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No limit8 · game default
Deployment dossierOnline

[EU] SINMAS DEV SERVER

37.187.132.91:28115 checked 10m ago

vanillamoddedcarbon
Deploy
Troops now0/ ?
players now
7-day average0
peak –
Rank#15,913
top 72%
Last wipe12d ago
no schedule published
Next wipe · H-hour–
no rhythm it keeps

Players

AveragePeak
0123418:0003:0012:0022:0007:0016:00

Hourly average and peak, UTC.

Server performance

01020304018:0003:0012:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.7 days
between real wipes
on rhythm0%
of its recent wipes
wipe-day peak3
players, last three wipes

The first 48 hours of its last wipes

Thu 1 OctThu 1 OctMon 28 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:51 UTC FW12d ago 0 – running 0
Thu 1 Oct, 11:15 UTC13d ago 0 – 0.3 days 1
Mon 28 Sep, 08:21 UTC16d ago 8 – 3.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Zergmax 16
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10 EU · groups of 16+ · weekly · 107 on average
185/225
No limit8 · game default
МИНИ-КАРТА 2Х | STORM | FPS+ 14.10 EU · groups of 8+ · weekly · 90 on average
89/100
Zergmax 16
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10 EU · groups of 16+ · monthly · 87 on average
37/1000
Zergmax 16
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10 EU · groups of 16+ · monthly · 76 on average
16/1000
Zergmax 16
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10 EU · groups of 16+ · monthly · 72 on average
73/700
Zergmax 16
666 RUST /ДЛЯ НОВИЧКОВ /РУССКИЙ 09.10 EU · groups of 16+ · monthly · 67 on average
17/650

Quick answers

from the figures on this page

Map and rules

What settings does [EU] SINMAS DEV SERVER run?

No gather rate appears in the name [EU] SINMAS DEV SERVER. The group cap is 8 players, the default for the game. survival is the game mode, the usual game of gathering, building and raiding. Raiding and fighting other players are allowed. The server browser lists it under Modded: the game is changed by plugins or settings. The plugins it runs number Carbon. Vanilla is what it calls itself: it runs the unmodified game: rates, kits and rules are all standard. VAC, Valve's anti-cheat, is switched on.

Which map is active on [EU] SINMAS DEV SERVER?

Size 3,400, seed 1337, generated by the game: the procedural map on [EU] SINMAS DEV SERVER. You can view it on RustMaps from this page, since the same size and seed give the same map. Under map name you will find: Custom Map.

Population

How many players are on [EU] SINMAS DEV SERVER?

The current count for [EU] SINMAS DEV SERVER is 0 players. The average player count for the last seven days is 0.

What is [EU] SINMAS DEV SERVER's ranking?

For player hours over the last week, [EU] SINMAS DEV SERVER is #15,913, which puts it in the top 72% of all ranked servers.

Tags and filters

What is the meaning of the tags on [EU] SINMAS DEV SERVER?

For the game's server browser, [EU] SINMAS DEV SERVER publishes these tags: gmvanilla (Game mode): This is vanilla survival; mp0 (Max players): Capacity: 0; ts8 (Group limit): Teams max out at 8—the default setting for Rust; v2634 (Protocol): You'll need protocol 2634 on your game to join; cs167781 (Build): Build number: 167781; ptrak (Networking): Standard RakNet networking is in use here; $r? (Region code): Region code left unset; ^v (Vanilla): It runs the unmodified game: rates, kits and rules are all standard; ^z (Modded): Modded category: the game is altered by plugins or settings; ^y (Carbon): Plugins run through Carbon. The tags carry its players now, its queue and the time its world was made as well, and the top of this page displays them.

Where does [EU] SINMAS DEV SERVER appear in Rust Zerg Life lists?

These Rust Zerg Life lists include [EU] SINMAS DEV SERVER: EU Rust servers for clans and Modded Rust servers for clans and zergs. These filters bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Server details

Is [EU] SINMAS DEV SERVER currently online and stable?

[EU] SINMAS DEV SERVER is up and running as you read this. Based on the uptime it reports, the last restart was about 11 hours ago. Across the last 7 full days, 168 of 168 hours were online, which is 100%. The first time Rust Zerg Life saw it was on 13 September 2026.

How well does [EU] SINMAS DEV SERVER perform?

Server fps held an average of 30 for the last 48 hours, with a minimum of 29. It reached a maximum of 84,473 entities, covering buildings, deployables and the rest of the world. At its highest, memory usage hit 2,610 MB. A climbing entity count and low fps are the source of the lag players feel.

What Rust version is [EU] SINMAS DEV SERVER on?

On Linux, [EU] SINMAS DEV SERVER runs Rust network protocol 2634 and build 167781. You can only join if your game uses the same protocol, and Steam takes care of updating it.

What is the location of [EU] SINMAS DEV SERVER?

No region tag comes from [EU] SINMAS DEV SERVER, but its name points to Europe. The location shown by Rust Zerg Life is what a server says; it does not check where the machine stands. You can reach it at 37.187.132.91:28115.

Wipe cycle

What happens on wipe day on [EU] SINMAS DEV SERVER?

The average peak for its recent wipes was 3 players. The crowd on the latest wipe peaked 0 hours in.

What schedule does [EU] SINMAS DEV SERVER follow for wipes?

[EU] SINMAS DEV SERVER wipes without a set pattern, so there is no upcoming wipe to forecast. Come Thursday 5 November at 19:00 UTC, the monthly force wipe arrives for every Rust server. The world in play right now was made 12 days 23 hours ago.

How to join

What is the process to join [EU] SINMAS DEV SERVER?

Join by entering client.connect 37.187.132.91:28115 in the console (press F1 first). Or use Launch Rust on this page, which opens Rust through Steam and connects you. For more, visit its website: https://sinmas.eu.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2634,^z,^y,^v,gmvanilla,cs167781,ts8

Game

gmvanilla
Game mode This is vanilla survival.
mp0
Max players Capacity: 0.
ts8
Group limit Teams max out at 8—the default setting for Rust.
v2634
Protocol You'll need protocol 2634 on your game to join.
cs167781
Build Build number: 167781.
ptrak
Networking Standard RakNet networking is in use here.
$r?
Region code Region code left unset.

Difficulty

^v
Vanilla It runs the unmodified game: rates, kits and rules are all standard.

Mods and access

^z
Modded Modded category: the game is altered by plugins or settings.
^y
Carbon Plugins run through Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.