OTCHO
41.109.195.150:28015 checked 11d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers, and #645 of the quad servers (top 76%). Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Map and rules
Which settings and rules apply on OTCHO?
No gather rate appears in the name OTCHO. 4 players is the group cap (quad). softcore is the game mode, Facepunch's easier mode: you keep part of your loot. Raiding and fighting other players are allowed. Community is its section in the server browser. VAC is on, Valve's anti-cheat.
What is the map on OTCHO?
A procedural map, generated by the game, is what OTCHO runs.
Player count
How full is OTCHO?
Last seen 11 days 2 hours ago, OTCHO is offline at the moment.
What is OTCHO's ranking?
In the top 71% of ranked servers, OTCHO holds #15,984 for player hours over the last seven days. It is #645 when compared with other quad servers.
Lists and tags
How should you read the tags on OTCHO?
For the game's server browser, OTCHO publishes these tags: gmsoftcore (Game mode): The softcore mode, with easier rules; mp50 (Max players): Capacity: 50; ts4 (Group limit): The maximum team size is 4; v2634 (Protocol): To join, your game must match protocol 2634; cs166652 (Build): Build number: 166652; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code is set. The tags carry its players now, its queue and the time its world was made as well, and the top of this page displays them.
Where does OTCHO appear in Rust Zerg Life lists?
The Rust Zerg Life lists that include OTCHO are Rust community servers for clans. Under these filters it shows on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: Softcore; Group limit: Quad; Last wipe: In the last 2 weeks.
About the server
What is the uptime and reliability of OTCHO?
OTCHO is offline at the moment; the last time it was seen was 11 days 2 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. The first time Rust Zerg Life saw it was on 3 October 2026.
Which Rust build does OTCHO use?
The server OTCHO runs Rust network protocol 2634 and build 166652 with Linux as its operating system. Joining requires your game to be on the same protocol, which Steam updates automatically.
What location does OTCHO use?
From OTCHO, no region is published. Rust Zerg Life displays the location a server claims, not where the machine actually stands. Connect to it at 41.109.195.150:28015.
Wipe days
When does OTCHO wipe?
With so few wipes on record for OTCHO, its pattern is not yet clear. Come Thursday 5 November at 19:00 UTC, the monthly force wipe arrives for every Rust server. The world in play right now was made 11 days 19 hours ago.
Connect
How can I connect to OTCHO?
Enter client.connect 41.109.195.150:28015 in the F1 console. Another way: use Launch Rust on this page, which opens Rust through Steam and connects you.
Server tags
Published as mp50,ptrak,$r?,v2634,gmsoftcore,cs166652,ts4
Game
gmsoftcore
mp50
ts4
v2634
cs166652
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.