[EU] SINMAS DEV SERVER
37.187.132.91:28115 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:51 UTC FW12d ago | 0 | – | running | 0 |
| Thu 1 Oct, 11:15 UTC13d ago | 0 | – | 0.3 days | 1 |
| Mon 28 Sep, 08:21 UTC16d ago | 8 | – | 3.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Map and rules
What settings does [EU] SINMAS DEV SERVER run?
No gather rate appears in the name [EU] SINMAS DEV SERVER. The group cap is 8 players, the default for the game. survival is the game mode, the usual game of gathering, building and raiding. Raiding and fighting other players are allowed. The server browser lists it under Modded: the game is changed by plugins or settings. The plugins it runs number Carbon. Vanilla is what it calls itself: it runs the unmodified game: rates, kits and rules are all standard. VAC, Valve's anti-cheat, is switched on.
Which map is active on [EU] SINMAS DEV SERVER?
Size 3,400, seed 1337, generated by the game: the procedural map on [EU] SINMAS DEV SERVER. You can view it on RustMaps from this page, since the same size and seed give the same map. Under map name you will find: Custom Map.
Population
How many players are on [EU] SINMAS DEV SERVER?
The current count for [EU] SINMAS DEV SERVER is 0 players. The average player count for the last seven days is 0.
What is [EU] SINMAS DEV SERVER's ranking?
For player hours over the last week, [EU] SINMAS DEV SERVER is #15,913, which puts it in the top 72% of all ranked servers.
Tags and filters
What is the meaning of the tags on [EU] SINMAS DEV SERVER?
For the game's server browser, [EU] SINMAS DEV SERVER publishes these tags: gmvanilla (Game mode): This is vanilla survival; mp0 (Max players): Capacity: 0; ts8 (Group limit): Teams max out at 8—the default setting for Rust; v2634 (Protocol): You'll need protocol 2634 on your game to join; cs167781 (Build): Build number: 167781; ptrak (Networking): Standard RakNet networking is in use here; $r? (Region code): Region code left unset; ^v (Vanilla): It runs the unmodified game: rates, kits and rules are all standard; ^z (Modded): Modded category: the game is altered by plugins or settings; ^y (Carbon): Plugins run through Carbon. The tags carry its players now, its queue and the time its world was made as well, and the top of this page displays them.
Where does [EU] SINMAS DEV SERVER appear in Rust Zerg Life lists?
These Rust Zerg Life lists include [EU] SINMAS DEV SERVER: EU Rust servers for clans and Modded Rust servers for clans and zergs. These filters bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server details
Is [EU] SINMAS DEV SERVER currently online and stable?
[EU] SINMAS DEV SERVER is up and running as you read this. Based on the uptime it reports, the last restart was about 11 hours ago. Across the last 7 full days, 168 of 168 hours were online, which is 100%. The first time Rust Zerg Life saw it was on 13 September 2026.
How well does [EU] SINMAS DEV SERVER perform?
Server fps held an average of 30 for the last 48 hours, with a minimum of 29. It reached a maximum of 84,473 entities, covering buildings, deployables and the rest of the world. At its highest, memory usage hit 2,610 MB. A climbing entity count and low fps are the source of the lag players feel.
What Rust version is [EU] SINMAS DEV SERVER on?
On Linux, [EU] SINMAS DEV SERVER runs Rust network protocol 2634 and build 167781. You can only join if your game uses the same protocol, and Steam takes care of updating it.
What is the location of [EU] SINMAS DEV SERVER?
No region tag comes from [EU] SINMAS DEV SERVER, but its name points to Europe. The location shown by Rust Zerg Life is what a server says; it does not check where the machine stands. You can reach it at 37.187.132.91:28115.
Wipe cycle
What happens on wipe day on [EU] SINMAS DEV SERVER?
The average peak for its recent wipes was 3 players. The crowd on the latest wipe peaked 0 hours in.
What schedule does [EU] SINMAS DEV SERVER follow for wipes?
[EU] SINMAS DEV SERVER wipes without a set pattern, so there is no upcoming wipe to forecast. Come Thursday 5 November at 19:00 UTC, the monthly force wipe arrives for every Rust server. The world in play right now was made 12 days 23 hours ago.
How to join
What is the process to join [EU] SINMAS DEV SERVER?
Join by entering client.connect 37.187.132.91:28115 in the console (press F1 first). Or use Launch Rust on this page, which opens Rust through Steam and connects you. For more, visit its website: https://sinmas.eu.
Server tags
Published as mp0,ptrak,$r?,v2634,^z,^y,^v,gmvanilla,cs167781,ts8
Game
gmvanilla
mp0
ts8
v2634
cs167781
ptrak
$r?
Difficulty
^v
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
