[TEST] RustyBoomer Build Server
37.187.27.58:28019 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 25% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 31 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 18 Oct, 09:34 UTC6d ago | 4 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Rules and settings
What is the setup on [TEST] RustyBoomer Build Server when it comes to rules and settings?
No gather rate appears in the name [TEST] RustyBoomer Build Server. The group cap is 8 players, the default for the game. It runs survival, gather, build and raid: the standard game. You can fight and raid other players here. The server browser lists it under Modded: the game is changed by plugins or settings. The plugins it runs number Oxide. VAC is on, Valve's anti-cheat.
Which map is active on [TEST] RustyBoomer Build Server?
The game generates the procedural map of size 4,500 on [TEST] RustyBoomer Build Server with seed 508605506. You can view it on RustMaps from this page, since the same size and seed give the same map.
Player count
How full is [TEST] RustyBoomer Build Server?
[TEST] RustyBoomer Build Server has 0 of its 10 slots filled right now. The seven-day average is 0 players, with a peak of 4.
Where does [TEST] RustyBoomer Build Server sit in the rankings?
For player hours over the last week, [TEST] RustyBoomer Build Server is #5,499, which puts it in the top 25% of all ranked servers.
Server tags
What is the meaning of the tags on [TEST] RustyBoomer Build Server?
The game's server browser reads these tags from [TEST] RustyBoomer Build Server: gmrust (Game mode): Standard survival gameplay; mp10 (Max players): The server has 10 slots; ts8 (Group limit): The team cap is 8, which is the game's default; v2635 (Protocol): You'll need protocol 2635 on your game to join; cs167781 (Build): Build number: 167781; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Modded category: the game is altered by plugins or settings. The tags carry its players now, its queue and the time its world was made as well, and the top of this page displays them.
Which Rust Zerg Life filters and lists cover [TEST] RustyBoomer Build Server?
The Rust Zerg Life lists that include [TEST] RustyBoomer Build Server are Modded Rust servers for clans and zergs and Rust build and creative servers. Under these filters it shows on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Server info
How reliable is [TEST] RustyBoomer Build Server, and is it up?
You can join [TEST] RustyBoomer Build Server now: it is online. It reports an uptime that puts the last restart at roughly 2 days 5 hours ago. Across the last 6 full days, 144 of 144 hours were online, which is 100%. The first time Rust Zerg Life saw it was on 18 October 2026.
Is [TEST] RustyBoomer Build Server smooth to play on?
Server fps held an average of 240 for the last 48 hours, with a minimum of 240. The world held as many as 21,186 entities, including buildings, deployables and everything else. At its highest, memory usage hit 2,254 MB. Lag, as players feel it, is caused by low fps and an increasing number of entities.
What Rust version is [TEST] RustyBoomer Build Server on?
On Linux, [TEST] RustyBoomer Build Server runs Rust network protocol 2635 and build 167781. You can only join if your game uses the same protocol, and Steam takes care of updating it.
Where can you find [TEST] RustyBoomer Build Server?
There is no region published by [TEST] RustyBoomer Build Server. The location shown by Rust Zerg Life is what a server says; it does not check where the machine stands. Connect to it at 37.187.27.58:28019.
Wipe cycle
What can you expect on wipe day on [TEST] RustyBoomer Build Server?
The average peak for its recent wipes was 4 players. 31 hours after the latest wipe, the crowd peaked.
How often does [TEST] RustyBoomer Build Server wipe, and on what days?
The record of [TEST] RustyBoomer Build Server's wipes is too thin to reveal its rhythm. The monthly force wipe hits every Rust server, and on Thursday 5 November at 19:00 UTC it is due next. 6 days 18 hours ago is when its present world was created.
Join the server
What steps do I take to join [TEST] RustyBoomer Build Server?
You can join by opening the console with F1 and typing client.connect 37.187.27.58:28019. Or hit Launch Rust on this page to open Rust through Steam and connect. For more, visit its website: https://rustyboomer.com.
Server tags
Published as mp10,ptrak,$r?,v2635,gmrust,cs167781,ts8,^o^z
Game
gmrust
mp10
ts8
v2635
cs167781
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
