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Deployment dossierOffline

RootyToots corrosion

5.39.17.29:25362 checked 2d ago

Deploy
Zerg meter0%empty
0/20 troops
7-day average0
peak –
Rank#15,912
top 72%
Last wipe5d ago
no schedule published
Next wipe · H-hour–
no rhythm it keeps

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep5 Oct10 Oct15 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap11.4 days
between real wipes
on rhythm0%
of its recent wipes
wipe-day peak1
players, last three wipes
crowd held0%
else halves by day 3

The first 48 hours of its last wipes

Fri 9 OctThu 17 SepWed 16 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 9 Oct, 04:09 UTC5d ago 0 – running 0
Thu 17 Sep, 06:22 UTC27d ago 1 halved by day 3 21.9 days 0
Wed 16 Sep, 08:41 UTC28d ago 1 – 0.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Zergmax 12
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 399 on average
119/200
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Rusty Moose |EU Monthly| EU · groups of 12+ · monthly · 335 on average
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Zergmax 12
Rusty Moose |US Monthly| NA · groups of 12+ · monthly · 324 on average
446/475
Zergmax 14
Rustoria.co - EU Long EU · groups of 14+ · monthly · 317 on average
81/200
Zergmax 16
Rustoria.co - EU Main EU · groups of 16+ · weekly · 296 on average
20/250
Zergmax 16
Rustafied.com - EU Long - Large EU · groups of 16+ · monthly · 271 on average
85/125

Quick answers

from the figures on this page

Server rules

Which settings and rules apply on RootyToots corrosion?

No gather rate appears in the name RootyToots corrosion. That is the game's default: groups of up to 8 players. survival is its mode, gather, build and raid: the standard game. Other players can be fought and raided. You will find it under Community in the server browser. VAC, Valve's anti-cheat, is switched on.

Which map is active on RootyToots corrosion?

Size 2,500, seed 627919762, generated by the game: the procedural map on RootyToots corrosion. From this page, RustMaps can show it: size and seed produce the same map each time.

Player count

How many players are on RootyToots corrosion?

At present, RootyToots corrosion is offline and its last appearance was 2 days 18 hours ago. The average player count for the last seven days is 0.

What position does RootyToots corrosion hold in the server rankings?

For player hours over the last week, RootyToots corrosion is #15,912, which puts it in the top 72% of all ranked servers.

Tags and filters

What do RootyToots corrosion's tags indicate?

What the game's server browser gets from RootyToots corrosion is this tag list: gmrust (Game mode): Survival in the standard Rust mode; mp20 (Max players): Capacity: 20; ts8 (Group limit): Teams max out at 8—the default setting for Rust; v2634 (Protocol): To join, your game must match protocol 2634; cs167231 (Build): The game build is 167231; ptrak (Networking): The network layer is RakNet, which is standard; $r? (Region code): No region code is set. At the top of this page you see its players now, its queue and the time its world was made, which are in the tags too.

Where does RootyToots corrosion appear in Rust Zerg Life lists?

These Rust Zerg Life lists include RootyToots corrosion: Rust community servers for clans. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Server info

Is RootyToots corrosion currently online and stable?

Currently offline, RootyToots corrosion was last seen 2 days 18 hours ago. Across the last 7 full days, 105 of 168 hours were online, which is 62%. Its first appearance in Rust Zerg Life records is 13 September 2026.

Which Rust build does RootyToots corrosion use?

On Linux, RootyToots corrosion runs Rust network protocol 2634 and build 167231. Joining requires your game to be on the same protocol, which Steam updates automatically.

What is the location of RootyToots corrosion?

There is no region published by RootyToots corrosion. Rust Zerg Life displays the location a server claims, not where the machine actually stands. Connect to it at 5.39.17.29:25362.

Wipe cycle

What happens on wipe day on RootyToots corrosion?

The average peak for its recent wipes was 1 players. 0 hours after the latest wipe, the crowd peaked. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. If not, the crowd fell below half by day 3.

How often does RootyToots corrosion wipe, and on what days?

No next wipe can be predicted for RootyToots corrosion because it wipes at irregular times. Come Thursday 5 November at 19:00 UTC, the monthly force wipe arrives for every Rust server. The world in play right now was made 5 days 23 hours ago.

How to join

What is the process to join RootyToots corrosion?

Join by entering client.connect 5.39.17.29:25362 in the console (press F1 first). Or use Launch Rust on this page, which opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp20,ptrak,$r?,v2634,gmrust,cs167231,ts8

Game

gmrust
Game mode Survival in the standard Rust mode.
mp20
Max players Capacity: 20.
ts8
Group limit Teams max out at 8—the default setting for Rust.
v2634
Protocol To join, your game must match protocol 2634.
cs167231
Build The game build is 167231.
ptrak
Networking The network layer is RakNet, which is standard.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.