RustRig - dev
EU 5.9.28.5:28020 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 22d 22h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 6, 11 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 14 Sep, 11:55 UTC29d ago | 6 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Rules and settings
Which settings and rules apply on RustRig - dev?
You will not find a gather rate in the name RustRig - dev. That is the game's default: groups of up to 8 players. It runs survival, the usual game of gathering, building and raiding. Raiding and fighting other players are allowed. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins are running on it. Anti-cheat is on: VAC, from Valve.
What is the map on RustRig - dev?
A procedural map, size 4,500 with seed 1, generated by the game, is what RustRig - dev runs. From this page, RustMaps can show it: size and seed produce the same map each time.
Server population
How full is RustRig - dev?
The server RustRig - dev is currently at 0 players out of 50 slots. The average player count for the last seven days is 0.
What position does RustRig - dev hold in the server rankings?
In Europe, RustRig - dev is #2,523, and globally it is #15,983 for player hours over the last seven days, within the top 71% of all ranked servers.
Server tags
What do RustRig - dev's tags indicate?
What the game's server browser gets from RustRig - dev is this tag list: gmrust (Game mode): Standard survival gameplay; mp50 (Max players): It holds 50 players; ts8 (Group limit): This uses the standard team limit of 8; v2633 (Protocol): To join, your game must match protocol 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): The network layer is RakNet, which is standard; $r? (Region code): No region code is set; ^m (Monthly): You get a wipe once a month, together with the force wipe; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The Modded listing means plugins or settings have changed the game; EU (Europe): In the server browser this one sits under Europe. The tags carry its players now, its queue and the time its world was made as well, and the top of this page displays them.
Which Rust Zerg Life filters and lists cover RustRig - dev?
EU Rust servers for clans and Modded Rust servers for clans and zergs: that is where you will find RustRig - dev among the Rust Zerg Life rankings. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Server info
What is the uptime and reliability of RustRig - dev?
You can join RustRig - dev now: it is online. It reports an uptime that puts the last restart at roughly 17 days 7 hours ago. It was up 100% of the time across the last 7 full days: 168 of 168 hours. Rust Zerg Life has been tracking it since 14 September 2026.
What is the performance like on RustRig - dev?
Server fps held an average of 52 for the last 48 hours, with a minimum of 24. It reached a maximum of 118,620 entities, covering buildings, deployables and the rest of the world. At its highest, memory usage hit 8,884 MB. Lag, as players feel it, is caused by low fps and an increasing number of entities.
Which Rust build does RustRig - dev use?
Rust network protocol 2633 and build 165217 is what RustRig - dev runs, on Linux. The protocol must match for you to join, and Steam will update your game to that protocol.
Where can you find RustRig - dev?
With its EU tag, RustRig - dev lists itself in Europe. Rust Zerg Life displays the location a server claims, not where the machine actually stands. You can reach it at 5.9.28.5:28020.
Wipe schedule
What can you expect on wipe day on RustRig - dev?
Across its recent wipes, the busiest times averaged 6 players. On the latest wipe, 11 hours after the wipe, the crowd hit its peak.
What schedule does RustRig - dev follow for wipes?
Once a month RustRig - dev wipes, along with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. The world in play right now was made 29 days 8 hours ago. The tags carry a monthly wipe schedule.
Connect
What is the process to join RustRig - dev?
Join by entering client.connect 5.9.28.5:28020 in the console (press F1 first). Or use Launch Rust on this page, which opens Rust through Steam and connects you.
Server tags
Published as mp50,ptrak,$r?,v2633,^m,EU,gmrust,cs165217,ts8,^o^z
Game
gmrust
mp50
ts8
v2633
cs165217
ptrak
$r?
Wipe schedule
^m
Mods and access
^o
^z
Region
EU
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.