EU | Deadzone Aimtrain | Facechecks/1v1/Speargun
37.60.224.119:30415 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 17% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Map and rules
What settings does EU | Deadzone Aimtrain | Facechecks/1v1/Speargun run?
There is no gather rate in the name EU | Deadzone Aimtrain | Facechecks/1v1/Speargun. The group cap is 8 players, the default for the game. survival is its mode, gather, build and raid: the standard game. Other players can be fought and raided. You will find it under Community in the server browser. VAC is off, Valve's anti-cheat.
Which map is active on EU | Deadzone Aimtrain | Facechecks/1v1/Speargun?
A procedural map, size 1,000 with seed 1337, generated by the game, is what EU | Deadzone Aimtrain | Facechecks/1v1/Speargun runs. Same size and seed, same map: RustMaps shows it from this page.
Player count
What is the population like on EU | Deadzone Aimtrain | Facechecks/1v1/Speargun?
The server EU | Deadzone Aimtrain | Facechecks/1v1/Speargun is currently at 0 players out of 16 slots. The seven-day average is 1 players, with a peak of 1. In the last two days, the peak hour was 18:00 UTC, with an average of 1 players.
Where does EU | Deadzone Aimtrain | Facechecks/1v1/Speargun sit in the rankings?
For player hours over the last week, EU | Deadzone Aimtrain | Facechecks/1v1/Speargun is #3,825, which puts it in the top 17% of all ranked servers.
Tags and filters
What is the meaning of the tags on EU | Deadzone Aimtrain | Facechecks/1v1/Speargun?
For the game's server browser, EU | Deadzone Aimtrain | Facechecks/1v1/Speargun publishes these tags: gmrust (Game mode): Standard survival gameplay; mp16 (Max players): Capacity: 16; ts8 (Group limit): The team cap is 8, which is the game's default; v2633 (Protocol): Protocol 2633—only players on that version can get in; cs163207 (Build): The game build is 163207; ptrak (Networking): The network layer is RakNet, which is standard; $r? (Region code): No region code is set. Also in the tags: its players now, its queue and the time its world was made, and the top of this page shows them.
Where does EU | Deadzone Aimtrain | Facechecks/1v1/Speargun appear in Rust Zerg Life lists?
These Rust Zerg Life lists include EU | Deadzone Aimtrain | Facechecks/1v1/Speargun: EU Rust servers for clans, Best Rust aim training servers and Rust community servers for clans. Under these filters it shows on the server list: Region: Europe; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Server info
Is EU | Deadzone Aimtrain | Facechecks/1v1/Speargun currently online and stable?
EU | Deadzone Aimtrain | Facechecks/1v1/Speargun is up and running as you read this. It reports an uptime that puts the last restart at roughly 9 days 22 hours ago. It was up 100% of the time across the last 7 full days: 168 of 168 hours. The first time Rust Zerg Life saw it was on 13 September 2026.
How well does EU | Deadzone Aimtrain | Facechecks/1v1/Speargun perform?
Over the past 48 hours, server fps averaged 10 and never dropped below 9. It reached a maximum of 2,755 entities, covering buildings, deployables and the rest of the world. At its highest, memory usage hit 794 MB. A climbing entity count and low fps are the source of the lag players feel.
What Rust version is EU | Deadzone Aimtrain | Facechecks/1v1/Speargun on?
On Linux, EU | Deadzone Aimtrain | Facechecks/1v1/Speargun runs Rust network protocol 2633 and build 163207. You can only join if your game uses the same protocol, and Steam takes care of updating it.
What is the location of EU | Deadzone Aimtrain | Facechecks/1v1/Speargun?
Without a region tag from EU | Deadzone Aimtrain | Facechecks/1v1/Speargun, its name still points to Europe. The location shown by Rust Zerg Life is what a server says; it does not check where the machine stands. Connect to it at 37.60.224.119:30415.
Wipe days
How often does EU | Deadzone Aimtrain | Facechecks/1v1/Speargun wipe, and on what days?
The record of EU | Deadzone Aimtrain | Facechecks/1v1/Speargun's wipes is too thin to reveal its rhythm. The monthly force wipe hits every Rust server, and on Thursday 5 November at 19:00 UTC it is due next. 38 days 23 hours ago is when its present world was created.
Connect
How can I connect to EU | Deadzone Aimtrain | Facechecks/1v1/Speargun?
Join by entering client.connect 37.60.224.119:30415 in the console (press F1 first). Or use Launch Rust on this page, which opens Rust through Steam and connects you.
Server tags
Published as mp16,ptrak,$r?,v2633,gmrust,cs163207,ts8
Game
gmrust
mp16
ts8
v2633
cs163207
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.