TrinityRust.com | AU - Dev
51.161.198.169:28010 checked 12m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Friday 16 October, 04:06 UTC, in 1d 5h. Every Friday at 04:06 UTC · medium confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 10:10 UTC12h ago | – | – | running | 0 |
| Fri 9 Oct, 04:06 UTC5d ago | 0 | – | – | 0 |
| Fri 2 Oct, 02:03 UTC12d ago | 0 | – | 7.1 days | 0 |
| Fri 25 Sep, 03:19 UTC19d ago | 0 | – | 6.9 days | 0 |
| Fri 18 Sep, 02:02 UTC26d ago | 0 | – | 7.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Map and rules
What settings does TrinityRust.com | AU - Dev run?
There is no gather rate in the name TrinityRust.com | AU - Dev. The group cap is 8 players, the default for the game. survival is the game mode, gather, build and raid: the standard game. You can fight and raid other players here. The server browser lists it under Modded: the game is changed by plugins or settings. It runs plugins: Carbon. VAC, Valve's anti-cheat, is switched on.
What is the map on TrinityRust.com | AU - Dev?
A procedural map, size 4,950 with seed 999466525, generated by the game, is what TrinityRust.com | AU - Dev runs. Same size and seed, same map: RustMaps shows it from this page. The name of its map: Custom Map.
Server population
How many players are on TrinityRust.com | AU - Dev?
At this moment, TrinityRust.com | AU - Dev is showing 0 players. Its seven-day average stands at 0 players.
What is TrinityRust.com | AU - Dev's ranking?
For player hours over the last week, TrinityRust.com | AU - Dev is #15,912, which puts it in the top 72% of all ranked servers.
Tags and filters
What do TrinityRust.com | AU - Dev's tags indicate?
For the game's server browser, TrinityRust.com | AU - Dev publishes these tags: gmrust (Game mode): Survival in the standard Rust mode; mp0 (Max players): It holds 0 players; ts8 (Group limit): This uses the standard team limit of 8; v2634 (Protocol): You'll need protocol 2634 on your game to join; cs167781 (Build): It runs build 167781; ptrak (Networking): The network layer is RakNet, which is standard; $r? (Region code): Region code left unset; ^z (Modded): The Modded listing means plugins or settings have changed the game; ^y (Carbon): Carbon plugin framework is running. At the top of this page you see its players now, its queue and the time its world was made, which are in the tags too.
Which Rust Zerg Life filters and lists cover TrinityRust.com | AU - Dev?
Oceania Rust servers for clans and Modded Rust servers for clans and zergs: that is where you will find TrinityRust.com | AU - Dev among the Rust Zerg Life rankings. These filters bring it up on the server list: Region: Oceania; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.
About the server
How reliable is TrinityRust.com | AU - Dev, and is it up?
You can join TrinityRust.com | AU - Dev now: it is online. Based on the uptime it reports, the last restart was about 10 hours ago. Across the last 7 full days, 139 of 168 hours were online, which is 83%. Its first appearance in Rust Zerg Life records is 13 September 2026.
How well does TrinityRust.com | AU - Dev perform?
Over the past 48 hours, server fps averaged 32 and never dropped below 32. It reached a maximum of 141,408 entities, covering buildings, deployables and the rest of the world. The maximum memory it used was 5,569 MB. Lag, as players feel it, is caused by low fps and an increasing number of entities.
What version is TrinityRust.com | AU - Dev using?
The server TrinityRust.com | AU - Dev runs Rust network protocol 2634 and build 167781 with Linux as its operating system. You can only join if your game uses the same protocol, and Steam takes care of updating it.
What location does TrinityRust.com | AU - Dev use?
Without a region tag from TrinityRust.com | AU - Dev, its name still points to Oceania. The location shown by Rust Zerg Life is what a server says; it does not check where the machine stands. Connect to it at 51.161.198.169:28010.
Wipe days
What happens on wipe day on TrinityRust.com | AU - Dev?
The average peak for its recent wipes was 0 players. On the latest wipe, 0 hours after the wipe, the crowd hit its peak.
When does TrinityRust.com | AU - Dev wipe?
Wipes on TrinityRust.com | AU - Dev happen every Friday at 04:06 UTC. Friday 16 October at 04:06 UTC is when its next wipe is due. The world in play right now was made 12 hours ago.
How to join
How can I connect to TrinityRust.com | AU - Dev?
Enter client.connect 51.161.198.169:28010 in the F1 console. Another way: use Launch Rust on this page, which opens Rust through Steam and connects you. For more, visit its website: https://trinityrust.com/.
Server tags
Published as mp0,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y
Game
gmrust
mp0
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
