Project Pulsar
NA 45.45.237.89:28015 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers, top 84% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 21d 4h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 19:57 UTC4d ago | 0 | – | running | 0 |
| Tue 22 Sep, 00:45 UTC23d ago | 0 | – | 18.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Map and rules
What settings does Project Pulsar run?
There is no gather rate in the name Project Pulsar. Up to 8 players can group, which is the game's default. It runs pve, other players cannot be fought. The server browser lists it under Modded: the game is changed by plugins or settings. The plugins it runs number Carbon. Anti-cheat is on: VAC, from Valve.
What is the map on Project Pulsar?
A procedural map, size 4,000 with seed 1, generated by the game, is what Project Pulsar runs. You can view it on RustMaps from this page, since the same size and seed give the same map.
Player count
What is the population like on Project Pulsar?
Project Pulsar has 0 of its 40 slots filled right now. The average player count for the last seven days is 0.
What is Project Pulsar's ranking?
With a global rank of #15,848 for player hours over the last week, Project Pulsar is #1,540 in North America and in the top 72% of ranked servers.
Lists and tags
What is the meaning of the tags on Project Pulsar?
What the game's server browser gets from Project Pulsar is this tag list: gmrust (Game mode): Survival in the standard Rust mode; mp40 (Max players): The server has 40 slots; ts8 (Group limit): This uses the standard team limit of 8; v2634 (Protocol): You'll need protocol 2634 on your game to join; cs167398 (Build): Build number: 167398; ptrak (Networking): The network layer is RakNet, which is standard; $r? (Region code): There's no region code here; ^m (Monthly): You get a wipe once a month, together with the force wipe; ^p (PvE): Player combat is off; the world provides the danger; ^z (Modded): Modded category: the game is altered by plugins or settings; ^y (Carbon): This server uses Carbon for plugins; NA (North America): In the server browser this one sits under North America. At the top of this page you see its players now, its queue and the time its world was made, which are in the tags too.
Where does Project Pulsar appear in Rust Zerg Life lists?
These Rust Zerg Life lists include Project Pulsar: Modded Rust servers for clans and zergs, Best Rust PvE servers and North American Rust servers. Under these filters it shows on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.
Server info
Is Project Pulsar currently online and stable?
You can join Project Pulsar now: it is online. Based on the uptime it reports, the last restart was about 4 days 17 hours ago. Across the last 7 full days, 168 of 168 hours were online, which is 100%. The first time Rust Zerg Life saw it was on 13 September 2026.
Is Project Pulsar smooth to play on?
Server fps held an average of 81 for the last 48 hours, with a minimum of 67. The world held as many as 94,026 entities, including buildings, deployables and everything else. At its highest, memory usage hit 3,755 MB. Lag, as players feel it, is caused by low fps and an increasing number of entities.
What Rust version is Project Pulsar on?
Rust network protocol 2634 and build 167398 is what Project Pulsar runs, on Linux. Joining requires your game to be on the same protocol, which Steam updates automatically.
What location does Project Pulsar use?
With its NA tag, Project Pulsar lists itself in North America. Rust Zerg Life displays the location a server claims, not where the machine actually stands. You can reach it at 45.45.237.89:28015.
Wipe cycle
What can you expect on wipe day on Project Pulsar?
Across its recent wipes, the busiest times averaged 0 players. 0 hours after the latest wipe, the crowd peaked.
What schedule does Project Pulsar follow for wipes?
Its only wipe is the monthly force wipe for Project Pulsar. When every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, that is its next wipe. The world in play right now was made 4 days 18 hours ago. The tags carry a monthly wipe schedule.
Connect
How can I connect to Project Pulsar?
Join by entering client.connect 45.45.237.89:28015 in the console (press F1 first). Or use Launch Rust on this page, which opens Rust through Steam and connects you.
Server tags
Published as mp40,ptrak,$r?,v2634,^z,^y,^m,NA,^p,gmrust,cs167398,ts8
Game
gmrust
mp40
ts8
v2634
cs167398
ptrak
$r?
Wipe schedule
^m
Gameplay
^p
Mods and access
^z
^y
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.