Gamers_Republic Test Server
41.76.213.81:28025 checked 12m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 49% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 19:52 UTC20h ago | – | – | running | 0 |
| Sat 3 Oct, 06:59 UTC11d ago | 0 | – | 10.5 days | 0 |
| Wed 16 Sep, 11:04 UTC28d ago | 1 | halved by day 1 | 16.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Map and rules
Which settings and rules apply on Gamers_Republic Test Server?
No gather rate appears in the name Gamers_Republic Test Server. 50 players is the most a group can hold. survival is the game mode, gather, build and raid: the standard game. You can fight and raid other players here. The server browser lists it under Modded: the game is changed by plugins or settings. The plugins it runs number Oxide. VAC is on, Valve's anti-cheat.
What is the map on Gamers_Republic Test Server?
A procedural map, size 3,500 with seed 1337, generated by the game, is what Gamers_Republic Test Server runs. Same size and seed, same map: RustMaps shows it from this page. Under map name you will find: Custom Map.
Population
How many players are on Gamers_Republic Test Server?
Right now, 0 players are on Gamers_Republic Test Server, which has 50 slots. The seven-day average is 0 players, with a peak of 1. The highest average over the last 48 hours came at 20:00 UTC, with 0 players.
What position does Gamers_Republic Test Server hold in the server rankings?
In the top 49% of ranked servers, Gamers_Republic Test Server holds #10,906 for player hours over the last seven days.
Server tags
What is the meaning of the tags on Gamers_Republic Test Server?
What the game's server browser gets from Gamers_Republic Test Server is this tag list: gmrust (Game mode): Survival in the standard Rust mode; mp50 (Max players): It holds 50 players; ts50 (Group limit): The maximum team size is 50; v2634 (Protocol): Protocol 2634—only players on that version can get in; cs167781 (Build): Build number: 167781; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code is set; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The Modded listing means plugins or settings have changed the game. At the top of this page you see its players now, its queue and the time its world was made, which are in the tags too.
Which Rust Zerg Life filters and lists cover Gamers_Republic Test Server?
Modded Rust servers for clans and zergs: that is where you will find Gamers_Republic Test Server among the Rust Zerg Life rankings. Under these filters it shows on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Server info
Is Gamers_Republic Test Server currently online and stable?
Gamers_Republic Test Server is up and running as you read this. Based on the uptime it reports, the last restart was about 5 hours ago. Over the last 7 full days, uptime was 100%: 168 hours up out of 168. Its first appearance in Rust Zerg Life records is 13 September 2026.
What is the performance like on Gamers_Republic Test Server?
Over the past 48 hours, server fps averaged 30 and never dropped below 26. The world held as many as 68,760 entities, including buildings, deployables and everything else. At its highest, memory usage hit 3,302 MB. A climbing entity count and low fps are the source of the lag players feel.
Which Rust build does Gamers_Republic Test Server use?
On Windows, Gamers_Republic Test Server runs Rust network protocol 2634 and build 167781. You can only join if your game uses the same protocol, and Steam takes care of updating it.
Where can you find Gamers_Republic Test Server?
No region is published by Gamers_Republic Test Server. The location shown by Rust Zerg Life is what a server says; it does not check where the machine stands. Connect to it at 41.76.213.81:28025.
Wipe cycle
What happens on wipe day on Gamers_Republic Test Server?
At their busiest, its recent wipes drew an average of 0 players. On the latest wipe, 0 hours after the wipe, the crowd hit its peak. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. If not, the crowd fell below half by day 1.
How often does Gamers_Republic Test Server wipe, and on what days?
No next wipe can be predicted for Gamers_Republic Test Server because it wipes at irregular times. Come Thursday 5 November at 19:00 UTC, the monthly force wipe arrives for every Rust server. The world it is running now dates from 20 hours ago.
How to join
What is the process to join Gamers_Republic Test Server?
Enter client.connect 41.76.213.81:28025 in the F1 console. Another way: use Launch Rust on this page, which opens Rust through Steam and connects you. You can find its website at https://gamersrepublic91.wixsite.com/gamers_republic.
Server tags
Published as mp50,ptrak,$r?,v2634,gmrust,cs167781,ts50,^o^z
Game
gmrust
mp50
ts50
v2634
cs167781
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
