RUST ZERG LIFEClan war room · live
No limit8 · game default
Deployment dossierOnline

Project Pulsar

NA 45.45.237.89:28015 checked 9m ago

monthly wipes moddedcarbonpve
Deploy
Zerg meter0%empty
0/40 troops
7-day average0
peak –
Rank#15,848
top 72% · #1540 in NA
Last wipe4d ago
monthly schedule
Next wipe · H-hour21d 4h
Thu 5 Nov, 19:00 UTC FW

Players

AveragePeak
0123415:0000:0009:0019:0004:0013:00

Hourly average and peak, UTC.

Server performance

05010015020015:0000:0009:0019:0004:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep5 Oct10 Oct15 Oct

Top 72% of all ranked servers, top 84% in NA. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 21d 4h. The force wipe · high confidence

usual gap18.8 days
between real wipes
wipe-day peak0
players, last three wipes

Coming wipes

21d 4hThu 5 Nov, 19:00 UTCFW

The first 48 hours of its last wipes

Sat 10 OctTue 22 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 19:57 UTC4d ago 0 – running 0
Tue 22 Sep, 00:45 UTC23d ago 0 – 18.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
No limit8 · game default
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36/200
Zergmax 14
Zombie Land PVE Monthly | Raids | Skills | Custom Maps NA · groups of 14+ · monthly · 59 on average
30/100
No limit8 · game default
[US] RustEZ Survival PvE | No Decay | No Raiding | No Killing NA · groups of 8+ · monthly · 58 on average
27/200
Teams offteams disabled
Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | Jet NA · no group limit · 1x · monthly · 48 on average
52/100
Zergmax 20
[US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | NA · groups of 20+ · monthly · 42 on average
22/150
No limit8 · game default
RustPlay PVE/PVP-Zones TP|Zombies|LVLs|Kits|Quests|Clans|+More! NA · groups of 8+ · monthly · 25 on average
13/420

Quick answers

from the figures on this page

Map and rules

What settings does Project Pulsar run?

There is no gather rate in the name Project Pulsar. Up to 8 players can group, which is the game's default. It runs pve, other players cannot be fought. The server browser lists it under Modded: the game is changed by plugins or settings. The plugins it runs number Carbon. Anti-cheat is on: VAC, from Valve.

What is the map on Project Pulsar?

A procedural map, size 4,000 with seed 1, generated by the game, is what Project Pulsar runs. You can view it on RustMaps from this page, since the same size and seed give the same map.

Player count

What is the population like on Project Pulsar?

Project Pulsar has 0 of its 40 slots filled right now. The average player count for the last seven days is 0.

What is Project Pulsar's ranking?

With a global rank of #15,848 for player hours over the last week, Project Pulsar is #1,540 in North America and in the top 72% of ranked servers.

Lists and tags

What is the meaning of the tags on Project Pulsar?

What the game's server browser gets from Project Pulsar is this tag list: gmrust (Game mode): Survival in the standard Rust mode; mp40 (Max players): The server has 40 slots; ts8 (Group limit): This uses the standard team limit of 8; v2634 (Protocol): You'll need protocol 2634 on your game to join; cs167398 (Build): Build number: 167398; ptrak (Networking): The network layer is RakNet, which is standard; $r? (Region code): There's no region code here; ^m (Monthly): You get a wipe once a month, together with the force wipe; ^p (PvE): Player combat is off; the world provides the danger; ^z (Modded): Modded category: the game is altered by plugins or settings; ^y (Carbon): This server uses Carbon for plugins; NA (North America): In the server browser this one sits under North America. At the top of this page you see its players now, its queue and the time its world was made, which are in the tags too.

Where does Project Pulsar appear in Rust Zerg Life lists?

These Rust Zerg Life lists include Project Pulsar: Modded Rust servers for clans and zergs, Best Rust PvE servers and North American Rust servers. Under these filters it shows on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.

Server info

Is Project Pulsar currently online and stable?

You can join Project Pulsar now: it is online. Based on the uptime it reports, the last restart was about 4 days 17 hours ago. Across the last 7 full days, 168 of 168 hours were online, which is 100%. The first time Rust Zerg Life saw it was on 13 September 2026.

Is Project Pulsar smooth to play on?

Server fps held an average of 81 for the last 48 hours, with a minimum of 67. The world held as many as 94,026 entities, including buildings, deployables and everything else. At its highest, memory usage hit 3,755 MB. Lag, as players feel it, is caused by low fps and an increasing number of entities.

What Rust version is Project Pulsar on?

Rust network protocol 2634 and build 167398 is what Project Pulsar runs, on Linux. Joining requires your game to be on the same protocol, which Steam updates automatically.

What location does Project Pulsar use?

With its NA tag, Project Pulsar lists itself in North America. Rust Zerg Life displays the location a server claims, not where the machine actually stands. You can reach it at 45.45.237.89:28015.

Wipe cycle

What can you expect on wipe day on Project Pulsar?

Across its recent wipes, the busiest times averaged 0 players. 0 hours after the latest wipe, the crowd peaked.

What schedule does Project Pulsar follow for wipes?

Its only wipe is the monthly force wipe for Project Pulsar. When every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, that is its next wipe. The world in play right now was made 4 days 18 hours ago. The tags carry a monthly wipe schedule.

Connect

How can I connect to Project Pulsar?

Join by entering client.connect 45.45.237.89:28015 in the console (press F1 first). Or use Launch Rust on this page, which opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2634,^z,^y,^m,NA,^p,gmrust,cs167398,ts8

Game

gmrust
Game mode Survival in the standard Rust mode.
mp40
Max players The server has 40 slots.
ts8
Group limit This uses the standard team limit of 8.
v2634
Protocol You'll need protocol 2634 on your game to join.
cs167398
Build Build number: 167398.
ptrak
Networking The network layer is RakNet, which is standard.
$r?
Region code There's no region code here.

Wipe schedule

^m
Monthly You get a wipe once a month, together with the force wipe.

Gameplay

^p
PvE Player combat is off; the world provides the danger.

Mods and access

^z
Modded Modded category: the game is altered by plugins or settings.
^y
Carbon This server uses Carbon for plugins.

Region

NA
North America In the server browser this one sits under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.