Testing Grounds
NA 45.45.239.176:28015 checked 7m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 10% of all ranked servers, top 20% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 22d 17h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 13 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 01:18 UTC12d ago | 5 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Map and rules
What settings does Testing Grounds run?
No gather rate appears in the name Testing Grounds. Up to 8 players can group, which is the game's default. survival is the game mode, gather, build and raid: the standard game. Other players can be fought and raided. Plugins or settings change the game, and it is listed under Modded in the server browser. It runs plugins: Oxide. Its own label is vanilla: nothing is altered from the base game—no custom rates, kits or rules. VAC, Valve's anti-cheat, is switched off.
Which map is active on Testing Grounds?
Size 1,200, seed 2147483647, generated by the game: the procedural map on Testing Grounds. From this page, RustMaps can show it: size and seed produce the same map each time.
Server population
How full is Testing Grounds?
The server Testing Grounds is currently at 2 players out of 15 slots. Its weekly average is 2 players and its highest point was 8. The busiest time in the last 48 hours was 17:00 UTC, when it averaged 4 players.
What is Testing Grounds's ranking?
In North America, Testing Grounds is #377, and globally it is #2,236 for player hours over the last seven days, within the top 10% of all ranked servers.
Tags and filters
What is the meaning of the tags on Testing Grounds?
What the game's server browser gets from Testing Grounds is this tag list: gmvanilla (Game mode): Vanilla survival gameplay; mp15 (Max players): It holds 15 players; ts8 (Group limit): The team cap is 8, which is the game's default; v2634 (Protocol): You'll need protocol 2634 on your game to join; cs167584 (Build): Build number: 167584; ptrak (Networking): The network layer is RakNet, which is standard; $r? (Region code): There's no region code here; ^m (Monthly): Monthly wipes, timed with the force wipe from Facepunch; ^v (Vanilla): Nothing is altered from the base game—no custom rates, kits or rules; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Modded category: the game is altered by plugins or settings; NA (North America): In the server browser this one sits under North America. The tags carry its players now, its queue and the time its world was made as well, and the top of this page displays them.
Which Rust Zerg Life filters and lists cover Testing Grounds?
The Rust Zerg Life lists that include Testing Grounds are Modded Rust servers for clans and zergs and North American Rust servers. Under these filters it shows on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Server details
Is Testing Grounds currently online and stable?
Right now, Testing Grounds is online. It reports an uptime that puts the last restart at roughly 14 hours ago. It was up 100% of the time across the last 7 full days: 168 of 168 hours. Its first appearance in Rust Zerg Life records is 13 September 2026.
What is the performance like on Testing Grounds?
Over the past 48 hours, server fps averaged 30 and never dropped below 30. The world held as many as 6,586 entities, including buildings, deployables and everything else. At its highest, memory usage hit 1,265 MB. Lag, as players feel it, is caused by low fps and an increasing number of entities.
What version is Testing Grounds using?
On Linux, Testing Grounds runs Rust network protocol 2634 and build 167584. The protocol must match for you to join, and Steam will update your game to that protocol.
Where can you find Testing Grounds?
The NA tag is what Testing Grounds uses to list itself in North America. The location shown by Rust Zerg Life is what a server says; it does not check where the machine stands. You can reach it at 45.45.239.176:28015.
Wipe schedule
What happens on wipe day on Testing Grounds?
Across its recent wipes, the busiest times averaged 5 players. The crowd on the latest wipe peaked 13 hours in.
How often does Testing Grounds wipe, and on what days?
Once a month Testing Grounds wipes, along with the force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, which every Rust server takes. The world in play right now was made 12 days ago. The tags carry a monthly wipe schedule.
How to join
What is the process to join Testing Grounds?
Enter client.connect 45.45.239.176:28015 in the F1 console. Another way: use Launch Rust on this page, which opens Rust through Steam and connects you.
Server tags
Published as mp15,ptrak,$r?,v2634,^m,^v,NA,gmvanilla,cs167584,ts8,^o^z
Game
gmvanilla
mp15
ts8
v2634
cs167584
ptrak
$r?
Wipe schedule
^m
Difficulty
^v
Mods and access
^o
^z
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.