AUS LOST LANDS
51.161.132.10:25576 checked 13m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 13:52 UTC11d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server rules
What is the setup on AUS LOST LANDS when it comes to rules and settings?
There is no gather rate in the name AUS LOST LANDS. The group cap is 8 players, the default for the game. survival is the game mode, the usual game of gathering, building and raiding. Raiding and fighting other players are allowed. The server browser lists it under Modded: the game is changed by plugins or settings. It runs plugins: Oxide. Anti-cheat is on: VAC, from Valve.
Which map is active on AUS LOST LANDS?
Size 4,300, seed 84114655, generated by the game: the procedural map on AUS LOST LANDS. From this page, RustMaps can show it: size and seed produce the same map each time.
Population
What is the population like on AUS LOST LANDS?
AUS LOST LANDS has 0 of its 500 slots filled right now. Averaged over the last week, the player count is 0.
What position does AUS LOST LANDS hold in the server rankings?
For player hours over the last week, AUS LOST LANDS is #15,886, which puts it in the top 72% of all ranked servers.
Lists and tags
What is the meaning of the tags on AUS LOST LANDS?
The game's server browser reads these tags from AUS LOST LANDS: gmrust (Game mode): Survival in the standard Rust mode; mp500 (Max players): It holds 500 players; ts8 (Group limit): The team cap is 8, which is the game's default; v2634 (Protocol): You'll need protocol 2634 on your game to join; cs167781 (Build): It runs build 167781; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): Region code left unset; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The Modded listing means plugins or settings have changed the game. Also in the tags: its players now, its queue and the time its world was made, and the top of this page shows them.
Where does AUS LOST LANDS appear in Rust Zerg Life lists?
These Rust Zerg Life lists include AUS LOST LANDS: Oceania Rust servers for clans and Modded Rust servers for clans and zergs. Under these filters it shows on the server list: Region: Oceania; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
About the server
Is AUS LOST LANDS currently online and stable?
AUS LOST LANDS is up and running as you read this. It reports an uptime that puts the last restart at roughly 19 hours ago. Over the last 7 full days, uptime was 92%: 155 hours up out of 168. Its first appearance in Rust Zerg Life records is 13 September 2026.
Is AUS LOST LANDS smooth to play on?
Over the past 48 hours, server fps averaged 136 and never dropped below 115. It reached a maximum of 110,827 entities, covering buildings, deployables and the rest of the world. The maximum memory it used was 3,368 MB. What players experience as lag comes from low fps and a rising entity count.
Which Rust build does AUS LOST LANDS use?
The server AUS LOST LANDS runs Rust network protocol 2634 and build 167781 with Linux as its operating system. The protocol must match for you to join, and Steam will update your game to that protocol.
Where can you find AUS LOST LANDS?
Without a region tag from AUS LOST LANDS, its name still points to Oceania. Rust Zerg Life displays the location a server claims, not where the machine actually stands. Connect to it at 51.161.132.10:25576.
Wipe schedule
What can you expect on wipe day on AUS LOST LANDS?
At their busiest, its recent wipes drew an average of 0 players. 1 hours after the latest wipe, the crowd peaked.
When does AUS LOST LANDS wipe?
So few of AUS LOST LANDS's wipes are recorded that its rhythm cannot be told yet. The monthly force wipe hits every Rust server, and on Thursday 5 November at 19:00 UTC it is due next. The world in play right now was made 11 days 20 hours ago.
Connect
What steps do I take to join AUS LOST LANDS?
Join by entering client.connect 51.161.132.10:25576 in the console (press F1 first). Or use Launch Rust on this page, which opens Rust through Steam and connects you.
Server tags
Published as mp500,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z
Game
gmrust
mp500
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.