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Deployment dossierOnline

Develop\Test

46.174.49.209:28015 checked 10m ago

quad moddedoxide
Deploy
Zerg meter0%empty
0/100 troops
7-day average0
peak 1
Rank#13,540
top 61%
Last wipe9d ago
no schedule published
Next wipe · H-hour–
no rhythm it keeps

Players

AveragePeak
00.250.50.75110:0013:0016:0019:0022:0001:00

Hourly average and peak, UTC.

Server performance

02040608010:0013:0016:0019:0022:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep5 Oct10 Oct15 Oct

Top 61% of all ranked servers, and #597 of the quad servers (top 73%). Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.3 days
between real wipes
on rhythm14%
of its recent wipes
wipe-day peak1
players, last three wipes
crowd held100%
of its cycles kept half the crowd

The first 48 hours of its last wipes

Mon 5 OctSat 3 OctFri 2 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 25 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 14:17 UTC9d ago 1 – running 0
Sat 3 Oct, 16:29 UTC11d ago 1 – 1.9 days 0
Fri 2 Oct, 09:19 UTC12d ago 1 – 1.3 days 0
Thu 1 Oct, 17:59 UTC FW13d ago 1 – 0.6 days 0
Thu 1 Oct, 03:48 UTC13d ago 1 – 0.6 days 0
Thu 24 Sep, 17:39 UTC20d ago 1 held half 6.4 days 0
Thu 17 Sep, 12:04 UTC27d ago 2 halved by day 5 7.2 days 1
Wed 16 Sep, 18:54 UTC28d ago 2 – 0.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Server rules

What is the setup on Develop\Test when it comes to rules and settings?

You will not find a gather rate in the name Develop\Test. The limit on groups is 4 players (quad). It runs survival, gather, build and raid: the standard game. Raiding and fighting other players are allowed. This one sits under Modded in the browser: the game is changed by plugins or settings. The plugins it runs number Oxide. VAC, Valve's anti-cheat, is switched on.

Which map is active on Develop\Test?

A procedural map, size 3,500 with seed 1337, generated by the game, is what Develop\Test runs. You can view it on RustMaps from this page, since the same size and seed give the same map.

Server population

How full is Develop\Test?

The server Develop\Test is currently at 0 players out of 100 slots. Averaging 0 players over seven days, it peaked at 1. The highest average over the last 48 hours came at 18:00 UTC, with 1 players.

Where does Develop\Test sit in the rankings?

For player hours over the last week, Develop\Test is #13,540, which puts it in the top 61% of all ranked servers. In the quad category, it ranks #597.

Server tags

How should you read the tags on Develop\Test?

The game's server browser reads these tags from Develop\Test: gmrust (Game mode): Survival in the standard Rust mode; mp100 (Max players): The server has 100 slots; ts4 (Group limit): Teams are capped at 4; v2634 (Protocol): You'll need protocol 2634 on your game to join; cs167781 (Build): Build number: 167781; ptrak (Networking): The network layer is RakNet, which is standard; $r? (Region code): There's no region code here; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Modded category: the game is altered by plugins or settings. At the top of this page you see its players now, its queue and the time its world was made, which are in the tags too.

Which Rust Zerg Life filters and lists cover Develop\Test?

Modded Rust servers for clans and zergs: that is where you will find Develop\Test among the Rust Zerg Life rankings. Under these filters it shows on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last 2 weeks.

Server info

Is Develop\Test currently online and stable?

Develop\Test is up and running as you read this. It reports an uptime that puts the last restart at roughly 7 hours ago. Across the last 7 full days, 124 of 168 hours were online, which is 74%. Rust Zerg Life has been tracking it since 13 September 2026.

How well does Develop\Test perform?

Server fps held an average of 60 for the last 48 hours, with a minimum of 58. The world held as many as 69,996 entities, including buildings, deployables and everything else. At its highest, memory usage hit 2,099 MB. Lag, as players feel it, is caused by low fps and an increasing number of entities.

Which Rust build does Develop\Test use?

On Linux, Develop\Test runs Rust network protocol 2634 and build 167781. The protocol must match for you to join, and Steam will update your game to that protocol.

Where can you find Develop\Test?

No region is published by Develop\Test. Rust Zerg Life displays the location a server claims, not where the machine actually stands. You can reach it at 46.174.49.209:28015.

Wipe days

What happens on wipe day on Develop\Test?

Across its recent wipes, the busiest times averaged 1 players. On the latest wipe, 25 hours after the wipe, the crowd hit its peak. Until the next wipe, the crowd stayed above half that peak in 100% of its recent wipes.

What schedule does Develop\Test follow for wipes?

There is no next wipe to predict: Develop\Test wipes at irregular times. The monthly force wipe hits every Rust server, and on Thursday 5 November at 19:00 UTC it is due next. The world in play right now was made 9 days 12 hours ago.

Connect

How can I connect to Develop\Test?

Join by entering client.connect 46.174.49.209:28015 in the console (press F1 first). Or use Launch Rust on this page, which opens Rust through Steam and connects you. For more, visit its website: https://rust.basew.online.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,gmrust,cs167781,ts4,^o^z

Game

gmrust
Game mode Survival in the standard Rust mode.
mp100
Max players The server has 100 slots.
ts4
Group limit Teams are capped at 4.
v2634
Protocol You'll need protocol 2634 on your game to join.
cs167781
Build Build number: 167781.
ptrak
Networking The network layer is RakNet, which is standard.
$r?
Region code There's no region code here.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded Modded category: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.