[TEST STAND] private - do not join
46.174.50.219:28215 checked 14m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 22d 6h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 25 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:04 UTC FW12d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Rules and settings
Which settings and rules apply on [TEST STAND] private - do not join?
There is no gather rate in the name [TEST STAND] private - do not join. 12 players is the most a group can hold. minigames & battle royale is its mode, battle royale, parkour, Bedwars and arenas. The server browser lists it under Modded: the game is changed by plugins or settings. The plugins it runs number Carbon. VAC is off, Valve's anti-cheat.
What is the map on [TEST STAND] private - do not join?
The game generates the procedural map of size 6,000 on [TEST STAND] private - do not join with seed 1337. You can view it on RustMaps from this page, since the same size and seed give the same map. Under map name you will find: discord.gg/r2aim.
Player count
What is the population like on [TEST STAND] private - do not join?
Right now, 0 players are on [TEST STAND] private - do not join, which has 150 slots. Averaging 0 players over seven days, it peaked at 2.
Where does [TEST STAND] private - do not join sit in the rankings?
For player hours over the last week, [TEST STAND] private - do not join is #13,710, which puts it in the top 62% of all ranked servers.
Tags and filters
What do [TEST STAND] private - do not join's tags indicate?
What the game's server browser gets from [TEST STAND] private - do not join is this tag list: gmrust (Game mode): Survival in the standard Rust mode; mp150 (Max players): The server has 150 slots; ts12 (Group limit): Each team can have up to 12 players; v2634 (Protocol): Protocol 2634—only players on that version can get in; cs167781 (Build): The game build is 167781; ptrak (Networking): Standard RakNet networking is in use here; $r? (Region code): No region code is set; ^e (Minigames): This server hosts minigames: arenas, Bedwars, parkour and more; ^d (Combat training): Training server: practice aim and PvP with provided loot; ^z (Modded): The Modded listing means plugins or settings have changed the game; ^y (Carbon): This server uses Carbon for plugins. At the top of this page you see its players now, its queue and the time its world was made, which are in the tags too.
Which Rust Zerg Life filters and lists cover [TEST STAND] private - do not join?
Modded Rust servers for clans and zergs and Best Rust aim training servers: that is where you will find [TEST STAND] private - do not join among the Rust Zerg Life rankings. These filters bring it up on the server list: Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server info
What is the uptime and reliability of [TEST STAND] private - do not join?
You can join [TEST STAND] private - do not join now: it is online. Based on the uptime it reports, the last restart was about 24 hours ago. It was up 100% of the time across the last 7 full days: 168 of 168 hours. The first time Rust Zerg Life saw it was on 13 September 2026.
Is [TEST STAND] private - do not join smooth to play on?
Over the past 48 hours, server fps averaged 60 and never dropped below 60. The world held as many as 2,164 entities, including buildings, deployables and everything else. Memory use peaked at 2,868 MB. A climbing entity count and low fps are the source of the lag players feel.
What Rust version is [TEST STAND] private - do not join on?
On Linux, [TEST STAND] private - do not join runs Rust network protocol 2634 and build 167781. Joining requires your game to be on the same protocol, which Steam updates automatically.
Where can you find [TEST STAND] private - do not join?
There is no region published by [TEST STAND] private - do not join. Rust Zerg Life displays the location a server claims, not where the machine actually stands. You can reach it at 46.174.50.219:28215.
Wipe cycle
What can you expect on wipe day on [TEST STAND] private - do not join?
The average peak for its recent wipes was 2 players. 25 hours after the latest wipe, the crowd peaked.
How often does [TEST STAND] private - do not join wipe, and on what days?
Its only wipe is the monthly force wipe for [TEST STAND] private - do not join. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. 12 days 18 hours ago is when its present world was created.
How to join
How can I connect to [TEST STAND] private - do not join?
You can join by opening the console with F1 and typing client.connect 46.174.50.219:28215. Or hit Launch Rust on this page to open Rust through Steam and connect.
Server tags
Published as mp150,ptrak,$r?,v2634,^z,^y,^e,^d,gmrust,cs167781,ts12
Game
gmrust
mp150
ts12
v2634
cs167781
ptrak
$r?
Gameplay
^e
^d
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.