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Direct Protocol | Loopback Development

47.194.150.81:28035 checked 1d ago

Deploy
Zerg meter0%empty
0/4 troops
7-day average0
peak 1
Rank#12,994
top 58%
Last wipe1d ago
no schedule published
Next wipe · H-hour–
too few wipes seen yet

Players

AveragePeakWipe
00.250.50.75114:0016:0018:0019:0021:0023:00Wiped Mon 12 Oct, 14:12 UTCWIPE

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k12 Oct13 Oct14 Oct

Top 58% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 14:19 UTC1d ago – – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Map and rules

What settings does Direct Protocol | Loopback Development run?

No gather rate appears in the name Direct Protocol | Loopback Development. The group cap is 8 players, the default for the game. survival is the game mode, gather, build and raid: the standard game. Raiding and fighting other players are allowed. Community is its section in the server browser. Anti-cheat is off: VAC, from Valve.

Which map is active on Direct Protocol | Loopback Development?

The game generates the procedural map Direct Protocol | Loopback Development runs.

Server population

How full is Direct Protocol | Loopback Development?

Last seen 36 hours ago, Direct Protocol | Loopback Development is offline at the moment. The seven-day average is 0 players, with a peak of 1. The highest average over the last 48 hours came at 16:00 UTC, with 1 players.

What is Direct Protocol | Loopback Development's ranking?

In the top 58% of ranked servers, Direct Protocol | Loopback Development holds #12,994 for player hours over the last seven days.

Server tags

How should you read the tags on Direct Protocol | Loopback Development?

What the game's server browser gets from Direct Protocol | Loopback Development is this tag list: gmrust (Game mode): Standard survival gameplay; mp4 (Max players): The server has 4 slots; ts8 (Group limit): The team cap is 8, which is the game's default; v2634 (Protocol): Protocol 2634—only players on that version can get in; cs166652 (Build): It runs build 166652; ptrak (Networking): The network layer is RakNet, which is standard; $r? (Region code): Region code left unset. Also in the tags: its players now, its queue and the time its world was made, and the top of this page shows them.

Where does Direct Protocol | Loopback Development appear in Rust Zerg Life lists?

Rust community servers for clans: that is where you will find Direct Protocol | Loopback Development among the Rust Zerg Life rankings. Under these filters it shows on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

Server info

Is Direct Protocol | Loopback Development currently online and stable?

Direct Protocol | Loopback Development is offline at the moment; the last time it was seen was 36 hours ago. It was online 0% of the time over the last 1 full day: 0 hours out of 24. Its first appearance in Rust Zerg Life records is 12 October 2026.

Which Rust build does Direct Protocol | Loopback Development use?

The server Direct Protocol | Loopback Development runs Rust network protocol 2634 and build 166652 with Windows as its operating system. The protocol must match for you to join, and Steam will update your game to that protocol.

What is the location of Direct Protocol | Loopback Development?

No region is published by Direct Protocol | Loopback Development. Rust Zerg Life displays the location a server claims, not where the machine actually stands. Connect to it at 47.194.150.81:28035.

Wipe days

When does Direct Protocol | Loopback Development wipe?

The record of Direct Protocol | Loopback Development's wipes is too thin to reveal its rhythm. Come Thursday 5 November at 19:00 UTC, the monthly force wipe arrives for every Rust server. 46 hours ago is when its present world was created.

Connect

How can I connect to Direct Protocol | Loopback Development?

Enter client.connect 47.194.150.81:28035 in the F1 console. Another way: use Launch Rust on this page, which opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp4,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode Standard survival gameplay.
mp4
Max players The server has 4 slots.
ts8
Group limit The team cap is 8, which is the game's default.
v2634
Protocol Protocol 2634—only players on that version can get in.
cs166652
Build It runs build 166652.
ptrak
Networking The network layer is RakNet, which is standard.
$r?
Region code Region code left unset.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.