life displays the location a server claims, not where the machine actually stands. Connect to it at 35.132.96.40:28115.

Wipe days

What can you expect on wipe day on Magic Test Server?

At their busiest, its recent wipes drew an average of 1 players. The crowd on the latest wipe peaked 0 hours in. Until the next wipe, the crowd stayed above half that peak in 100% of its recent wipes.

When does Magic Test Server wipe?

There is no next wipe to predict: Magic Test Server wipes at irregular times. Come Thursday 5 November at 19:00 UTC, the monthly force wipe arrives for every Rust server. 17 days 2 hours ago is when its present world was created.

Join the server

How can I connect to Magic Test Server?

Enter client.connect 35.132.96.40:28115 in the F1 console. Another way: use Launch Rust on this page, which opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmprimitive,cs165217,ts8,^z,^y

Game

gmprimitive
Game mode No guns here; primitive combat with bows, spears and melee.
mp10
Max players Capacity: 10.
ts8
Group limit The team cap is 8, which is the game's default.
v2633
Protocol To join, your game must match protocol 2633.
cs165217
Build The game build is 165217.
ptrak
Networking Standard RakNet networking is in use here.
$r?
Region code Region code left unset.

Mods and access

^z
Modded Modded category: the game is altered by plugins or settings.
^y
Carbon Carbon plugin framework is running.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.