RUST ZERG LIFEClan war room · live
No limit8 · game default
Deployment dossierOnline

RUST DEV | PRIVATE | INSECURE

46.101.233.53:28015 checked 11m ago

Deploy
Zerg meter0%empty
0/10 troops
7-day average0
peak 1
Rank#11,201
top 50%
Last wipe1d ago
no schedule published
Next wipe · H-hour–
no wipe seen yet

Players

AveragePeakWipe
00.250.50.75113:0021:0004:0012:0019:0003:00Wiped Mon 12 Oct, 13:48 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
010020030040013:0021:0004:0012:0019:0003:00Wiped Mon 12 Oct, 13:48 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 12 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k12 Oct13 Oct14 Oct

Top 50% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Zergmax 12
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 408 on average
170/200
Zergmax 12
Rusty Moose |EU Monthly| EU · groups of 12+ · monthly · 357 on average
92/200
Zergmax 12
Rusty Moose |US Monthly| NA · groups of 12+ · monthly · 339 on average
350/400
Zergmax 14
Rustoria.co - EU Long EU · groups of 14+ · monthly · 335 on average
98/200
Zergmax 16
Rustoria.co - EU Main EU · groups of 16+ · weekly · 299 on average
18/250
Zergmax 16
Rustafied.com - EU Long - Large EU · groups of 16+ · monthly · 282 on average
90/125

Quick answers

from the figures on this page

Rules and settings

What settings does RUST DEV | PRIVATE | INSECURE run?

There is no gather rate in the name RUST DEV | PRIVATE | INSECURE. That is the game's default: groups of up to 8 players. survival is its mode, gather, build and raid: the standard game. Other players can be fought and raided. You will find it under Community in the server browser. Anti-cheat is off: VAC, from Valve.

What is the map on RUST DEV | PRIVATE | INSECURE?

Size 1,000, seed 424242, generated by the game: the procedural map on RUST DEV | PRIVATE | INSECURE. Same size and seed, same map: RustMaps shows it from this page.

Player count

How many players are on RUST DEV | PRIVATE | INSECURE?

RUST DEV | PRIVATE | INSECURE has 0 of its 10 slots filled right now. The seven-day average is 0 players, with a peak of 1. The busiest time in the last 48 hours was 13:00 UTC, when it averaged 1 players.

Where does RUST DEV | PRIVATE | INSECURE sit in the rankings?

In the top 50% of ranked servers, RUST DEV | PRIVATE | INSECURE holds #11,201 for player hours over the last seven days.

Tags and filters

What is the meaning of the tags on RUST DEV | PRIVATE | INSECURE?

What the game's server browser gets from RUST DEV | PRIVATE | INSECURE is this tag list: gmrust (Game mode): Standard survival gameplay; mp10 (Max players): Capacity: 10; ts8 (Group limit): Teams max out at 8—the default setting for Rust; v2634 (Protocol): To join, your game must match protocol 2634; cs167584 (Build): The game build is 167584; ptrak (Networking): Standard RakNet networking is in use here; $r? (Region code): Region code left unset. The tags carry its players now, its queue and the time its world was made as well, and the top of this page displays them.

Where does RUST DEV | PRIVATE | INSECURE appear in Rust Zerg Life lists?

The Rust Zerg Life lists that include RUST DEV | PRIVATE | INSECURE are Rust community servers for clans. Under these filters it shows on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

Server details

How reliable is RUST DEV | PRIVATE | INSECURE, and is it up?

You can join RUST DEV | PRIVATE | INSECURE now: it is online. It reports an uptime that puts the last restart at roughly 37 hours ago. Over the past 1 full day, 24 of 24 hours were up, giving 100% uptime. Rust Zerg Life has been tracking it since 12 October 2026.

What is the performance like on RUST DEV | PRIVATE | INSECURE?

Server fps held an average of 219 for the last 48 hours, with a minimum of 183. The world held as many as 3,020 entities, including buildings, deployables and everything else. At its highest, memory usage hit 736 MB. Lag, as players feel it, is caused by low fps and an increasing number of entities.

Which Rust build does RUST DEV | PRIVATE | INSECURE use?

Rust network protocol 2634 and build 167584 is what RUST DEV | PRIVATE | INSECURE runs, on Linux. Joining requires your game to be on the same protocol, which Steam updates automatically.

What is the location of RUST DEV | PRIVATE | INSECURE?

From RUST DEV | PRIVATE | INSECURE, no region is published. Rust Zerg Life displays the location a server claims, not where the machine actually stands. Connect to it at 46.101.233.53:28015.

Wipe cycle

How often does RUST DEV | PRIVATE | INSECURE wipe, and on what days?

With so few wipes on record for RUST DEV | PRIVATE | INSECURE, its pattern is not yet clear. The monthly force wipe hits every Rust server, and on Thursday 5 November at 19:00 UTC it is due next. The world it is running now dates from 38 hours ago.

Connect

What is the process to join RUST DEV | PRIVATE | INSECURE?

You can join by opening the console with F1 and typing client.connect 46.101.233.53:28015. Or hit Launch Rust on this page to open Rust through Steam and connect.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167584,ts8

Game

gmrust
Game mode Standard survival gameplay.
mp10
Max players Capacity: 10.
ts8
Group limit Teams max out at 8—the default setting for Rust.
v2634
Protocol To join, your game must match protocol 2634.
cs167584
Build The game build is 167584.
ptrak
Networking Standard RakNet networking is in use here.
$r?
Region code Region code left unset.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.