Devblog 65 Legacy Server
5.230.5.204:28015 checked 9d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Rules and settings
What settings does Devblog 65 Legacy Server run?
You will not find a gather rate in the name Devblog 65 Legacy Server. No group limit is published. It runs survival, gather, build, raid: the regular game. Raiding and fighting other players are allowed. Community is its section in the server browser. VAC is off, Valve's anti-cheat.
What is the map on Devblog 65 Legacy Server?
A procedural map, generated by the game, is what Devblog 65 Legacy Server runs.
Player count
How many players are on Devblog 65 Legacy Server?
The server Devblog 65 Legacy Server is currently offline; it was last seen 9 days 16 hours ago.
What position does Devblog 65 Legacy Server hold in the server rankings?
In the top 70% of ranked servers, Devblog 65 Legacy Server holds #15,666 for player hours over the last seven days.
Server tags
What do Devblog 65 Legacy Server's tags indicate?
For the game's server browser, Devblog 65 Legacy Server publishes these tags: mp10 (Max players): Capacity: 10; v1695 (Protocol): Protocol 1695—only players on that version can get in; hc315fe87 (Custom tag): The owner or a plugin set this tag; it's not part of standard Rust. The tags carry its players now, its queue and the time its world was made as well, and the top of this page displays them.
Which Rust Zerg Life filters and lists cover Devblog 65 Legacy Server?
The Rust Zerg Life lists that include Devblog 65 Legacy Server are Rust community servers for clans. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all.
Server details
What is the uptime and reliability of Devblog 65 Legacy Server?
No sign of Devblog 65 Legacy Server at present: it was last seen 9 days 16 hours ago. Over the last 7 full days, uptime was 0%: 0 hours up out of 168. The first time Rust Zerg Life saw it was on 4 October 2026.
What version is Devblog 65 Legacy Server using?
Rust network protocol 1695 is what Devblog 65 Legacy Server runs, on Windows. You can only join if your game uses the same protocol, and Steam takes care of updating it.
What location does Devblog 65 Legacy Server use?
There is no region published by Devblog 65 Legacy Server. The location shown by Rust Zerg Life is what a server says; it does not check where the machine stands. You can reach it at 5.230.5.204:28015.
Wipe days
What schedule does Devblog 65 Legacy Server follow for wipes?
So few of Devblog 65 Legacy Server's wipes are recorded that its rhythm cannot be told yet. The monthly force wipe hits every Rust server, and on Thursday 5 November at 19:00 UTC it is due next.
Connect
What steps do I take to join Devblog 65 Legacy Server?
Enter client.connect 5.230.5.204:28015 in the F1 console. Another way: use Launch Rust on this page, which opens Rust through Steam and connects you.
Server tags
Published as mp10,v1695,hc315fe87
Game
mp10
v1695
Other
hc315fe87
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.