240_FPS [RU]
EU 46.174.48.13:28015 checked 16m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 45% of all ranked servers, top 76% in EU. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 15 October, 18:37 UTC, in 1d 17h. Its weekly schedule tag · low confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:37 UTC FW12d ago | 2 | – | running | 1 |
| Fri 25 Sep, 07:50 UTC18d ago | 4 | halved by day 5 | 6.4 days | 1 |
| Fri 18 Sep, 11:51 UTC25d ago | 4 | halved by day 4 | 6.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Rules and settings
What is the setup on 240_FPS [RU] when it comes to rules and settings?
There is no gather rate in the name 240_FPS [RU]. That is the game's default: groups of up to 8 players. survival is the game mode, the usual game of gathering, building and raiding. Other players can be fought and raided. Community is its section in the server browser. The plugins it runs number Oxide. The word it uses for itself is vanilla: vanilla: the standard game, with no changes to rates, kits or rules. Anti-cheat is on: VAC, from Valve.
What is the map on 240_FPS [RU]?
The game generates the procedural map of size 4,500 on 240_FPS [RU] with seed 782583436. From this page, RustMaps can show it: size and seed produce the same map each time.
Player count
What is the population like on 240_FPS [RU]?
240_FPS [RU] has 0 of its 100 slots filled right now. Its weekly average is 0 players and its highest point was 1.
What position does 240_FPS [RU] hold in the server rankings?
For player hours in the last week, 240_FPS [RU] ranks #10,095 overall and #2,184 in Europe, placing it in the top 45% of ranked servers.
Server tags
How should you read the tags on 240_FPS [RU]?
For the game's server browser, 240_FPS [RU] publishes these tags: gmrust (Game mode): Standard survival gameplay; mp100 (Max players): The server has 100 slots; ts8 (Group limit): The team cap is 8, which is the game's default; v2634 (Protocol): To join, your game must match protocol 2634; cs167398 (Build): The game build is 167398; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): Region code left unset; ^w (Weekly): Wipes: weekly; ^v (Vanilla): Vanilla: the standard game, with no changes to rates, kits or rules; ^o (Oxide): This server uses Oxide (uMod) for plugins; EU (Europe): In the server browser this one sits under Europe. The tags carry its players now, its queue and the time its world was made as well, and the top of this page displays them.
Where does 240_FPS [RU] appear in Rust Zerg Life lists?
These Rust Zerg Life lists include 240_FPS [RU]: EU Rust servers for clans, Rust community servers for clans and Vanilla servers for clans and zergs. These filters bring it up on the server list: Region: Europe; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Weekly ^w, Vanilla ^v and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 2 weeks.
Server info
What is the uptime and reliability of 240_FPS [RU]?
Right now, 240_FPS [RU] is online. Based on the uptime it reports, the last restart was about 22 hours ago. Across the last 7 full days, 168 of 168 hours were online, which is 100%. The first time Rust Zerg Life saw it was on 15 September 2026.
How well does 240_FPS [RU] perform?
It averaged 99 server fps over the last 48 hours, and the lowest it got was 72. It reached a maximum of 117,777 entities, covering buildings, deployables and the rest of the world. At its highest, memory usage hit 3,692 MB. Lag, as players feel it, is caused by low fps and an increasing number of entities.
Which Rust build does 240_FPS [RU] use?
Rust network protocol 2634 and build 167398 is what 240_FPS [RU] runs, on Linux. Joining requires your game to be on the same protocol, which Steam updates automatically.
What is the location of 240_FPS [RU]?
With its EU tag, 240_FPS [RU] lists itself in Europe. The location shown by Rust Zerg Life is what a server says; it does not check where the machine stands. Connect to it at 46.174.48.13:28015.
Wipe schedule
What happens on wipe day on 240_FPS [RU]?
The average peak for its recent wipes was 3 players. The crowd on the latest wipe peaked 1 hours in. The crowd kept above half that peak until the next wipe in 0% of its recent wipes. If not, the crowd fell below half by day 4.5.
How often does 240_FPS [RU] wipe, and on what days?
The prediction follows its tag because not enough of 240_FPS [RU]'s wipes are on record to confirm the schedule. It is due to wipe next on Thursday 15 October at 18:37 UTC. The world in play right now was made 12 days 6 hours ago. The tags list a wipe schedule of once a week.
How to join
What is the process to join 240_FPS [RU]?
You can join by opening the console with F1 and typing client.connect 46.174.48.13:28015. Or hit Launch Rust on this page to open Rust through Steam and connect.
Server tags
Published as mp100,ptrak,$r?,v2634,^w,^v,EU,gmrust,cs167398,ts8,^o
Game
gmrust
mp100
ts8
v2634
cs167398
ptrak
$r?
Wipe schedule
^w
Difficulty
^v
Mods and access
^o
Region
EU
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.