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Dev Testing Server - Unsecure

45.129.156.2:28015 checked 7h ago

Deploy
Zerg meter10%light
1/10 troops
7-day average1
peak 1
Rank#5,979
top 27%
Last wipe2d ago
no schedule published
Next wipe · H-hour–
no rhythm it keeps

Players

AveragePeak
00.250.50.75123:0014:0019:0000:0003:0012:00

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 27% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap9.4 days
between real wipes
on rhythm0%
of its recent wipes
wipe-day peak1
players, last three wipes
crowd held50%
else halves by day 9

The first 48 hours of its last wipes

Sun 11 OctSun 4 OctTue 22 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 13:35 UTC2d ago 1 – running 1
Sun 4 Oct, 12:37 UTC9d ago 1 held half 7 days 0
Tue 22 Sep, 19:01 UTC21d ago 1 halved by day 9 11.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

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Quick answers

from the figures on this page

Server rules

What settings does Dev Testing Server - Unsecure run?

You will not find a gather rate in the name Dev Testing Server - Unsecure. The group cap is 8 players, the default for the game. survival is the game mode, the usual game of gathering, building and raiding. Other players can be fought and raided. You will find it under Community in the server browser. Anti-cheat is off: VAC, from Valve.

What is the map on Dev Testing Server - Unsecure?

The game generates the procedural map Dev Testing Server - Unsecure runs.

Player count

How many players are on Dev Testing Server - Unsecure?

At present, Dev Testing Server - Unsecure is offline and its last appearance was 7 hours ago. The seven-day average is 1 players, with a peak of 1. In the last two days, the peak hour was 23:00 UTC, with an average of 1 players.

What position does Dev Testing Server - Unsecure hold in the server rankings?

For player hours over the last week, Dev Testing Server - Unsecure is #5,979, which puts it in the top 27% of all ranked servers.

Tags and filters

How should you read the tags on Dev Testing Server - Unsecure?

The game's server browser reads these tags from Dev Testing Server - Unsecure: gmrust (Game mode): Survival in the standard Rust mode; mp10 (Max players): It holds 10 players; ts8 (Group limit): Teams max out at 8—the default setting for Rust; v2634 (Protocol): You'll need protocol 2634 on your game to join; cs166652 (Build): Build number: 166652; ptrak (Networking): The network layer is RakNet, which is standard; $r? (Region code): There's no region code here. The tags carry its players now, its queue and the time its world was made as well, and the top of this page displays them.

Where does Dev Testing Server - Unsecure appear in Rust Zerg Life lists?

These Rust Zerg Life lists include Dev Testing Server - Unsecure: Rust community servers for clans. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

About the server

Is Dev Testing Server - Unsecure currently online and stable?

No sign of Dev Testing Server - Unsecure at present: it was last seen 7 hours ago. Across the last 7 full days, 39 of 168 hours were online, which is 23%. Rust Zerg Life has been tracking it since 20 September 2026.

Which Rust build does Dev Testing Server - Unsecure use?

On Windows, Dev Testing Server - Unsecure runs Rust network protocol 2634 and build 166652. You can only join if your game uses the same protocol, and Steam takes care of updating it.

Where can you find Dev Testing Server - Unsecure?

No region is published by Dev Testing Server - Unsecure. The location shown by Rust Zerg Life is what a server says; it does not check where the machine stands. You can reach it at 45.129.156.2:28015.

Wipe schedule

What happens on wipe day on Dev Testing Server - Unsecure?

The average peak for its recent wipes was 1 players. The crowd on the latest wipe peaked 0 hours in. The crowd kept above half that peak until the next wipe in 50% of its recent wipes. If not, the crowd fell below half by day 9.

What schedule does Dev Testing Server - Unsecure follow for wipes?

No next wipe can be predicted for Dev Testing Server - Unsecure because it wipes at irregular times. Next on Thursday 5 November at 19:00 UTC: the monthly force wipe that every Rust server gets. The world in play right now was made 2 days 5 hours ago.

Join the server

How can I connect to Dev Testing Server - Unsecure?

You can join by opening the console with F1 and typing client.connect 45.129.156.2:28015. Or hit Launch Rust on this page to open Rust through Steam and connect.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode Survival in the standard Rust mode.
mp10
Max players It holds 10 players.
ts8
Group limit Teams max out at 8—the default setting for Rust.
v2634
Protocol You'll need protocol 2634 on your game to join.
cs166652
Build Build number: 166652.
ptrak
Networking The network layer is RakNet, which is standard.
$r?
Region code There's no region code here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.