Cross-Eyed Coded X20
38.31.74.223:28015 checked 3h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 40% of all ranked servers, and #481 of the quad servers (top 59%). Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Wednesday 21 October, 00:07 UTC, in 6d 6h. Its weekly schedule tag · low confidence
Coming wipes
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 00:07 UTC17h ago | – | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Rules and settings
What is the setup on Cross-Eyed Coded X20 when it comes to rules and settings?
Cross-Eyed Coded X20 goes by 20x gather, as its name says. The limit on groups is 4 players (quad). softcore is its mode, Facepunch's easier mode: you keep part of your loot. You can fight and raid other players here. The server browser lists it under Modded: the game is changed by plugins or settings. Oxide plugins are running on it. VAC is on, Valve's anti-cheat.
What is the map on Cross-Eyed Coded X20?
A procedural map, size 3,500 with seed 3486489, generated by the game, is what Cross-Eyed Coded X20 runs. From this page, RustMaps can show it: size and seed produce the same map each time.
Player count
What is the population like on Cross-Eyed Coded X20?
Last seen 3 hours ago, Cross-Eyed Coded X20 is offline at the moment. Averaging 1 players over seven days, it peaked at 2. In the last two days, the peak hour was 02:00 UTC, with an average of 1 players.
What is Cross-Eyed Coded X20's ranking?
For player hours over the last week, Cross-Eyed Coded X20 is #8,931, which puts it in the top 40% of all ranked servers. Among servers in the quad group, it sits at #481.
Lists and tags
How should you read the tags on Cross-Eyed Coded X20?
For the game's server browser, Cross-Eyed Coded X20 publishes these tags: gmsoftcore (Game mode): The softcore mode, with easier rules; mp100 (Max players): The server has 100 slots; ts4 (Group limit): Each team can have up to 4 players; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): It runs build 167781; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): There's no region code here; ^w (Weekly): A weekly wipe cycle; ^s (Softcore): This is softcore—you retain part of your inventory when you die; ^p (PvE): Player combat is off; the world provides the danger; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Modded category: the game is altered by plugins or settings. Also in the tags: its players now, its queue and the time its world was made, and the top of this page shows them.
Which Rust Zerg Life filters and lists cover Cross-Eyed Coded X20?
These Rust Zerg Life lists include Cross-Eyed Coded X20: Rust servers with a gather rate above 10x, Modded Rust servers for clans and zergs and Best Rust PvE servers. Under these filters it shows on the server list: Type: Modded; Game mode: PvE and Softcore; Server tag: Weekly ^w, Softcore ^s, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Weekly; Last wipe: In the last 24 hours; Gather rate: More than 10x.
About the server
Is Cross-Eyed Coded X20 currently online and stable?
Currently offline, Cross-Eyed Coded X20 was last seen 3 hours ago. It reports an uptime that puts the last restart at roughly 1 hours ago. The first time Rust Zerg Life saw it was on 13 October 2026.
What is the performance like on Cross-Eyed Coded X20?
It averaged 118 server fps over the last 48 hours, and the lowest it got was 51. It reached a maximum of 75,716 entities, covering buildings, deployables and the rest of the world. Memory use peaked at 1,862 MB. A climbing entity count and low fps are the source of the lag players feel.
What version is Cross-Eyed Coded X20 using?
On Windows, Cross-Eyed Coded X20 runs Rust network protocol 2634 and build 167781. Joining requires your game to be on the same protocol, which Steam updates automatically.
Where can you find Cross-Eyed Coded X20?
No region is published by Cross-Eyed Coded X20. The location shown by Rust Zerg Life is what a server says; it does not check where the machine stands. Connect to it at 38.31.74.223:28015.
Wipe schedule
What schedule does Cross-Eyed Coded X20 follow for wipes?
With too few wipes recorded to confirm Cross-Eyed Coded X20's schedule, the prediction comes from its tag. Wednesday 21 October at 00:07 UTC is when its next wipe is due. The world it is running now dates from 17 hours ago. The tags list a wipe schedule of once a week.
How to join
What steps do I take to join Cross-Eyed Coded X20?
Join by entering client.connect 38.31.74.223:28015 in the console (press F1 first). Or use Launch Rust on this page, which opens Rust through Steam and connects you.
Server tags
Published as mp100,ptrak,$r?,v2634,^w,^s,^p,gmsoftcore,cs167781,ts4,^o^z
Game
gmsoftcore
mp100
ts4
v2634
cs167781
ptrak
$r?
Wipe schedule
^w
Difficulty
^s
Gameplay
^p
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
