Firedasherskull's Server [AU]
51.161.145.147:23853 checked 13d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 2 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 20 Sep, 08:48 UTC24d ago | 4 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server rules
Which settings and rules apply on Firedasherskull's Server [AU]?
There is no gather rate in the name Firedasherskull's Server [AU]. The group cap is 8 players, the default for the game. It runs survival, gather, build, raid: the regular game. You can fight and raid other players here. The server browser lists it under Modded: the game is changed by plugins or settings. Oxide plugins are running on it. Anti-cheat is on: VAC, from Valve.
Which map is active on Firedasherskull's Server [AU]?
Size 4,500, seed 50000, generated by the game: the procedural map on Firedasherskull's Server [AU]. You can view it on RustMaps from this page, since the same size and seed give the same map.
Player count
How many players are on Firedasherskull's Server [AU]?
Last seen 13 days 22 hours ago, Firedasherskull's Server [AU] is offline at the moment.
What is Firedasherskull's Server [AU]'s ranking?
For player hours over the last week, Firedasherskull's Server [AU] is #16,615, which puts it in the top 70% of all ranked servers.
Tags and filters
What do Firedasherskull's Server [AU]'s tags indicate?
For the game's server browser, Firedasherskull's Server [AU] publishes these tags: gmrust (Game mode): Standard survival gameplay; mp40 (Max players): The server has 40 slots; ts8 (Group limit): This uses the standard team limit of 8; v2633 (Protocol): To join, your game must match protocol 2633; cs165217 (Build): It runs build 165217; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): There's no region code here; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The Modded listing means plugins or settings have changed the game. At the top of this page you see its players now, its queue and the time its world was made, which are in the tags too.
Where does Firedasherskull's Server [AU] appear in Rust Zerg Life lists?
Oceania Rust servers for clans and Modded Rust servers for clans and zergs: that is where you will find Firedasherskull's Server [AU] among the Rust Zerg Life rankings. These filters bring it up on the server list: Region: Oceania; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Server details
Is Firedasherskull's Server [AU] currently online and stable?
No sign of Firedasherskull's Server [AU] at present: it was last seen 13 days 22 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. Rust Zerg Life has been tracking it since 13 September 2026.
What Rust version is Firedasherskull's Server [AU] on?
The server Firedasherskull's Server [AU] runs Rust network protocol 2633 and build 165217 with Linux as its operating system. You can only join if your game uses the same protocol, and Steam takes care of updating it.
Where can you find Firedasherskull's Server [AU]?
Its name points to Oceania, though Firedasherskull's Server [AU] publishes no region tag. The location shown by Rust Zerg Life is what a server says; it does not check where the machine stands. You can reach it at 51.161.145.147:23853.
Wipe cycle
What happens on wipe day on Firedasherskull's Server [AU]?
Across its recent wipes, the busiest times averaged 4 players. On the latest wipe, 2 hours after the wipe, the crowd hit its peak.
When does Firedasherskull's Server [AU] wipe?
With so few wipes on record for Firedasherskull's Server [AU], its pattern is not yet clear. The monthly force wipe hits every Rust server, and on Thursday 5 November at 19:00 UTC it is due next. 24 days 20 hours ago is when its present world was created.
How to join
How can I connect to Firedasherskull's Server [AU]?
You can join by opening the console with F1 and typing client.connect 51.161.145.147:23853. Or hit Launch Rust on this page to open Rust through Steam and connect.
Server tags
Published as mp40,ptrak,$r?,v2633,gmrust,cs165217,ts8,^o^z
Game
gmrust
mp40
ts8
v2633
cs165217
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.