Develop\Test
46.174.49.209:28015 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers, and #597 of the quad servers (top 73%). Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 25 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 14:17 UTC9d ago | 1 | – | running | 0 |
| Sat 3 Oct, 16:29 UTC11d ago | 1 | – | 1.9 days | 0 |
| Fri 2 Oct, 09:19 UTC12d ago | 1 | – | 1.3 days | 0 |
| Thu 1 Oct, 17:59 UTC FW13d ago | 1 | – | 0.6 days | 0 |
| Thu 1 Oct, 03:48 UTC13d ago | 1 | – | 0.6 days | 0 |
| Thu 24 Sep, 17:39 UTC20d ago | 1 | held half | 6.4 days | 0 |
| Thu 17 Sep, 12:04 UTC27d ago | 2 | halved by day 5 | 7.2 days | 1 |
| Wed 16 Sep, 18:54 UTC28d ago | 2 | – | 0.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server rules
What is the setup on Develop\Test when it comes to rules and settings?
You will not find a gather rate in the name Develop\Test. The limit on groups is 4 players (quad). It runs survival, gather, build and raid: the standard game. Raiding and fighting other players are allowed. This one sits under Modded in the browser: the game is changed by plugins or settings. The plugins it runs number Oxide. VAC, Valve's anti-cheat, is switched on.
Which map is active on Develop\Test?
A procedural map, size 3,500 with seed 1337, generated by the game, is what Develop\Test runs. You can view it on RustMaps from this page, since the same size and seed give the same map.
Server population
How full is Develop\Test?
The server Develop\Test is currently at 0 players out of 100 slots. Averaging 0 players over seven days, it peaked at 1. The highest average over the last 48 hours came at 18:00 UTC, with 1 players.
Where does Develop\Test sit in the rankings?
For player hours over the last week, Develop\Test is #13,540, which puts it in the top 61% of all ranked servers. In the quad category, it ranks #597.
Server tags
How should you read the tags on Develop\Test?
The game's server browser reads these tags from Develop\Test: gmrust (Game mode): Survival in the standard Rust mode; mp100 (Max players): The server has 100 slots; ts4 (Group limit): Teams are capped at 4; v2634 (Protocol): You'll need protocol 2634 on your game to join; cs167781 (Build): Build number: 167781; ptrak (Networking): The network layer is RakNet, which is standard; $r? (Region code): There's no region code here; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Modded category: the game is altered by plugins or settings. At the top of this page you see its players now, its queue and the time its world was made, which are in the tags too.
Which Rust Zerg Life filters and lists cover Develop\Test?
Modded Rust servers for clans and zergs: that is where you will find Develop\Test among the Rust Zerg Life rankings. Under these filters it shows on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last 2 weeks.
Server info
Is Develop\Test currently online and stable?
Develop\Test is up and running as you read this. It reports an uptime that puts the last restart at roughly 7 hours ago. Across the last 7 full days, 124 of 168 hours were online, which is 74%. Rust Zerg Life has been tracking it since 13 September 2026.
How well does Develop\Test perform?
Server fps held an average of 60 for the last 48 hours, with a minimum of 58. The world held as many as 69,996 entities, including buildings, deployables and everything else. At its highest, memory usage hit 2,099 MB. Lag, as players feel it, is caused by low fps and an increasing number of entities.
Which Rust build does Develop\Test use?
On Linux, Develop\Test runs Rust network protocol 2634 and build 167781. The protocol must match for you to join, and Steam will update your game to that protocol.
Where can you find Develop\Test?
No region is published by Develop\Test. Rust Zerg Life displays the location a server claims, not where the machine actually stands. You can reach it at 46.174.49.209:28015.
Wipe days
What happens on wipe day on Develop\Test?
Across its recent wipes, the busiest times averaged 1 players. On the latest wipe, 25 hours after the wipe, the crowd hit its peak. Until the next wipe, the crowd stayed above half that peak in 100% of its recent wipes.
What schedule does Develop\Test follow for wipes?
There is no next wipe to predict: Develop\Test wipes at irregular times. The monthly force wipe hits every Rust server, and on Thursday 5 November at 19:00 UTC it is due next. The world in play right now was made 9 days 12 hours ago.
Connect
How can I connect to Develop\Test?
Join by entering client.connect 46.174.49.209:28015 in the console (press F1 first). Or use Launch Rust on this page, which opens Rust through Steam and connects you. For more, visit its website: https://rust.basew.online.
Server tags
Published as mp100,ptrak,$r?,v2634,gmrust,cs167781,ts4,^o^z
Game
gmrust
mp100
ts4
v2634
cs167781
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.