RUST ZERG LIFEClan war room · live
No limit8 · game default
Deployment dossierOffline

S RUST #0 [TEST]

EU 46.174.54.83:20520 checked 1d ago

moddedoxide
Deploy
Zerg meter0%empty
0/50 troops
7-day average0
peak –
Rank#15,901
top 71% · #2506 in EU
Last wipe8d ago
no schedule published
Next wipe · H-hour5d 10h
Tue 20 Oct, 01:30 UTC

Players

AveragePeak
0123416:0019:0023:0002:0006:0009:00

Hourly average and peak, UTC.

Server performance

02040608016:0019:0023:0002:0006:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 71% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.

Wipe schedule

fixed weekdays

Next wipe Tuesday 20 October, 01:30 UTC, in 5d 10h. Every Tuesday at 01:30 UTC · medium confidence

usual gap7 days
between real wipes
on rhythm75%
of its recent wipes
wipe-day peak1
players, last three wipes
crowd held50%
else halves by day 1

Coming wipes

5d 10hTue 20 Oct, 01:30 UTC
12d 10hTue 27 Oct, 01:30 UTC
19d 10hTue 3 Nov, 01:30 UTC
22d 3hThu 5 Nov, 19:00 UTCFW
26d 10hTue 10 Nov, 01:30 UTC
33d 10hTue 17 Nov, 01:30 UTC
40d 10hTue 24 Nov, 01:30 UTC

The first 48 hours of its last wipes

Tue 6 OctThu 1 OctTue 29 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 6 Oct, 01:30 UTC8d ago 0 – running 0
Thu 1 Oct, 21:13 UTC FW12d ago 2 halved by day 1 4.2 days 0
Tue 29 Sep, 00:03 UTC15d ago 2 held half 2.9 days 0
Tue 22 Sep, 01:38 UTC22d ago 0 – 6.9 days 0
Tue 15 Sep, 05:53 UTC29d ago 0 – 6.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Zergmax 16
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10 EU · groups of 16+ · weekly · 106 on average
188/225
No limit8 · game default
МИНИ-КАРТА 2Х | STORM | FPS+ 14.10 EU · groups of 8+ · weekly · 90 on average
88/100
Zergmax 16
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10 EU · groups of 16+ · monthly · 87 on average
43/1000
Zergmax 16
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10 EU · groups of 16+ · monthly · 76 on average
9/1000
Zergmax 16
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10 EU · groups of 16+ · monthly · 72 on average
70/700
Zergmax 12
RustSpain.com | EU Main EU · groups of 12+ · weekly · 67 on average
6/200

Quick answers

from the figures on this page

Rules and settings

Which settings and rules apply on S RUST #0 [TEST]?

No gather rate appears in the name S RUST #0 [TEST]. The group cap is 8 players, the default for the game. survival is its mode, the usual game of gathering, building and raiding. Other players can be fought and raided. This one sits under Modded in the browser: the game is changed by plugins or settings. It runs plugins: Oxide. VAC is on, Valve's anti-cheat.

What is the map on S RUST #0 [TEST]?

The game generates the procedural map of size 3,500 on S RUST #0 [TEST] with seed 210551. Same size and seed, same map: RustMaps shows it from this page.

Player count

What is the population like on S RUST #0 [TEST]?

The server S RUST #0 [TEST] is currently offline; it was last seen 29 hours ago. Averaged over the last week, the player count is 0.

What position does S RUST #0 [TEST] hold in the server rankings?

For player hours in the last week, S RUST #0 [TEST] ranks #15,901 overall and #2,506 in Europe, placing it in the top 71% of ranked servers.

Server tags

Who is behind S RUST #0 [TEST]?

A srust.io hostname is published by S RUST #0 [TEST], and by 2 other servers we track, so the same operator most likely runs them.

What is the meaning of the tags on S RUST #0 [TEST]?

For the game's server browser, S RUST #0 [TEST] publishes these tags: gmrust (Game mode): Survival in the standard Rust mode; mp50 (Max players): Capacity: 50; ts8 (Group limit): This uses the standard team limit of 8; v2634 (Protocol): To join, your game must match protocol 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code is set; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Modded category: the game is altered by plugins or settings; EU (Europe): The server browser puts it in Europe. The tags carry its players now, its queue and the time its world was made as well, and the top of this page displays them.

Which Rust Zerg Life filters and lists cover S RUST #0 [TEST]?

EU Rust servers for clans and Modded Rust servers for clans and zergs: that is where you will find S RUST #0 [TEST] among the Rust Zerg Life rankings. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Server details

What is the uptime and reliability of S RUST #0 [TEST]?

S RUST #0 [TEST] is offline at the moment; the last time it was seen was 29 hours ago. Based on the uptime it reports, the last restart was about 7 days 7 hours ago. Across the last 7 full days, 154 of 168 hours were online, which is 92%. Rust Zerg Life has been tracking it since 13 September 2026.

How well does S RUST #0 [TEST] perform?

It averaged 59 server fps over the last 48 hours, and the lowest it got was 38. The world held as many as 30,253 entities, including buildings, deployables and everything else. The maximum memory it used was 3,771 MB. A climbing entity count and low fps are the source of the lag players feel.

What version is S RUST #0 [TEST] using?

The server S RUST #0 [TEST] runs Rust network protocol 2634 and build 166652 with Linux as its operating system. Joining requires your game to be on the same protocol, which Steam updates automatically.

Where can you find S RUST #0 [TEST]?

The EU tag is what S RUST #0 [TEST] uses to list itself in Europe. The location shown by Rust Zerg Life is what a server says; it does not check where the machine stands. You can reach it at 46.174.54.83:20520.

Wipe days

What can you expect on wipe day on S RUST #0 [TEST]?

At their busiest, its recent wipes drew an average of 1 players. The crowd on the latest wipe peaked 0 hours in. The crowd kept above half that peak until the next wipe in 50% of its recent wipes. If not, the crowd fell below half by day 1.

What schedule does S RUST #0 [TEST] follow for wipes?

S RUST #0 [TEST] follows a wipe schedule of every Tuesday at 01:30 UTC. On Tuesday 20 October at 01:30 UTC its next wipe is expected. The world in play right now was made 8 days 13 hours ago.

Join the server

What steps do I take to join S RUST #0 [TEST]?

Join by entering client.connect 46.174.54.83:20520 in the console (press F1 first). Or use Launch Rust on this page, which opens Rust through Steam and connects you. You can find its website at https://srust.io.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,EU,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust mode.
mp50
Max players Capacity: 50.
ts8
Group limit This uses the standard team limit of 8.
v2634
Protocol To join, your game must match protocol 2634.
cs166652
Build The game build is 166652.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded Modded category: the game is altered by plugins or settings.

Region

EU
Europe The server browser puts it in Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.