ZombieModsX5-10
5.252.103.130:35000 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 40% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 21d 17h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 46 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 19:40 UTC12d ago | 1 | – | running | 0 |
| Mon 21 Sep, 12:29 UTC23d ago | 1 | halved by day 2 | 11.3 days | 1 |
| Sun 20 Sep, 19:52 UTC24d ago | 3 | – | 0.7 days | 0 |
| Sat 19 Sep, 20:35 UTC25d ago | 3 | – | 1 days | 1 |
| Thu 17 Sep, 17:18 UTC27d ago | 3 | halved by day 1 | 2.1 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Rules and settings
Which settings and rules apply on ZombieModsX5-10?
No gather rate appears in the name ZombieModsX5-10. The most a group can hold is 10 players. It runs survival, the usual game of gathering, building and raiding. Raiding and fighting other players are allowed. The server browser lists it under Modded: the game is changed by plugins or settings. Oxide plugins are running on it. Anti-cheat is on: VAC, from Valve.
Which map is active on ZombieModsX5-10?
The game generates the procedural map of size 4,500 on ZombieModsX5-10 with seed 2050231722. From this page, RustMaps can show it: size and seed produce the same map each time.
Server population
How many players are on ZombieModsX5-10?
ZombieModsX5-10 has 0 of its 10 slots filled right now. The seven-day average is 0 players, with a peak of 1. The highest average over the last 48 hours came at 20:00 UTC, with 0 players.
What position does ZombieModsX5-10 hold in the server rankings?
In the top 40% of ranked servers, ZombieModsX5-10 holds #8,984 for player hours over the last seven days.
Server tags
What is the meaning of the tags on ZombieModsX5-10?
The game's server browser reads these tags from ZombieModsX5-10: gmrust (Game mode): Standard survival gameplay; mp10 (Max players): Capacity: 10; ts10 (Group limit): The maximum team size is 10; v2634 (Protocol): You'll need protocol 2634 on your game to join; cs167781 (Build): Build number: 167781; ptrak (Networking): Standard RakNet networking is in use here; $r? (Region code): No region code is set; ^m (Monthly): Monthly wipes, timed with the force wipe from Facepunch; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The Modded listing means plugins or settings have changed the game. Also in the tags: its players now, its queue and the time its world was made, and the top of this page shows them.
Which Rust Zerg Life filters and lists cover ZombieModsX5-10?
Modded Rust servers for clans and zergs and Rust zombie servers: that is where you will find ZombieModsX5-10 among the Rust Zerg Life rankings. Under these filters it shows on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Server info
How reliable is ZombieModsX5-10, and is it up?
ZombieModsX5-10 is up and running as you read this. Based on the uptime it reports, the last restart was about 38 hours ago. It was up 100% of the time across the last 7 full days: 168 of 168 hours. The first time Rust Zerg Life saw it was on 17 September 2026.
How well does ZombieModsX5-10 perform?
Server fps held an average of 105 for the last 48 hours, with a minimum of 88. It reached a maximum of 165,621 entities, covering buildings, deployables and the rest of the world. The maximum memory it used was 4,136 MB. A climbing entity count and low fps are the source of the lag players feel.
Which Rust build does ZombieModsX5-10 use?
Rust network protocol 2634 and build 167781 is what ZombieModsX5-10 runs, on Windows. Joining requires your game to be on the same protocol, which Steam updates automatically.
Where can you find ZombieModsX5-10?
From ZombieModsX5-10, no region is published. The location shown by Rust Zerg Life is what a server says; it does not check where the machine stands. Connect to it at 5.252.103.130:35000.
Wipe days
What can you expect on wipe day on ZombieModsX5-10?
Across its recent wipes, the busiest times averaged 2 players. The crowd on the latest wipe peaked 46 hours in. The crowd kept above half that peak until the next wipe in 0% of its recent wipes. If not, the crowd fell below half by day 1.5.
When does ZombieModsX5-10 wipe?
Once a month ZombieModsX5-10 wipes, along with the force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, which every Rust server takes. 12 days 6 hours ago is when its present world was created. Its tags publish a wipe schedule of once a month.
Join the server
What is the process to join ZombieModsX5-10?
Enter client.connect 5.252.103.130:35000 in the F1 console. Another way: use Launch Rust on this page, which opens Rust through Steam and connects you. For more, visit its website: https://xlgames.pro.
Server tags
Published as mp10,ptrak,$r?,v2634,^m,gmrust,cs167781,ts10,^o^z
Game
gmrust
mp10
ts10
v2634
cs167781
ptrak
$r?
Wipe schedule
^m
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
